In lieu of the recent flurry of repeated arguments about how somehow Microsoft is the good guy in gaming, and how they are fighting in good faith for real competition, I decided to take us through their endeavours over the years. I'll be focusing on two aspects - Astroturfing and stifling competition.
Starting with Astroturfing, Microsoft is no stranger to working with "Advocate Marketing" services or content creators in order to buy in public opinion towards their platform. Let's not fool ourselves, a lot of companies do this, like Sony did with their PSP viral marketing campaign, but so far that seems to be an isolated case 16 years ago. Microsoft on the other hand, has been known to push the envelope in finding new and creative ways to engage with their audience. Let's take a look.
First, we have their engagement with "Social Chorus", a company known for, pretty much, providing astroturfing services.
Their website has since removed client testimonials, but fortunately we have access to the wayback machine, which provide us with a handy list of clients. One of them is, unsurprisingly, windows phone.
Social Chorus was also used to promote Internet Explorer, an application we'll be talking about later.
But what about youtube? That's another venture that Microsoft dwelled on and that caused waves in the community back in 2013/14, when Youtube personalities, including popular channel Machinima, were paid by MS to promote their Xbox One console. While promotion in itself is not a problem, the terms of said promotion were right into astroturfing territory.
From PCWorld
You can find a copy of the agreement with Machinima here.
These tactics have been expanded to places such as Wikipedia, where microsoft offered to pay a software engineer to edit wikipedia on OpenDocumetForma and Microsoft Office Open XML.
Washington Post article
Wikipedia Entrance
Some more additional documentation on Microsofts history with astroturfing can be found here and here. Highly recommended articles. Snippet of one of them below:
Now onto stifling competition, something I'd argue Microsoft is as much if not more proficient at, rarely behaving in good faith when competing with other products. We can start this by discussing Microsoft Corp. v. Commission. To make matters short, it started with complaints about licensing issues and ended up with discussions around integrated services in windows, namely Windows Media Player. The more interesting bit is the argumentation used by MS, which is not too dissimilar to the one they're using today.
What about United States v. Microsoft Corporation? Here, the US government "accused Microsoft of illegally maintaining its monopoly position in the personal computer (PC) market primarily through the legal and technical restrictions it put on the abilities of PC manufacturers (OEMs) and users to uninstall Internet Explorer and use other programs such as Netscape and Java."
What's the argument, again?
I'm sorry, I didn't read it right
I would also highly recommend the following video. It goes in depth on the CMA document, but the fun part starts at 28 minutes.
CMA document here.
Starting with Astroturfing, Microsoft is no stranger to working with "Advocate Marketing" services or content creators in order to buy in public opinion towards their platform. Let's not fool ourselves, a lot of companies do this, like Sony did with their PSP viral marketing campaign, but so far that seems to be an isolated case 16 years ago. Microsoft on the other hand, has been known to push the envelope in finding new and creative ways to engage with their audience. Let's take a look.
First, we have their engagement with "Social Chorus", a company known for, pretty much, providing astroturfing services.
Their website has since removed client testimonials, but fortunately we have access to the wayback machine, which provide us with a handy list of clients. One of them is, unsurprisingly, windows phone.
Social Chorus was also used to promote Internet Explorer, an application we'll be talking about later.
But what about youtube? That's another venture that Microsoft dwelled on and that caused waves in the community back in 2013/14, when Youtube personalities, including popular channel Machinima, were paid by MS to promote their Xbox One console. While promotion in itself is not a problem, the terms of said promotion were right into astroturfing territory.
From PCWorld
Per the Machinima email, the rules were simple: incorporate thirty seconds of game footage into a video and specifically mention that it’s played on an Xbox One; tag the video with XB1M13; and then submit the link through Poptent, a platform that specializes in crowd-sourced video-marketing campaigns like Microsoft’s.
Oh, and content creators had to keep the promotion secret.
A copy of the full legal agreement behind the promotion escaped into the wild. In it, there’s a confidentiality section that states unequivocally, “You agree to keep confidential at all times all matters relating to this Agreement, including, without limitation, the Promotional Requirements, and the CPM Compensation, listed above.”
Additionally, creators “may not say anything negative or disparaging about Machinima, Xbox One, or any of its Games” in their videos.
You can find a copy of the agreement with Machinima here.
These tactics have been expanded to places such as Wikipedia, where microsoft offered to pay a software engineer to edit wikipedia on OpenDocumetForma and Microsoft Office Open XML.
Washington Post article
Wikipedia Entrance
Microsoft subsequently confirmed that it had offered to pay Jelliffe to edit the articles, stating that they were seeking "more balance" in the entries
Some more additional documentation on Microsofts history with astroturfing can be found here and here. Highly recommended articles. Snippet of one of them below:
Microsoft Chairman Bill Gates emphasized the importance of blogging in a May 2004 speech during the company’s annual CEO summit. But Gates doesn’t blog; same for Microsoft CEO Steve Ballmer.
[...]
Many Microsoft employees do blog, reportedly more than 4,000 of them. The number of employee bloggers was comparatively quite small, about 300, before the launch of Channel 9 and the success of Scoble’s blog.
Last year could be called year of the blog at Microsoft. Employee blogrolls swelled and Microsoft bloggers disseminated lots of vital information about the company. Increasingly, employee bloggers are becoming Microsoft’s primary evangelists. They are certainly a group over which the company can exact some control and which can spin information to Microsoft’s advantage.
Now onto stifling competition, something I'd argue Microsoft is as much if not more proficient at, rarely behaving in good faith when competing with other products. We can start this by discussing Microsoft Corp. v. Commission. To make matters short, it started with complaints about licensing issues and ended up with discussions around integrated services in windows, namely Windows Media Player. The more interesting bit is the argumentation used by MS, which is not too dissimilar to the one they're using today.
The next month Microsoft released a paper containing scathing commentary on the ruling including: "The commission is seeking to make new law that will have an adverse impact on intellectual property rights and the ability of dominant firms to innovate."[9] Microsoft paid the fine in full in July 2004.
(...)
The European Commission closely scrutinizes the design of high-volume Microsoft products and the terms on which we make certain technologies used in these products, such as file formats, programming interfaces, and protocols, available to other companies. In 2004, the Commission ordered us to create new versions of Windows that do not include certain multimedia technologies and to provide our competitors with specifications for how to implement certain proprietary Windows communications protocols in their own products. The Commission’s impact on product design may limit our ability to innovate in Windows or other products in the future, diminish the developer appeal of the Windows platform, and increase our product development costs. The availability of licenses related to protocols and file formats may enable competitors to develop software products that better mimic the functionality of our own products which could result in decreased sales of our products.
What about United States v. Microsoft Corporation? Here, the US government "accused Microsoft of illegally maintaining its monopoly position in the personal computer (PC) market primarily through the legal and technical restrictions it put on the abilities of PC manufacturers (OEMs) and users to uninstall Internet Explorer and use other programs such as Netscape and Java."
What's the argument, again?
Microsoft argued that the merging of Windows and IE was the result of innovation and competition, that the two were now the same product and inextricably linked, and that consumers were receiving the benefits of IE free. Opponents countered that IE was still a separate product which did not need to be tied to Windows, since a separate version of IE was available for Mac OS. They also asserted that IE was not really free because its development and marketing costs may have inflated the price of Windows.
I'm sorry, I didn't read it right
Greater competition in traditional gaming, where Sony and Nintendo will remain the biggest
(...)
"Giving players choice in how they play their games makes gaming more accessible and leads to larger, more vibrant communities of players. Choice is equally important to developers. Developers benefit from having a diversity of distribution and business models for their games. Choice unlocks opportunities for innovation and enables the industry to grow."
I would also highly recommend the following video. It goes in depth on the CMA document, but the fun part starts at 28 minutes.
CMA document here.