In order to find out the reasons why, we ran the question by Guerrilla Games' narrative director James Windeler at Summer Game Fest Play Days. The answer we received shouldn't come as much of a surprise; it turns out the development teams simply wanted the game to reach more people.
"When we approached this game, we wanted to make sure that it was for everyone," Windeler says. "[That philosophy] has informed every creative decision, and bringing [LEGO Horizon Adventures] to Nintendo Switch is part of that."
He continues: "We're trying to bring as broad an audience as possible to this game and to the franchise. And the Switch has a family-friendly audience, and it's a really good fit in order to expand."
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