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peter42O
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Both can make the purchase but Sony would most likely have to take out a much bigger loan and the main difference is that Microsoft makes so much money that they can absorb losses and whatnot quickly while at the same time paying off any loans in a far shorter time period. Also, the loan may not even have anything to do with ABK and could be completely unrelated. Who knows.But someone on Twitter, who has an account here IIRC, provided some postings showing MS took out a loan from Goldman-Sachs not too long ago, probably for the ABK acquisition. Even if that isn't true, essentially we're debating about the means one company has to make that type of acquisition vs another but at the end of the day, they can BOTH make the purchase. One would just have to do a few extra things, that's all.
As for the event there was a bidding war, well MS specifically waited until ABK's stock started deeply declining, and the bad press was circulating, before making the buy. They waited until the stock price was devalued enough to make the purchase as cheap as possible within the timeframe they were up for sale that was most opportune for Microsoft without any other serious bidders. So I'm willing to be $69 billion is the most MS were willing to pay for ABK.
As ridiculous as it may seem for several reasons, if Sony for some reason decided buying ABK fit their long-term gaming strategy, and got the case to buy them for more than $69 billion, even if that included loans and stocks as payments, there's a non-zero chance Microsoft would have decided the ABK purchase wasn't worth it, and not increase their bid. That's not also considering other things Sony could have leveraged, such as their ties into other entertainment spaces like film, television, animation, and music, presenting opportunities to make a film franchise out of COD hiring a talent like Denise Villanueva to make them (imagine something like a cross between Sicario and Blade Runner 2049), etc.
Which, in such a case, ABK could actually consider the lower offer even if Microsoft bid higher, though that would come down to what the board wanted, and I'll admit the chances of them taking that route would have been very, very slim.
I simply don't believe that Sony would make an acquisition that requires a lot of money upfront and post close as well as taking out a massive loan. Sony's entire company still relies and depends heavily on PlayStation. Sony learned a lot from the first half of the PlayStation 3 generation where they were close to bankruptcy and had to readjust a lot of stuff. Because of this, I just don't see Sony as a company taking any kind of massive risk especially if it's $10B+. I just don't see them doing it.
Can they do it? Sure but way too much risk for Sony as a company and I just don't see them making a big publisher purchase. Of course, the last part pretty much sums up every sale. Shareholders have to approve a sale and I don't think there's ever been a time where they accept less money for whatever reason.
I agree with the part about Microsoft waiting for ABK's stock and whatnot to decrease and them having a shit ton of internal issues. If anything, that's an excellent business move by Microsoft. After all, if a company is in trouble and you can acquire them for an amount that you're willing to pay, why wouldn't you?
I mean clean slate to where both platforms start at ZERO sales and whatnot. Like sports, every team starts at a 0-0 record. Everything else I agree with and this is how it will be moving forward into future generations. For example, so many people bashed Smart Delivery but it is in fact brilliant because it's not just for this generation but for future generations as well. As long as Microsoft keeps everything interconnected and doesn't screw up anything, this will be a major positive that pays dividends for years and decades to come.Only issue with that is, this is the first time in probably ever where it's not a REAL clean slate, due to how digital everything is now with the ecosystems. Purchases from the PS4 or XBO carry forward to PS5 and Series X/S. PS5 and Series are BC with their previous consoles and virtually every generation of console of their product line. You can also trade in your old PS4 or XBO (or the Pro models) to get credit and money towards buying either of the new consoles!
This has in a lot of ways been the softest generational reset in the history of gaming, and I think if chip shortages weren't such a terrible problem earlier on this would've been made more clearly. However I think those same problems have incidentally helped this new gen act as more of a fuller reset than it otherwise would have, to the benefit of Microsoft and not so much to the benefit of Sony.
The chip shortages has impacted a lot of stuff but I look at Microsoft with the Series S and while it's not for me or something that I would have went ahead with personally but it was another brilliant business move because in the middle of a pandemic coming off a bad generation where your brand is "low", having a cheap $300 option is great for exactly what it is - a secondary console, a Game Pass console and perfect for families with kids who don't need a 4K HDR TV and Series X.
Microsoft can also get two Series S consoles manufactured for every one Series X console. And in regions that are not console based at all or 95% dominated by Sony, this was a brilliant move for all the reasons I stated above. It's also very similar to what Microsoft did with Xbox 360 launch and beyond which is where they had their best success console wise. I'm surprised that with 75-80% of Sony's software sales being digital that they don't push the PS5 Digital Edition much more especially since they would make much more money in the long run but since the specs are identical outside of the disc drive, the chip shortage is more of a negative for them than it is for Microsoft.
I agree. Microsoft has already started to expand their studios and outside of Bethesda Game Studios, it's the others that need a "hit". Arkane for example is great and so damn underrated but they haven't had that mainstream "hit" yet. I do think that Redfall is their best shot at making this happen thus far. Tango has two games in development so have to wait and see what they are. Tokyo bombed but it wasn't really their game. It was the lady's (don't know her name) game and then she abruptly left. Personally, I would have cancelled the game if I was them but it is what it is.Yeah I don't think there's any disagreement that MS acquiring Zenimax works out a lot better than Google having done so, if we're talking about studio management and whatnot. Although that still doesn't give them leeway to just keep the status quo with Zenimax teams. Those studios, every single one, should see some real growth this gen and that will ultimately be up to how Microsoft manages them.
We'll see how they all do as the generation progresses.
As an Xbox fan, I didn't look at the Bethesda acquisition as an issue just because their other studios acquired in 2018 didn't do anything yet which wasn't true anyway. Playground released FH 4 and these games have been 90+ since FH 3. Undead Labs released SOD 2 the month before the acquisition was announced. I don't see how anyone could expect anything from them in 2020. Compulsion Games was getting ready to release to We Happy Few which was meh. Ninja Theory had just ported Hellblade to Xbox and was overlooking the Switch port. Bleeding Edge was a dud but it was in development for a few years prior to Ninja Theory being acquired and if you're Microsoft, what can you do besides letting them release it and see how it goes? In no way, shape or form would or should they have cancelled that game because that would have set off some red flags if you're working at Ninja Theory and Microsoft just acquired you. Plus, that would be a bad look not just PR wise but to the other studios you acquired and for any future potential acquisitions.E3 2018 already signaled things were turning for MS. However, there was little in terms of massive industry shakeups since the studios MS acquired at that time were all simply developers. None of them were massive developers, let alone publishers, and it's not like Sony and Nintendo hadn't made multiple studio purchases over the years prior to that.
I think where some feathers started getting ruffled, among the non-fanboys, was MS buying Zenimax while many were still waiting to see the results from the acquisitions they had purchased two years prior. And while we saw some results, like Bleeding Edge, they weren't very good. And so now two years after that, they announce yet another acquisition, several magnitudes larger than even Zenimax...but Xbox gamers had yet to see anything from those Zenimax teams before another announcement.
Yes, PS gamers did, but not Xbox. And arguably, Deatlhloop and Ghostwire were pretty much games from Zenimax pre-Microsoft acquiring them, as in, very little of the design of those games was done directly under Microsoft Xbox management. So for some people it's less about MS getting more aggressive than it is doing bigger & bigger purchases while having very few results to show from purchases they just previously made. It's part of the reason why for me, if they announced yet another publisher acquisition in the span of the next 3 years, I would personally be pretty strongly against it.
Not because I don't want MS to improve their gaming division; that's always a good thing. But because it will just seem greedy to me considering we still need to see how Starfield fully shapes up, how Everwild and Perfect Dark shape up, how RedFall shapes up, how Hellblade II and Fable shape up, The Outer Worlds II & Avowed, etc. All of these being games that normally should've been out by 2025, but some of which will probably be 2026 at this rate, and they were shown off all the way back in 2020 and even 2019. Meanwhile the only updates we have for many of them are mentions from insiders claiming they've played the game or gotten word on it, yet we never hear anything from the actual developers to officiate these things or set some real expectations.
That is honestly frustrating.
Obsidian released TOW in late 2019. They did early access for Grounded in 2020 which amazingly, has blown up kinda. It's doing way better than anyone expected so they have a "hit" there. Granted, it's not for me or others but a hit is a hit. InXile released Wasteland 3 in summer 2020. It's only been two years since that release. Double Fine did release cross-gen multi-platform game Psychonauts 2 in 2021.
I understand the point of view you have where they haven't released anything under Microsoft fully and being against them acquiring another major publisher if that was to happen but like I have said in the past, I see this generation as a transitional generation for Microsoft. In my eyes and in all honesty, if you look at it objectively, you can see that what Microsoft is doing isn't for now or even this generation, it's for beyond. I believe that too many people in general are expecting way too much just because of the acquisitions they've made but they're not minor acquisitions that take a day or two to implement. They're going to take time and now that it looks like Unions will be involved in some aspects, that's not going to make anything go quicker because it's now, more people you have to meet, talk to, get to know and work with. And none of this includes the game development process and for the studios that are working from home, development will take even longer and because of the world situation, hiring people for the studios is also a far bigger pain in the ass than it used to be.
As an Xbox fan, yeah, im disappointed and let down for 2022 due to Microsoft not having any exclusives I care about but I am happy that Microsoft delayed Starfield and Redfall instead of rushing them out. In hindsight, they should have delayed Halo Infinite another year but what can you do? At some point, games do have to release. Can't hold them forever. But back to Starfield and Redfall, I do believe that if Microsoft has to delay a game, they will do so. They just won't delay it multiple times. I do believe Redfall is an early 2023 release with Forza Motorsport 8 being Spring 2023. While some believe that Starfield is the first half of 2023, I believe that Microsoft gives them a full year delay like Halo Infinite. Only difference is that there's no co-op/MP crap for them to worry about. I will say that while I want to see more of Starfield, im good with Redfall. I know what the game is and the premise. It's basically Borderlands with Vampires and more gameplay options like stealth. Okay. Sounds great to me.
I agree with the last paragraph, however, when Hellblade 2 was shown at TGA 2019, that was before Covid which hurt Ninja Theory to where they couldn't really do anything. They couldn't work in the studio and weren't setup for "working at home" which a lot of companies are still implementing which isn't easy, takes time and is expensive to do. Everwild is the only game announced that I have any issues or concerns about but at the same time, it's not a game I have any interest in personally so they could (and probably should) cancel it tomorrow and it wouldn't change anything for me.
As for the other games, they did announce a few too early but at the same time, I understand why they did and in a few instances, they had to because after last generation, you have to show people what to expect during this generation. It's definitely frustrating as an Xbox fan but at the same time, the majority of the games they've published have been rated 80+ with only Tokyo and As Dusk Falls being under an 80 so im happy that the quality is at a higher level compared to the same time frame with Xbox One. I'm happy that they're delaying games if they need to be delayed because I don't want them rushing out any game that isn't ready. Also, with post launch content for Halo Infinite being almost non-existent, I don't want to see the same thing happen to Redfall as im very much looking forward to the game as I will be playing it fully solo.
Just like I said in May when Starfield and Redfall were delayed, im not expecting anything for 2022 and like Microsoft, just have to ride it out and hope that 2023 is finally the year where everything starts clicking and falling into place.
Was Mojang private or publicly traded pre-Microsoft acquisition? If they were private, that would be why they were able to negotiate their status like Bungie did. Normally, when a company is publicly traded, the shareholders get bought out, get their pay day and it's the acquiring company that takes over everything and makes the decisions because well, all those other people are gone.All I'm saying is, we already have seen how MS may treat an acquisition this large by looking at Mojang; Mojang were even able to stipulate some of the terms of the buy including their multiplatform status!
If they can do that, and ABK is operating as a separate branch under Microsoft Gaming, what makes you think they can't negotiate/stipulate similar terms? That they haven't done so already? And again back to Minecraft, that IP has been doing better than ever and part of that is thanks to staying multiplatform. MS will want something very similar for COD and a few other ABK IP like Tony Hawk (if that ever comes back), Crash/Spyro, Overwatch etc., so it very likely doesn't make financial sense for them to cut PlayStation out of the loop with those...
...especially when they already expressed interest in bringing COD to the Switch x3. Anyway there's a lot I still have to reply to , but I'll have to do that tomorrow. Getting late here; looking forward to doing so for the rest tho dude
I do see Microsoft keeping ABK like Bethesda as self publishing but with Microsoft still overseeing (or lack thereof, lol) everything.
I just don't see Microsoft keeping COD multi-platform once contracts are completed. Like Sony, Microsoft is just saying what benefits them now. Also, like you pointed out a few days ago, imagine playing COD on a streaming service or tablet and whatnot? Minecraft runs on all those mobile devices without any major issues and is the kind of game you need as many players as possible but more importantly, isn't a game that people would "jump ship" for in order to play it. COD is.
I see in June 2024 when Microsoft has their E3/Games Showcase/whatever it ends up being called event where they reveal COD 2024, announce it as being exclusive (ala Starfield in 2021) to Xbox/PC/Cloud while at the same time, announcing that they're ending Gold, rolling all the subscribers into GPU automatically and in turn, no longer having a paywall to play co-op/MP. You would still have to buy the game of course unless it's on Game Pass which in this case, it would be and you can play it through the $10 base subscription.
So think about it, COD being fully exclusive, Microsoft eliminates the online co-op/MP paywall and then for that Fall, imagine an Xbox Series X/S with COD on the box and it retails for $400/$200. Yeah, that would make Microsoft a shit ton of money because they would be bringing in new consumers into the eco-system that were never into Xbox and returning consumers that perhaps left after Xbox 360.
Keeping COD multi-platform in my mind does nothing to expand and increase the Xbox brand, platform, eco-system and most importantly, Game Pass.