Sweet. Enjoy man.
Would be cool to see some pics of anything made. Have you got anything in mind? Beat em or platformer haha
Sure, we'll share them. In fact, our main pixel artist has over 1.3M Tik Tok followers, so pretty likely he'll make even videos. We're alredy doing a beat'em up outsde the event for modern platforms (it is on hold, we're busy with differnet other projects and business) and it requires a too large work of pixel art animation and gameplay design work to do it well.
For this event we'll make something simpler because we'll have a very limited amount of time and we neved did anything for Mega Drive, so I assume we'll spend a lot of time just making everything work.
It will depend of my team mates. If I had to choose, probably something like Bomberman or Bubble Bobble/Snow Bros may be more realistic.
As dev I'm mostly programmer and game designer, but also worked a lot in CM and production, project management / marketing areas in multiple published games. In that beat'em up I'm also doing character art & animation. Now I'm also running the indie team, teaching/mentoring/making conferences on a gamedev company incubator and sometimes in universities, researching and supporting on national game preservation (found out that the second game console ever made worldwide was made in my home city) and related museum exhibitions, and organizing conferences/round tables or gaming history/local industry releated conferences and round tables at museums or small local industry events. For the current team I also codesigned a couple of arcade sticks and an arcade cabinet that will be used for our games.
From time to time I also support as freelance indie teams of friends on short things that only require a few months for me (like helping them with a specific engagement marketing campaign in a project, or for business development or production of a prototype/vertical slide for others). I also do/did other things that I may be forgetting.
Me and my Destiny crew want to start on a project we’ve had in mind for years in 2025. We’re from a background of programming, 2D/3D art and QA/testing
Good luck. Aim for doing a tiny project for the first one, because the scope always keeps getting way bigger than expected and stuff always take longer than expected. There are always unpredicted issues that take time, even more in the first project of a team.
I mean, we the only two permanent devs of the beat'em up have around 20 years of gamedev experience each and worked on a few dozens of games, but even with that experience we got out of scope with the beat'em up and had to pause it and release other things before (we're working on a couple of Lumines/Tetris-like games that are almost ready while working in external projects and the other non-gamedev stuff) when started a new team.