Can you show statistic with sources that Granblue Fantasy Relink survived and thrived because of china and pc?
The Chinese (including Taiwan) represent some 60+% of Steam reviews, and Asia as a whole represent some 70%.
While obviously there's no general breakdown that we can hope to be completely accurate without actual publisher data, Gamalytic and VG insights generally tend to get within 20% or so of accurate sales looking across titles that have released their platform specific sales data, even really big ones like Palworld, so its probably as close as you're getting to any real answer.
So probably about 900k-1m+ sales on Steam as of right now, and about 500k at 12 days, so about half of the total at the time. Meanwhile, we know for certain across many different regions - Europe, the States, Japan - that Granblue was well behind the other JRPG releasing the day after, P3R - closer in Japan (as you might expect) but even there it's sitting about 60k behind physically. The other regions? Spain, for example
https://www.gamereactor.es/ventas-e...3-reload-y-grand-blue-fantasy-relink-1107673/
P3R launched about 4 times higher, and Persona 5 Royal apparently returned too and outsold Granblue that week, although part of that is due to shortages.
In the UK:
While Like A Dragon's wealth tumbles
www.nintendolife.com
The week of launch Granblue launched at 15, stuff like P3R at 2 and Suicide Squad (which actually did sell on console as opposed to its instant death on PC)
I'm using Persona as a comparison as it's at least somewhat comparable, it launched a day afterwards and we know when both reached a million. We know P3R is a good deal behind Granblue on Steam - about half or more accounting for every language - but it sold a million a week faster, so it
must have done much better on Playstation in comparison, I don't think either of us believe Xbox contributed any significant sales here. In that context China and Asia contributed a significant amount of its sales, and given it had huge legs specifically on steam where it remained in the top sellers for quite some time (that appear to have finally died down recently) thanks to Asia. It had a good start and attracted good attention for what is effectively an unknown IP in the west, but it was never going to do well in comparison to Asia, where the ip is a long running and popular Gacha - and especially in China PC is just now and forever the required platform for sales, unless the Chinese government can be convinced to drop the limited game selection on mainland consoles.