Let’s Examine Hulst since becoming Head of PlayStation's Worldwide Studios in 2019.
Which do you like / dislike?
1. Expansion of PlayStation Studios: Hulst has led the growth and diversification of PlayStation Studios, overseeing the development of over 25 games, including new IPs and sequels. This includes notable titles such as *Marvel’s Spider-Man: Miles Morales*, *Ratchet & Clank: Rift Apart*, *Returnal*, and *Horizon Forbidden West* [oai_citation:1,Herman Hulst Discusses The Future Of PlayStation And More In New Interview - PlayStation Universe](https://www.psu.com/news/herman-hulst-discusses-the-future-of-playstation-and-more-in-new-interview/) [oai_citation:2,Herman Hulst of Guerilla Games is Sony's new Head of Worldwide Studios](https://www.truetrophies.com/n17839/head-of-worldwide-studios).
2. Support for Indie Developers: Hulst has emphasized the importance of indie games, working closely with independent studios to bring unique and creative experiences to PlayStation platforms. This initiative has included collaborations and the inclusion of indie titles in the PlayStation ecosystem [oai_citation:3,Herman Hulst of Guerilla Games is Sony's new Head of Worldwide Studios](https://www.truetrophies.com/n17839/head-of-worldwide-studios).
3. Cross-Platform Expansion: Under his leadership, PlayStation has continued to explore cross-platform expansion, including bringing select games to PC. This strategy has expanded the reach of PlayStation games and allowed a broader audience to experience them [oai_citation:4,Herman Hulst Discusses The Future Of PlayStation And More In New Interview - PlayStation Universe](https://www.psu.com/news/herman-hulst-discusses-the-future-of-playstation-and-more-in-new-interview/).
4. Focus on Global Development: Hulst has fostered a truly global approach to game development, encouraging collaborations across studios in different regions, including Japan, Europe, and the Americas. This has resulted in a diverse lineup of games that cater to a wide range of tastes and cultures [oai_citation:5,Herman Hulst Discusses The Future Of PlayStation And More In New Interview - PlayStation Universe](https://www.psu.com/news/herman-hulst-discusses-the-future-of-playstation-and-more-in-new-interview/).
5. Media Expansion: Hulst has also been involved in expanding PlayStation's properties into other media, such as films and TV series. This includes the *Uncharted* movie and the upcoming *The Last of Us* TV show, which aim to broaden the audience for PlayStation's popular franchises [oai_citation:6,Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios – PlayStation.Blog](https://blog.playstation.com/2020/03/10/hermen-hulst-qa-interview-with-head-of-playstations-worldwide-studios/comment-page-3/).
6. PS5 Launch and Success: Hulst played a crucial role during the launch of the PlayStation 5, ensuring a strong lineup of games and supporting the transition to the next-generation console. The PS5 has become Sony's most profitable console generation to date, reflecting the successful execution of the launch strategy [oai_citation:7,Herman Hulst Discusses The Future Of PlayStation And More In New Interview - PlayStation Universe](https://www.psu.com/news/herman-hulst-discusses-the-future-of-playstation-and-more-in-new-interview/).
These accomplishments reflect Hulst's leadership and strategic vision for PlayStation's future, focusing on innovation, diversity, and global reach.
I think that considering AAA games take nowadays 5-9 years to be made it's too early to analize.
Even more when Sony is in a transitional stage where they are expanding to also cover MP/GaaS, PC, mobile and movie/tv adaptations on top of what they had before. Since he made many investments there and is working in many related projects still to be announced, specially in the GaaS & mobile area.
It's also worth mentioning that some of these expansions weren't decided by him, but also part of broader SIE strategies and Sony strategies that were started/mandated not only by him, but also from other SIE & Sony management from both his and previous SIE and Sony management teams.
But still we can analize the stuff we saw:
1. Expansion of PS Studios: I think he did a great job expanding the existing teams more than ever. We know that minimum Naughty Dog, Guerrilla, SSM, Insomniac, Polyphony, Firesprite, Bungie, XDEV, XDEV Japan, (previosly part of Japan Studio) work or worked in more games at the same time than ever before, partly because in this year they heavily grew their headcount. As also did -even if we don't have confirmed that work in more games than before- in other teams like Bend, Sucker Punch or Arrowhead.
On top of that he acquired new lead dev and support studios with great pedigree like Housemarque, Bungie, Bluepoint, Firesprite, Firewalk, Nixxes and Haven who have top tier talent even if it's to soon to have seen some of them in action. We need to see them having published a couple games under SIE to evaluate them properly.
Thanks to this growth SIE/PS Studios has more first party games under development at the same time than ever before. During his mandate many of them have been released with record success in sales, great reviews and tons of GOTY awards with titles like GoT, TLOU2, GoWR, Spider-Man 2, Helldivers 2 etc. Almost all the teams who released new games under his mandate achieved the best selling or fastest selling record of the studio.
2. Regarding the support of indie developers, Hermen has nothing to do with this. He manages the 1st party games, which are the ones published by SIE (using PS Studios, Bungie or SIE publishing labels) independently if 2nd party or not. Indie games are supported by the PlayStation Indies division (created and managed by Shuhei Yoshida), which is under a totally different SIE division not managed by Hermen: the 3rd party relations division (now under Nishino). But in any case, I think SIE is doing a great job with indies.
3. Cross-platform expansion: They are still on early stages, since until now they released mostly ports of old games, the first day one on PC GaaS (the huge hit Helldivers 2) and still haven't published anything in mobile, but I think they are very successful: every year their non-PS revenue has a huge YoY growth. With the past progression, in the current FY they'll generate over a Billion with their games outside PS. But considering the release of Helldivers 2, TFS and Concord they'll go beyond that. I think he did a great job to grow in PC and mobile without affecting their console teams, but hiring, acquiring or making deals with external teams to put new dedicated teams to work on that while their previous PS Studios lead dev teams can continue focusing on making console games.
4. Focus on Global Development: Yes, I think he did a great job with this. Like in any company from time to time had to make some layoff, game cancellation or studio closure but they have more games under development, internal studios and manpower now in each continent that they had before November 2019, when he became CEO. And the Japanese XDEV team now not only publishes/supports Japanese games, but also games from the rest of Asia. Something that gave us the great Stellar Blade.
5. Media expansion: They had a stunning success with stuff like Uncharted or TLOU, bumping game sales and who knows if also console sales. They did a good job with GT or even Twisted Metal, and I think there's a huge potential here with movie, tv show and anime adaptation of many Sony IPs. They have a lot of projects in this area, that I'm pretty sure many of them will be a big success themselves as a product, but indirectly also very positive for game and console sales.
6. PS5 launch and success: He ensured a very solid launch and launch window 1st and 2nd party lineup for PS5, and since then every year provided great first and 2nd party games. If we look at the amount of GOTY awards or nominations, basically every year they get more than MS and Nintendo, in many cases even both combined. And looking to the future will continue being the case with games he greenlighted like Astro Bot, GoT2, Wolverine, Physint, next games from Housemarque or Bend, multiple SP ND games and things that were there before him like Cory's new IP, Marathon, etc.