Nintendo Reportedly Added Support For VRR & Up To 240 FPS To Its Internal Game Engine
Nintendo has reportedly added support for Variable Refresh Rate (VRR) and frame rates up to 240 fps to one of its in-house game engines.
twistedvoxel.com
Nintendo has reportedly added support for Variable Refresh Rate (VRR) and frame rates up to 240 fps to one of its in-house game engines.
A data mine of the new action adventure title from Nintendo, Endless Ocean Luminous, has revealed that it uses an updated version of the console maker’s internally developed Bezel Engine, which now appears to support higher frame rates up to 240 fps despite the Switch only being able to run games up to 60 fps.
As seen in the code snippet below, support for higher frame rates in the new version of the Bezel Engine is only enabled once variable frame rate mode is changed from “Fixed” to “Variable”.
This information raises several questions regarding the hardware specs of Nintendo’s next console. Will the Switch 2 come with a 240 Hz display? Will the display also support VRR? A previous report from Taiwain’s Economic Daily suggested that the console may feature a 12- Hz display. There was no mention of support for VRR, however.