Neil Druckmann on The Last Of Us Online: Will be ND's most ambitious project and will ''continue to tell a story''

Unchained

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https://www.thegamer.com/the-last-of-us-multiplayer-most-ambitious-project-ever-naughty-dog/

thelastofusfactionssequel.jpg



Naughty Dog co-president Neil Druckmann has claimed in a recent interview that the untitled Last of Us multiplayer project is "the most ambitious project" that Naughty Dog has ever worked on.

Although we've known that Naughty Dog is working on a multiplayer project set in The Last of Usuniverse (god I wish they'd just call it Factions 2) for some time now, there's very little that we actually know about it. We've only seen two pieces of concept art so far and only have some job listings to get some idea of what the game's about, but Naughty Dog is making it clear just how big of a deal it's going to be.

Druckmann said, "You know there is a Last of Us multiplayer project that we've been working on for a long time, since even before The Last of Us Part 2 shipped. That's the most ambitious project we've ever done, expanding the world even further, continuing to tell a story but in a multiplayer space, I won't say too much about that."
 

Gods&Monsters

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Joel only no Abby please

I don't care what happened to her.

I wonder if they do like Destiny, the base game is free but then you buy expansions for the "story mode". It could be big like Warzone.
 

Vertigo

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If I were to guess. This will end up something like The Division meets survival genre
 

Yurinka

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Neil looks like a broken record each time he's on a new project.... "the most ambitious". New marketing lines are needed, as well as a goddamn trailer.
Well, they started to develop TLOU2 in 2014. If they started this project before it, and seems they won't ship it this year, we're talking about 10 or more years of development. At least is the longest development they ever had.

Joel only no Abby please

I don't care what happened to her.

I wonder if they do like Destiny, the base game is free but then you buy expansions for the "story mode". It could be big like Warzone.
Seems that the main characters will be brand new ones. It's also set in a different city that didn't appear in the previous games, San Francisco, even if it's relatively close to where TLOU2 ends (Santa Bárbara, California).
 
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Perrott

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Between Neil's statements of him incorporating a serialized narrative structure (The Sopranos, Breaking Bad, Succession, Game of Thrones... pretty much any TV show with a story that carries on from one episode to the next, which also happens to be the same structure utilized in open-world videogame narratives) into his next project plus the fact that he's assembled an actual writers room for it (which suggests a larger volume of writing that has to be done, compared to the studio's previous efforts during which they managed with only 1 to 3 people depending on the project), I get the impression that he's working on Naughty Dog's first full-on open-world singleplayer game. That's the direction they've been headed for a while now (TLOU introduced a more open-ended level and encounter design, Uncharted 4 and The Lost Legacy brought explorable open areas, while TLOU2 featured what could only be described as a tiny open-world during the "Seattle - Day 1" chapter), but I get the feeling that getting to an open-world game with Naughty Dog's quality standards would be too much of a leap in terms of scope for the studio, even coming off TLOU2, and that's where I think the multiplayer project fits in: as a way to lay the technological foundations, development pipelines and design fundamentals for Neil's title, by deploying a relatively large rendition of San Francisco on this multiplayer project, either through battle royale, extraction or co-op story mode (it's unclear which form the TLOU multiplayer game would end up taking exactly, but those are the possibilities that are on the table).

And while the multiplayer-only nature of this project might be something new for ND, that's not enough for them to state that it represents a bigger effort than TLOU2 (let's remember, over 2000 people worked on that game). So in my opinion there has to be more to it than it being a multiplayer game, and that's where a very large map would come in, as something that would challenge Naughty Dog's ability to deliver top-of-the-line production values and level design to their limits.
 
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Vertigo

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The serialized narrative bit raises some eyebrows because of what destiny currently does with its seasons.

The stronger narrative delivery is found there. Each week for the beginning of the new season it’s like tuning in and getting a new episode of a tv show. Comes in a variety of ways, from dialogue, animation and cutscenes. I want to say a single season legit has more dialogue and narrative than an expansion.

So you go in week to week for it to move forward. They could do something like this and I do kinda like it. My only concern is game size and quality. And if it’s part of a seasonal model… missing out.

And now that Druckmann has tv experience … could be interesting
 
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Vertigo

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What I’m most curious is the how they’re gonna sell this.

I don’t think it will be f2p. It’s not a strictly PvP game.

I would expect a campaign to be just as big as any of their previous games. I would expect the same quality of presentation. In fact, I expect more than that. There’s needs to be some stellar endgame content too.

That to me screams full retail price. I sorta don’t want them to jump right into seasons too.
 

riesgoyfortuna

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if they give me a dollar for every dev who made a multiplayer game but insist its gonna have a solid single player component or a good history and enden being a shit show i will go to work on a ferrari
 

anonpuffs

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Less talk, more showing the game. These interviews do less than nothing for hype. Show the goddamn games.
 

Hezekiah

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I'm not even a huge MP person, and yet this is one of my most anticipated games.

Naughty Dog's technical prowess, building upon what they did last time in a standalone release, perhaps with input from the likes of Bungie. Sounds fascinating.
 

MaxParrish

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Well, they started to develop TLOU2 in 2014. If they started this project before it, and seems they won't ship it this year, we're talking about 10 or more years of development. At least is the longest development they ever had.


Seems that the main characters will be brand new ones. It's also set in a different city that didn't appear in the previous games, San Francisco, even if it's relatively close to where TLOU2 ends (Santa Bárbara, California).
He said it started development before TLoU2 shipped, certainly not before it started development. We already know that it was initially envisioned to be just the multiplayer of that game, so a secondary modality, makes no sense that its development will start before the main game. At most, we can assume that it start at the same time, but I guess at least the first year was exclusively writing for the main game and generic prototyping for the gameplay.
 

arvfab

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I hope this releases quickly so that ND can focus again on their next single player masterpiece.
 

ksdixon

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Between Neil's statements of him incorporating a serialized narrative structure (The Sopranos, Breaking Bad, Succession, Game of Thrones... pretty much any TV show with a story that carries on from one episode to the next, which also happens to be the same structure utilized in open-world videogame narratives) into his next project plus the fact that he's assembled an actual writers room for it (which suggests a larger volume of writing that has to be done, compared to the studio's previous efforts during which they managed with only 1 to 3 people depending on the project), I get the impression that he's working on Naughty Dog's first full-on open-world singleplayer game. That's the direction they've been headed for a while now (TLOU introduced a more open-ended level and encounter design, Uncharted 4 and The Lost Legacy brought explorable open areas, while TLOU2 featured what could only be described as a tiny open-world during the "Seattle - Day 1" chapter), but I get the feeling that getting to an open-world game with Naughty Dog's quality standards would be too much of a leap in terms of scope for the studio, even coming off TLOU2, and that's where I think the multiplayer project fits in: as a way to lay the technological foundations, development pipelines and design fundamentals for Neil's title, by deploying a relatively large rendition of San Francisco on this multiplayer project, either through battle royale, extraction or co-op story mode (it's unclear which form the TLOU multiplayer game would end up taking exactly, but those are the possibilities that are on the table).

And while the multiplayer-only nature of this project might be something new for ND, that's not enough for them to state that it represents a bigger effort than TLOU2 (let's remember, over 2000 people worked on that game). So in my opinion there has to be more to it than it being a multiplayer game, and that's where a very large map would come in, as something that would challenge Naughty Dog's ability to deliver top-of-the-line production values and level design to their limits.
I'm having real trouble envisioning this game, compared to others, and back to Factions 1.

Sure we could have Division style overworld and pop-into bespoke mission areas. Go to this part of town to initiate a Supply Raid mission/lobby for the first game's 4v4 modes being retained. Like when Division 2 kicks you off to the helicopter for the mission in New York etc. And we have a crafting/player upgrade perks system in play. But the relative ease to die quickly in Factions makes the idea of random fights happening in the open world something different to the idea of a survival game akin to 7 Days To Die.
 

Yurinka

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He said it started development before TLoU2 shipped, certainly not before it started development. We already know that it was initially envisioned to be just the multiplayer of that game, so a secondary modality, makes no sense that its development will start before the main game. At most, we can assume that it start at the same time, but I guess at least the first year was exclusively writing for the main game and generic prototyping for the gameplay.
Ah, that makes more sense.

I originally thought he meant that even if it was originally meant to be the TLOU2 MP they started to work on it before than in the SP side. I assumed that maybe they got some ideas for TLOU1 Factions that couldn't be included there and started to work on them before starting TLOU2 SP side.

I'm having real trouble envisioning this game, compared to others, and back to Factions 1.

Sure we could have Division style overworld and pop-into bespoke mission areas. Go to this part of town to initiate a Supply Raid mission/lobby for the first game's 4v4 modes being retained. Like when Division 2 kicks you off to the helicopter for the mission in New York etc. And we have a crafting/player upgrade perks system in play. But the relative ease to die quickly in Factions makes the idea of random fights happening in the open world something different to the idea of a survival game akin to 7 Days To Die.
I think this game may be TLOU+Destiny+The Division, with optionally coop SP campaign missions set in a world where there are also areas for team PvP game modes like factions and PvEvP game modes like raids, being them different specific areas of an open world where you can roam and loot that you lose if get killed (by CPU or other players) before securing it.

The loot would be to craft and upgrade weapons, armor or consumibles, and maybe also to achieve common goals for your faction (like providing resources to improve defenses on their fortifications, or bring food and medicine).

And then I think they'll add seasons of new content with new story missions, weapons, areas, cosmetics to customize your character or weapons, etc.

I think Factions is only going to be only one of these game modes.
 
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ksdixon

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Ah, that makes more sense.

I originally thought he meant that even if it was originally meant to be the TLOU2 MP they started to work on it before than in the SP side. I assumed that maybe they got some ideas for TLOU1 Factions that couldn't be included there and started to work on them before starting TLOU2 SP side.


I think this game may be TLOU+Destiny+The Division, with optionally coop SP campaign missions set in a world where there are also areas for team PvP game modes like factions and PvEvP game modes like raids, being them different specific areas of an open world where you can roam and loot that you lose if get killed (by CPU or other players) before securing it.

The loot would be to craft and upgrade weapons, armor or consumibles, and maybe also to achieve common goals for your faction (like providing resources to improve defenses on their fortifications, or bring food and medicine).

And then I think they'll add seasons of new content with new story missions, weapons, areas, cosmetics to customize your character or weapons, etc.

I think Factions is only going to be only one of these game modes.
We'll yeah, that sounds like what I've been rabbiting on about what they should do, as well as roaming AI/infected like Scavengers, since before left behind DLC and the division were a thing yet as further infrastructure templates. Wish they'd speak a little more plainly some times, they make it hard to get a good impression.

The Day After has done more to explain the idea of a game in the ballpark of what I'd expect and want from TLOU Online, than their flowery explanations.