Given Xbox's catastrophic decline this past quarter, with the highest of high-end estimates peaking at 800k units for the quarter just gone, the hardware is likely sitting squarely at just under 25 million units lifetime. (See Xbox LTD sales estimates from Feb).
Meta Quest 2 had sold 20 million units by the start of last year and the Meta Quest 3 sold nearly 2 million units last holiday quarter.
It appears that development for the Meta Quest VR headset is likely to be more worthwhile for developers than creating an Xbox SKU, especially because Meta Quest users actually buy games.
What's your take on VR? Is it niche? If so, so is Xbox. I for one can't wait to see what developers do once they're free from the shackles of supporting the dead weight Xbox SKUs and can explore their visions in the growing VR market.
Meta Quest 2 had sold 20 million units by the start of last year and the Meta Quest 3 sold nearly 2 million units last holiday quarter.
It appears that development for the Meta Quest VR headset is likely to be more worthwhile for developers than creating an Xbox SKU, especially because Meta Quest users actually buy games.
What's your take on VR? Is it niche? If so, so is Xbox. I for one can't wait to see what developers do once they're free from the shackles of supporting the dead weight Xbox SKUs and can explore their visions in the growing VR market.