Your mistake is that you can understand what is written.Metroid gives the illusion it isn't linear, but for the most part it is. Metal Gear Solid is no different. There are multiple paths in cases to advance to the same objective and there are alternate ways of resolving some objectives.
Please tell me how you can progress without getting the required weapons needed to advance. Those are the same as abilities.
There is absolutely exploration.
MGS is linear… you follow the story… there is nothing more to do… every player follow the exactly same story progression.
Metrovania allow explore areas in non-linear way… you can get item/abilities/power up’s in different order each time… so every player have it own path/way to play these games and even the story progression is not linear… you previews beating the bosses in different order.
The weapon you get as example is just a story progression mechanic… you can't find it exploring… everybody will get it the same way at the same time because you need to follow the story.
Design wise you didn’t even need to have the weapon at all… they could have put anything else… it is only there to serve as background to the story progress.
In Metrovania you get weapons/item/abilities/poweruos all the time in any place exploring it… you can use them to open new exploration areas unrelated to story progression… you can even reach story progression areas in different order and ways depending of what you got exploring.
What exactly explorations has in MGS? You explore to see the environment? There is not point in explore… you follow an identical and pretty linear story path.
You won’t gain anything, find new areas, new bosses, anything if you explore the areas.
Exploration is not mechanics to progress in MGS…
It is like these open world games that don't have anything to do in the open world area... is that considered exploration to you?
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