Update 3/25
RGG Studio Knew "The Time Was Right" For Like A Dragon To Move Overseas
Gaiden was initially meant to be a DLC for Infinite Wealth, Yokoyama also revealed. "We could have just told of Kiryu's past through a 30-minute interlude as part of [Infinite Wealth]," he stated, "but we decided it would be a lot more interesting as a game of its own". This was first intended as a DLC, but the team thought it was "engaging" enough to be a fully fledged game. Gaiden uses the same engine, which helped to speed up development Yokoyama added. "In the end, it took us about half a year to make it."
RGG Studio Knew "The Time Was Right" For Like A Dragon To Move Overseas
RGG Studio Knew "The Time Was Right" For Like A Dragon To Move Overseas
We spoke with Infinite Wealth chief producer Hiroyuki Sakamoto about taking the series overseas for the first time.
www.thegamer.com
Like a Dragon Gaiden took only six months to make, originally planned as DLC
Like a Dragon developer RGG Studio has revealed Like a Dragon Gaiden: The Man Who Erased His Name was created in half a…
www.eurogamer.net
Gaiden was initially meant to be a DLC for Infinite Wealth, Yokoyama also revealed. "We could have just told of Kiryu's past through a 30-minute interlude as part of [Infinite Wealth]," he stated, "but we decided it would be a lot more interesting as a game of its own". This was first intended as a DLC, but the team thought it was "engaging" enough to be a fully fledged game. Gaiden uses the same engine, which helped to speed up development Yokoyama added. "In the end, it took us about half a year to make it."
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