Lies of P and Stellar Blade developer details PlayStation 5 Pro enhancements

rofif

...owns a 3080...why?
24 Jun 2022
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Confusing with stellar blade.
Pro and pro max?
But only PRO supports PSSR ?
 

mibu no ookami

Veteran
21 Feb 2024
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Doesn't make sense to use PSSR in every game, especially games that already finished and are already hitting 60 fps and the visuals don't stand to gain much in the process.

The benefit of PSSR is to be able to reduce resolution in order to get you to the framerates you want at a lower native render. If you're already high resolution high frame rate the only benefit is to throw in something like rtx and if you're not going to do that, then why bother? Still nice to get native PS5 Pro games.
 

rofif

...owns a 3080...why?
24 Jun 2022
2,075
2,597
Doesn't make sense to use PSSR in every game, especially games that already finished and are already hitting 60 fps and the visuals don't stand to gain much in the process.

The benefit of PSSR is to be able to reduce resolution in order to get you to the framerates you want at a lower native render. If you're already high resolution high frame rate the only benefit is to throw in something like rtx and if you're not going to do that, then why bother? Still nice to get native PS5 Pro games.
not sure if you played stellar blade but it's quality mode looked more aliased than performance mode for some reason.
the anti aliasing was really ROUGH.
 

Evilms

Graph Master
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21 Jun 2022
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Demon's Souls Update v1.005
  • Added support for PlayStation 5 Pro.
  • Added various visual enhancements.
  • Added new graphic settings.
  • Addressed general stability fixes
  • Fixed some audio issues.
  • Other minor bug fixes and changes.

 
  • fire
Reactions: Entropi

Systemshock2023

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8 May 2023
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Doesn't make sense to use PSSR in every game, especially games that already finished and are already hitting 60 fps and the visuals don't stand to gain much in the process.

The benefit of PSSR is to be able to reduce resolution in order to get you to the framerates you want at a lower native render. If you're already high resolution high frame rate the only benefit is to throw in something like rtx and if you're not going to do that, then why bother? Still nice to get native PS5 Pro games.

Unless PSSR lowers overall GPU utilization with the benefit of lowering temperature. I know its an use case on PC for many.
 

quest4441

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27 Feb 2024
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FF Rebirth and Stellar Blade getting pro support justifies my pro purchase, Now if Wukong gets it as well then 3 of my Fav games of this gen will look so much better.

If Returnal and Elden Ring get pro support as well then
Meme Streaming GIF
 

Shmunter

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22 Jul 2022
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Performance Mode :
  • Native 4K
  • 60fps
Quality Mode :
  • Native 4K
  • +50fps
  • Enhanced visuals

They don't use the PSSR.
But they can push the game into native 4K, it's interesting.
Why not downsample from 8k pisser or some shit
 

Shmunter

Veteran
22 Jul 2022
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Doesn't make sense to use PSSR in every game, especially games that already finished and are already hitting 60 fps and the visuals don't stand to gain much in the process.

The benefit of PSSR is to be able to reduce resolution in order to get you to the framerates you want at a lower native render. If you're already high resolution high frame rate the only benefit is to throw in something like rtx and if you're not going to do that, then why bother? Still nice to get native PS5 Pro games.
Pro should afford higher settings, such as LOD's etc.... Lazy to leave power on the table.
 

Evilms

Graph Master
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21 Jun 2022
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PS5 Pro mode detailled

1.jpg
2.jpg

Graphics Mode:
  • Pro: Enhanced Balanced Mode, optimized for the PlayStation®5 Pro console. This mode utilizes PSSR for superior quality.
  • Pro Max: Enhanced Prioritize Resolution Mode, optimized for the PlayStation®5 Pro console. This mode provides a higher framerate.
Both Pro and Pro Max modes are exclusive to the PlayStation®5 Pro console.

HFR Mode:

Utilize your display's 120 Hz refresh rate and variable refresh rate to minimize input lag and enhance frame rate performance.
Please note that this feature can be utilized only if the following requirements are met.
  • A display that supports 120 Hz output
  • PlayStation®5 > Settings > Screen and Video > Video Output > 120 Hz Output enabled
HFR Mode is only available on the PlayStation®5 Pro console when either Pro or Pro Max Graphics Mode is enabled.
 

mibu no ookami

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21 Feb 2024
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All of them?

Yeah, that's how the industry works.

Your assets are focused on creating new content to checks notes, bring more money in.

What you have is some developers looking at cost effective ways to apply resources to existing games that might have a marginal bump in revenue or get players to revisit games enough to want to play future titles, but you're fooling yourself if you thought the best application for ps5 pro would be old games. It's the new game that need it the most.
 

Shmunter

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22 Jul 2022
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Yeah, that's how the industry works.

Your assets are focused on creating new content to checks notes, bring more money in.

What you have is some developers looking at cost effective ways to apply resources to existing games that might have a marginal bump in revenue or get players to revisit games enough to want to play future titles, but you're fooling yourself if you thought the best application for ps5 pro would be old games. It's the new game that need it the most.
You seem to be quite the expert. Shame no devs have the resources to change a few sliders while releasing pro patches for the new pro console.

The Alan wake rendering enhancements must be by accident.
 

mibu no ookami

Veteran
21 Feb 2024
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You seem to be quite the expert. Shame no devs have the resources to change a few sliders while releasing pro patches for the new pro console.

The Alan wake rendering enhancements must be by accident.


No, I'm not an expert, but seemingly know a lot more than you.

Your problem is you inherently think this is just a matter of sliders, but it isn't.

The biggest question you have to ask is whether you want to implement PSSR over existing reconstruction and then you have to adjust from there. You have to find out what native resolution you want to input into PSSR and how that output looks. PSSR still has a cost to it, so a lot of that extra horsepower you're getting on the PS5 Pro's rendering is going to go into that.

You also have to decide whether you want to improve visuals and to what degree.

And then you need to QA all of it.

That all takes time and resources. The more aggressive you want to go with it the better the result, but the more the resources are needed.

Look at Square Enix and FF7 Rebirth. First they have a large amount of resources, they don't have a single major game releasing anytime soon, nothing even on the radar. Where is Dragon Quest 12? Kingdom Hearts 4? Nothing on the horizon. Second, they probably got access to PSSR before anyone else did outside of Sony 1st party and 2nd party.

The combination of these factors is why they're able to really be more aggressive with the PS5 Pro than others. Similar with Hogwarts Legacy and WB, probably one of the first studios Sony went to.

Game Science wasn't even able to implement an LFC 40 fps mode on PS5 yet.

Almost all of the Sony studios games are getting PS5 Pro enhancements, but who is missing from at least day 1. Helldivers 2, Returnal, not even a confirmation for Astro Bot. Smaller teams. Bluepoint is doing Demon's Souls, but again it's a light touch not a heavy one.

CDPR is a major candidate to do a PS5 Pro enhanced Cyberpunk, but it's a massive game to update and they're very busy with The Witcher and Witcher 4, so who knows if we'll see anything or how heavy the update will be.

One thing we might see is developers getting used to using PSSR and then going back to implement it on older games when they have time, but this idea that it's like flipping a switch is just massively ignorant.