Nintendo Q4 FY 23/24 Earnings Release: Hardware 1.96m LTD 141.32M. MVDK 1.12M, Peach Showtime! 1.22M

voke

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10 Jan 2023
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Nintendo is a very admirable company. Glad to see them standing in their business, they always stick to their roots/gut and it works everytime. I’ll always be there as long as Monolith Soft is alive and well.
 
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Systemshock2023

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I can't believe how the heck Mario Party games manage to sell 20M copies. Nintendo fanboys really are something.
 

Danja1187

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I can't believe how the heck Mario Party games manage to sell 20M copies. Nintendo fanboys really are something.
The delusion of you to think there's 20 million Nintendo fanboys out there. Switch has tapped into a casual audience of all demographics
 

Plextorage

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26 Feb 2023
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Nintendo games have great art direction tho, and so do SIE's games.

I appreciate great art, though, but great art isn't advanced graphics at all. Sony can do both and they are doing that. Nintendo can't because significantly weak hardware. And they don't pursue advanced graphics for almost 2 decades, since Wii. Imagine the world where GPU technology today is still at Switch level, even on PC. Imagine that today Nvidia has a GPU at level as 5xx GTX series with barely above 1TF. Do you really want that? I don't. And surely bunch of members here too.


If SIE can find ways to make stuff like TLOU2 and HFW for the PS4 looking as good as they do, they can find ways to cut back redundancies in the budgets without affecting quality and speed up the development cycles. That type of stuff's part of why they've been a market leader in consoles for pretty much every generation since they released PS1.

They can find a way, sure. To stay at TLOU 2 graphics on PS6 and don't provide significant visual improvements. More advanced graphics demands more manpower and time. That's well known. Next Horizon just for PS5 ( or next Bluepoint or Housemarque game, to name few) will melt eyes.
 
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arvfab

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They can find a way, sure. To stay at TLOU 2 graphics on PS6 and don't provide significant visual improvements. More advanced graphics demands more manpower and time. That's well known. Next Horizon just for PS5 ( or next Bluepoint or Housemarque game, to name few) will melt eyes.

For that, we must hope that they stop the PC support and aren't going to launch a hybrid PlayStation.
 
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Gamernyc78

Gamernyc78

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I appreciate great art, though, but great art isn't advanced graphics at all. Sony can do both and they are doing that. Nintendo can't because significantly weak hardware. And they don't pursue advanced graphics for almost 2 decades, since Wii. Imagine the world where GPU technology today is still at Switch level, even on PC. Imagine that today Nvidia has a GPU at level as 5xx GTX series with barely above 1TF. Do you really want that? I don't. And surely bunch of members here too.




They can find a way, sure. To stay at TLOU 2 graphics on PS6 and don't provide significant visual improvements. More advanced graphics demands more manpower and time. That's well known. Next Horizon just for PS5 ( or next Bluepoint or Housemarque game, to name few) will melt eyes.
I play "No Return" daily and even that being the co-op portion looks so good. They need to keep offering tht level if not I won't spend money. I bought a Switch played for two weeks and it's been in the closet ever since.
 
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Gamernyc78

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Someone on reddit is translating, will update wgen done

Highlights: (rough trans)

Q1: “The line up for this year seems very weak, are all resources devoted for the Nintendo Switch successor?”

A1: “Since it takes years to develop a new successor, it is true development resources are being considered for it at the moment. However we’re still developing new software for the Switch so please look forward to the June Direct. We believe that it is inevitable that game development will become longer, more complex, and more sophisticated in the future, but our lifeline is to offer new and unique proposals to our customers through game development, so we will continue to invest, including investment. We will actively work to expand our development resources. ”

Q2: “Expected hardware sales for this FY does not include the Switch successor. Is it to show the decline for the Switch sales are small? Even if a successor is announced, do you think it will impact the Switch’s momentum?”

A2: “The expected sales volume for the current fiscal year does not include the successor model of Nintendo Switch. Although sales of the Nintendo Switch hardware have remained relatively strong, it is now eight years since its release. As a result, we recognize that it is becoming increasingly difficult to maintain momentum as time passes. We do not believe that the announcement of a successor model or the release of related future information will have any impact on Nintendo Switch sales, but we would like to maintain a good balance between new demand and demand for multiple units this fiscal year and maximize unit sales.”

Q3: “Please tell us about the relationship between the use of cash on hand and the successor to Nintendo Switch, which was mentioned in previous management policy briefings. At the management policy briefing session in November last year, the existence of a successor model was announced. Will the current Nintendo accounts be used for the successor model?”

A3: “Regarding the use of cash on hand, we focused on "accumulating software assets" and "maintaining and expanding relationships with customers."

We are currently considering or already implementing a variety of initiatives in each of these areas: ``Fundamentals for Sustainable Development.'' However, the development of a successor to Nintendo Switch is an investment we have made as part of our normal business activities. Therefore, investment in successor models is not the main use of cash on hand. Nintendo Account has been in place since before the release of Nintendo Switch in order to maintain long-term relationships with customers across hardware generations, and we will continue to use it for successor models as well.”


Q4: “During the Nintendo Switch life cycle, one of the key factors was the remarkable growth in digital sales.

I think it's a big change. After looking back at the progress and contribution of the digital business to the company's results to date, please tell us what expectations you have for the digital business in the life cycle of the successor to Nintendo Switch.”

A4: “Our basic policy is not to simply increase the ratio of digital sales, but to maximize sales of game software, including sales of packaged software, and this policy will remain unchanged in the future.

Under these circumstances, we need to increase convenience for both customers who play the packaged version of the software and customers who play the downloaded version, and we hope to continue to make further improvements and innovations in the future. Compared to when Nintendo Switch was released in 2017, digitalization has progressed in many aspects of our lives. As the convenience of digital content continues to improve in the future, we currently believe that an increasing number of customers will choose digital products for successor models, just as they did for Nintendo Switch.”

Q5: “Regarding hardware sales volume, the forecast for the current fiscal year of 13.5 million units seems to be a fairly high target considering the sales situation in the fourth quarter of the previous fiscal year. Are you considering measures to achieve this? In addition, regarding the supply of hardware, the Company has previously mentioned that when releasing new hardware, it would like to produce and ship a quantity that can meet customer demand from the perspective of preventing resale. Considering the recent improvement in the semiconductor market situation, it seems likely that the successor model to Nintendo Switch will be able to ship a certain amount to meet demand from the time of its release.”

A5: “Considering the recent sales situation, we recognize that this is not an easy number to achieve. In the previous fiscal year, hardware sales picked up due to the success of “The Legend of Zelda: Tears of the Kingdom” and the movie “The Super Mario Bros. Movie” so we ended up achieving sales of 15 million yen, which we had expected at the beginning of the fiscal year. Sales exceeded the sales mark of 15.7 million units. In order to sell the number of Nintendo Switch hardware that we expected this fiscal year, we will need to implement a variety of measures. During last year's year-end sales season, in addition to selling hardware bundled with software, we made proposals that would make customers want to buy a second unit. In the current fiscal year, we continued to increase sales volume through various initiatives.

Regarding the supply of the successor model to Nintendo Switch, we have not yet talked about the release timing, so we cannot give a specific answer, but at this point there is no shortage of supply of semiconductor parts, etc., as there was until the year before last. We do not anticipate that the supply of such products will become a major problem when a successor model is released.”

Q6: “Is there any special intention in referring to the successor model of Nintendo Switch as a "successor model"? Looking back at past hardware announcements, the WiiU was described as a “successor to the Wii” and the Nintendo Switch was described as a “game console with a completely new concept.” This time, it is described as a "successor to the Nintendo Switch" but is this an indication that it will inherit the gameplay and concept of the Nintendo Switch? Also, you say that there will be a follow-up report during the current fiscal year, but will there be any explanation regarding the release timing and specifications.”

A6: “At this point, there is nothing more I can say about the successor to Nintendo Switch. For today's announcement, we decided that it would be best to use the expression "successor to the Nintendo Switch," so we decided to use this expression. As with past announcements of new hardware, we will be disseminating future information in stages in preparation for release.

Q9: “Nintendo recognizes that the number of annual players is an important indicator. Even though sales of Nintendo Switch hardware have peaked, this indicator has continued to grow since you began disclosing it. Do you expect this number to decline in the current fiscal year? Also, will the number of annual players continue to be an important indicator that Nintendo should pay attention to even after the release of the Nintendo Switch successor model?”

A9: “This fiscal year will be more about maintaining the momentum of the Nintendo Switch business than expanding it, so we would like to maintain the number of annual players as high as possible for the future. I am. As we continue to develop the dedicated game machine business that integrates hardware and software, we are focusing on whether customers who purchase our hardware continue to play games from a long-term perspective. We believe that it is extremely important for the healthy growth of our business that our software be activated and played on various occasions, such as Christmas and birthdays, when people often gather together. Therefore, we believe that the number of annual players, which indicates how many customers have played the game in the past 12 months, will continue to be an important indicator.”