[OT] : Next-next gen console/PC predictions

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We might as well start the never-ending thread on what could be in the hardware for the PS6, 5090, and XSX2. We are only 2 years into this generation but I remember people talking till the cows come home discussing this stuff. Let's start it now.

PS6/XSX2 : GPU will be equivalent to a 3080's power levels, CPU (doesn't matter), SSD will be 1.5T and VRAM will hover around 24G of VRAM. I believe this will also be the last console before going to cloud gaming after that.

PC 5x00 series of GPUs will approach simple path-tracing levels but still won't be able to handle a full RT pipeline. I also think a lot of graphics engines won't be able to handle full on RT for things like hair and FX. We still won't be able to render full on volume rendering for smoke in realtime.
 
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mansoor1980

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ps7 will have rtx 3080 equivalent power levels?

what kind of TROLL thread is this?

and surely you mean xsx3 not 2
 
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mansoor1980

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-since ps7 was mentioned , it will likely launch by 2030 as per my guess
-there is no way it will have similar performance to 3080
-ps7 GPU will be at least as powerfull as a 5090ti
-CPU will still matter , at least 16 core CPU for the ps7(certain developers demanded a 10 core CPU with ps5 actually)
-by 2030 nvidia will still be ahead in GPU space ,
-streaming is and will always remain optional , wont replace consoles
 
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-since ps7 was mentioned , it will likely launch by 2030 as per my guess
-there is no way it will have similar performance to 3080
-ps7 GPU will be at least as powerfull as a 5090ti
-CPU will still matter , at least 16 core CPU for the ps7(certain developers demanded a 10 core CPU with ps5 actually)
-by 2030 nvidia will still be ahead in GPU space ,
-streaming is and will always remain optional , wont replace consoles
You think the PS6 isn't going to launch for another 7yrs?

You think it will match a GPU that's not even out yet on the market and for how much? Let's assume an equivalently priced 5090ti will cost over $3k with at least 32G of VRAM.

CPU is cheap in costs. That's why I say it doesn't matter.

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mansoor1980

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You think the PS7 isn't going to launch for another 7yrs?

You think it will match a GPU that's not even out yet on the market and for how much? Let's assume an equivalently priced 5090ti will cost over $3k with at least 32G of VRAM.

CPU is cheap in costs. That's why I say it doesn't matter.
whatever happened to the ps6?
 

mansoor1980

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Sorry for the confustion.. I'm talking about the PS6.
in that case i think it should be around 4090ti which launches this year.
ps6 will probably launch in 2026 , its fair to assume its GPU will be around the same ballpark as a 2022 top end GPU
 
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in that case i think it should be around 4090ti which launches this year.
ps6 will probably launch in 2026 , its fair to assume its GPU will be around the same ballpark as a 2022 top end GPU
No, it's not fair. A 4090Ti will be significantly more powerful than a 3090Ti. A PS5 is barely doing a 2080 performance. Do you really think AMD will be able to shrink it's die size down to that AND also come up with a GPU that's equivalent to a 4090Ti with the same ballpark performance with RT and costs around $500? They can't even match a 3090 series of card with AI Tensor cores and separate RT cores now with their high-end card.

This is why I made this thread because last gens thread was ridiculous and despite me insisting that people needed to taper their expectations, they got walloped with reality. Also keep in mind that it takes 6-7yrs of development AFTER you even pick a design to go with. So if Sony is going to go through with a PS6, the chipset is probably very close to be final.
 
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mansoor1980

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No, it's not fair. A 4090Ti will be significantly more powerful than a 3090Ti. A PS5 is barely doing a 2080 performance. Do you really think AMD will be able to shrink it's die size down to that AND also come up with a GPU that's equivalent to a 4090Ti in the same ballpark with RT and costs around $500? They can't even match a 3090 series of card with AI Tensor cores and separate RT cores.
it is possible , if not then 4080 levels is a given , surely AMD will come up with more features unique to their future RDNA silicon
 
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it is possible , if not then 4080 levels is a given , surely AMD will come up with more features unique to their future RDNA silicon
We'll see.. I just don't think the development of new GPUs for consoles are that close in "current" silicon as people think. They have been a generation behind. Also the 3x000 series cards are significantly more powerful than the 2x000 cards so it's not exactly a linear progression..
 

mansoor1980

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We'll see.. I just don't think the development of new GPUs for consoles are that close in "current" silicon as people think. They have been a generation behind. Also the 3x000 series cards are significantly more powerful than the 2x000 cards so it's not exactly a linear progression..
We will see , nvidia definitely has those tensor cores that are hard to match , but i dont think sony cares that much about power anyway , they will launch a console with decent horsepower and tools but they wont go overboard ,near 4080 levels of performance for ps6 seems realistic to me.
if they want to go overboard they will have to make a deal with nvidia for ps6 GPU developement.
24gb ram seems good for a console
CPU will be at least 12 cores with HT
 
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Do love some console speculation stuff :)

I'm not going to focus on hardline specs per-se, but I think 10th-gen consoles NEED the following things to be powerful, cheap, energy-efficient, and differentiate themselves from other commodity electronic devices (PC, mobile, tablet) for a decade or so, leveraging the design strengths consoles have always had over those other devices:

>Chiplet-based GPU and CPU designs​
>PIM (Processing-In-Memory) and PNM (Processing-Near-Memory) architecture designs. PIM results have shown over 70% performance increases in certain workloads in data center applications, and Samsung are already making HBM and DRAM PIM memory modules. Their HBM2-PIM modules can provide over 1 TF of compute per module in the memory stack.​
>PIM will be more important going into the future to help massively cut down on energy consumption costs with moving data over the memory bus. PNM designs already exist in limited forms with the current consoles (SSD I/O subsystems in Xbox Series & (even more so) PS5 for example), but further features of DPUs (Data Processing Units) can be added and coupled with PIM designs for huge perf gains at minimum power consumption increases (along with chiplet-based designs of course).​
>QOL boosts with Southbridge integration into DPU-style data logic block featuring data compression/decompression.​
>HBM-based memory. Ditch GDDR, it's getting long in the tooth and limiting.​
>GPU/CPU architectures built around PIM (can be done when combined with chiplet approach). Will allow for much better processing locality of data, saving on data movement around the system, significantly saving on power consumption.​
>Entry-level VR/AR headsets included default with all systems. Doesn't have to be anything super-fancy, but serviceable.​
>Optional VR/AR-based OS UI for user navigation​
>Haptic feedback analog sticks​
>Ditch disc support; move to cheap, decent-speed (60 MB/s - 80 MB/s) 64 GB microSD cards for physical medium. Have microSDs interface with data decompression hardware to boost throughput.​
>1 TB - 2 TB SSDs with bandwidth support of between 16 GB/s - 32 GB/s​

Those are the general things I feel the 10th-gen consoles need to shoot for. CPU and GPU specs will be whatever's economical for their timeframe, but I DO think they'll be handily more powerful than a 3080 Ti in all aspects, can't imagine 2027 - 2028 consoles only reaching GPU perf of a 2020 PC GPU, could be a pretty bad look.

But really, CPU & GPU designs (personally I think CPU design would take an approach of more plentiful smaller cores organized closer to specific memory and graphical logic for data locality purposes, with a few larger normal cores with the more traditional setup) are secondary compared to making sure PIM & PNM are present, basic VR/AR is standard, HBM is standard etc.

Also I think Sony and Microsoft's design would diverge in some big areas for what their true market goals would most likely be, but the big things, they'd share in common. I could probably expand on that sometime in the near future.
 

mansoor1980

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Do love some console speculation stuff :)

I'm not going to focus on hardline specs per-se, but I think 10th-gen consoles NEED the following things to be powerful, cheap, energy-efficient, and differentiate themselves from other commodity electronic devices (PC, mobile, tablet) for a decade or so, leveraging the design strengths consoles have always had over those other devices:

>Chiplet-based GPU and CPU designs​
>PIM (Processing-In-Memory) and PNM (Processing-Near-Memory) architecture designs. PIM results have shown over 70% performance increases in certain workloads in data center applications, and Samsung are already making HBM and DRAM PIM memory modules. Their HBM2-PIM modules can provide over 1 TF of compute per module in the memory stack.​
>PIM will be more important going into the future to help massively cut down on energy consumption costs with moving data over the memory bus. PNM designs already exist in limited forms with the current consoles (SSD I/O subsystems in Xbox Series & (even more so) PS5 for example), but further features of DPUs (Data Processing Units) can be added and coupled with PIM designs for huge perf gains at minimum power consumption increases (along with chiplet-based designs of course).​
>QOL boosts with Southbridge integration into DPU-style data logic block featuring data compression/decompression.​
>HBM-based memory. Ditch GDDR, it's getting long in the tooth and limiting.​
>GPU/CPU architectures built around PIM (can be done when combined with chiplet approach). Will allow for much better processing locality of data, saving on data movement around the system, significantly saving on power consumption.​
>Entry-level VR/AR headsets included default with all systems. Doesn't have to be anything super-fancy, but serviceable.​
>Optional VR/AR-based OS UI for user navigation​
>Haptic feedback analog sticks​
>Ditch disc support; move to cheap, decent-speed (60 MB/s - 80 MB/s) 64 GB microSD cards for physical medium. Have microSDs interface with data decompression hardware to boost throughput.​
>1 TB - 2 TB SSDs with bandwidth support of between 16 GB/s - 32 GB/s​

Those are the general things I feel the 10th-gen consoles need to shoot for. CPU and GPU specs will be whatever's economical for their timeframe, but I DO think they'll be handily more powerful than a 3080 Ti in all aspects, can't imagine 2027 - 2028 consoles only reaching GPU perf of a 2020 PC GPU, could be a pretty bad look.

But really, CPU & GPU designs (personally I think CPU design would take an approach of more plentiful smaller cores organized closer to specific memory and graphical logic for data locality purposes, with a few larger normal cores with the more traditional setup) are secondary compared to making sure PIM & PNM are present, basic VR/AR is standard, HBM is standard etc.

Also I think Sony and Microsoft's design would diverge in some big areas for what their true market goals would most likely be, but the big things, they'd share in common. I could probably expand on that sometime in the near future.
damn dude those are some sick specs , cant imagine the price on that.
but yeah around 2026-27 , specs for ps6 gpu should be better than a top PC GPU from 2022 , unfortunately VFX refuses to believe.
 
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Those are the general things I feel the 10th-gen consoles need to shoot for. CPU and GPU specs will be whatever's economical for their timeframe, but I DO think they'll be handily more powerful than a 3080 Ti in all aspects, can't imagine 2027 - 2028 consoles only reaching GPU perf of a 2020 PC GPU, could be a pretty bad look.
The reason is because many people think that console tech is inline with PC tech and they are not. Console tech has a lot of limitations to contend with that the regular standalone GPU doesn't have. How many people thought that the console GPUs would be more powerful than a 2080? Nearly all of them.
 
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mansoor1980

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And RT is where everything has to move towards. It's no longer acceptable to mess around with raster-based graphics pipelines. We've done nearly all we can do with prebaking. So RT is the bread and butter moving forward.
tell that to this guy


Jen-Hsun_Huang_Headshot_attr-Nvidia-Corporation.jpg


dude and his engineers are too secretive/sneaky with future tech
 
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The reason is because many people think that console tech is inline with PC tech and they are not. Console tech has a lot of limitations to contend with that the regular standalone GPU doesn't have. How many people thought that the console GPUs would be more powerful than a 2080? Nearly all of them.

I get what you're saying, but a shift to chiplet-based design, PIM/PNM-centered architectures in particular should easily allow 10th-gen consoles on (most likely) 2nm process (at least for critical components) easily beat a 3080 Ti. Especially in gaming-related tasks because it's not a big secret Ampere kind of did some changes to favor TF but in doing so actual games don't get the perf boost on RTX 30 GPUs that the TF would imply.

Stuff like pixel fillrate, texture fillrate etc., I think 10th-gen consoles will easily (or at least, decently) beat 3080 Ti there. Biggest thing for consideration is power consumption, which I guess is what you're referring to with the limitations consoles contend with (that and physical footprint for cooing). But that's why I mentioned PIM memory, and switch to HBM. HBM memories should be more plentiful and affordable by the time HBM3 matures, interposers should be cheaper as well (of course, if the interposer's a custom active one that'll cost some cash).

Both of those things, alongside chiplets, help magnitudes in reducing power consumption across the board. The next PS and Xbox could even do everything here in terms of outstripping 3080 Ti, with a smaller TDP than PS5 and Series X! Because that's probably going to become a bigger concern as time goes forward, mass-market electronics that are more carbon-friendly and easing draw on electricity costs.
damn dude those are some sick specs , cant imagine the price on that.
but yeah around 2026-27 , specs for ps6 gpu should be better than a top PC GPU from 2022 , unfortunately VFX refuses to believe.

The price wouldn't be that much more than what we have already (I hope). Maybe the new top SKU price is $599 instead of $499, but think of everything you're getting in that setup. I say it's worth it, easily.

I'd be disappointed if PS6 and Series X2 couldn't beat a 3080 Ti in overall performance; AMD's been seeing some really good gains with each RDNA gen, we'll have very mature 3nm and 2nm (at the least) by 2028, AMD will probably be fully in on chiplet GPUs (same with Nvidia and Intel)...only bottleneck could be the RAM. GDDR's gotta go; HBM is the future and HBM-PIM is THE future, at least for embedded fixed-configuration systems, IMHO.
 
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