Kinda Funny Xcast Todd Howard Interview - Starfield Questions Answered

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
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5,499
United States
Much more in the full interview, but a few highlights:

  • Planets are procedural, but with handcrafted individual locations that are built for each planet
  • About 10% of planets have life on them
  • Some planets are barren, by design. Believes there's a certain beauty in the feeling of being the only person/first person that's landed on a planet.
  • Planets are diverse. Some planets have a single biome, while many have a whole bunch of biomes. Depends on distance from the sun/temperature/radiation/etc..
  • No controllable land vehicles when you land on a planet. On foot and boost pack traversal
  • Game is designed to be either played with companions or solo
  • Your decisions can anger your companions, which alters your relationship with them & their cooperation with you in the game
  • You could have an all-robot crew if you were to decide to
  • Ranking system adds patches/badges to your space suit, and are tiered depending on what you want to focus on upgrading (security, technology, etc..)
  • No fishing in the game
  • Ships are very upgradeable, but most of the upgrading will occur late-game as it's a very deep and expensive process
  • Todd thinks Starfield is going to be a modders paradise. They've taken steps to make modding as easy and intuitive as possible
  • Building outposts is a very deep system that requires a lot of time and resources
  • Outposts can be built to be economy generators
  • Accessibility is a priority, including large font mode.
  • "Xbox support has been incredible and has allowed them to be ambitious and take risks"
 
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Nhomnhom

Veteran
25 Mar 2023
7,029
9,454
Much more in the full interview, but a few highlights:

  • Planets are procedural, but with handcrafted individual locations that are built for each planet
  • About 10% of planets have life on them
  • Some planets are barren, by design. Believes there's a certain beauty in the feeling of being the only person/first person that's landed on a planet.
  • Planets are diverse. Some planets have a single biome, while many have a whole bunch of biomes. Depends on distance from the sun/temperature/radiation/etc..
  • No controllable land vehicles when you land on a planet. On foot and boost pack traversal
  • Game is designed to be either played with companions or solo
  • Your decisions can anger your companions, which alters your relationship with them & their cooperation with you in the game
  • You could have an all-robot crew if you were to decide to
  • Ranking system adds patches/badges to your space suit, and are tiered depending on what you want to focus on upgrading (security, technology, etc..)
  • No fishing in the game
  • Ships are very upgradeable, but most of the upgrading will occur late-game as it's a very deep and expensive process
  • Todd thinks Starfield is going to be a modders paradise. They've taken steps to make modding as easy and intuitive as possible
  • Building outposts is a very deep system that requires a lot of time and resources
  • Outposts can be built to be economy generators
  • Accessibility is a priority, including large font mode.
  • "Xbox support has been incredible and has allowed them to be ambitious and take risks"
Sounds legitimately awful.
 

Gediminas

Boy...
Founder
21 Jun 2022
5,560
7,097
Much more in the full interview, but a few highlights:

  • Planets are procedural, but with handcrafted individual locations that are built for each planet
  • About 10% of planets have life on them
  • Some planets are barren, by design. Believes there's a certain beauty in the feeling of being the only person/first person that's landed on a planet.
  • Planets are diverse. Some planets have a single biome, while many have a whole bunch of biomes. Depends on distance from the sun/temperature/radiation/etc..
  • No controllable land vehicles when you land on a planet. On foot and boost pack traversal
  • Game is designed to be either played with companions or solo
  • Your decisions can anger your companions, which alters your relationship with them & their cooperation with you in the game
  • You could have an all-robot crew if you were to decide to
  • Ranking system adds patches/badges to your space suit, and are tiered depending on what you want to focus on upgrading (security, technology, etc..)
  • No fishing in the game
  • Ships are very upgradeable, but most of the upgrading will occur late-game as it's a very deep and expensive process
  • Todd thinks Starfield is going to be a modders paradise. They've taken steps to make modding as easy and intuitive as possible
  • Building outposts is a very deep system that requires a lot of time and resources
  • Outposts can be built to be economy generators
  • Accessibility is a priority, including large font mode.
  • "Xbox support has been incredible and has allowed them to be ambitious and take risks"
his interview isn't add up. most probably, because he making shit up :)

also, no any vehicles on planet is laughable at best, pathetic at best.
 
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reziel

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12 Jun 2023
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his interview isn't add up. most probably, because he making shit up :)

also, no any vehicles on planet is laughable at best, pathetic at best.
Even Mass Effect Andromeda had a vehicle and we all know how that game turned out.
 

Yurinka

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VIP
21 Jun 2022
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5,084
No controllable land vehicles when you land on a planet. On foot and boost pack traversal
I assume they plan to add them later, as GaaS post launch content for some season DLC.

No fishing in the game
I think fishing minigames must be required to be inplemented in every single videogame. With jail penalty for those who don't implement it or agree :p
 
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