Wear your creative developer hat.
If you were to create and pitch a game -- the "ideal" game that you would have made -- what would it be like?
What's the gameplay, plot, combat, genre, etc. would be like? Will it be a single player game or a multiplayer game? Who would you pitch it to? And why?
Let's use this template/example for responses:
If you were to create and pitch a game -- the "ideal" game that you would have made -- what would it be like?
What's the gameplay, plot, combat, genre, etc. would be like? Will it be a single player game or a multiplayer game? Who would you pitch it to? And why?
Let's use this template/example for responses:
- Genre: Third-person AAA melee and ranged-combat non-fantasy medieval action RPG with some simulation and resource management elements.
- Single, multiplayer, live-service, etc.: Single player
- Publisher you would pitch it to: PlayStation
- Platform: PS5
- One support studio you wish could work with you: Sucker Punch or Santa Monica
- Elevator pitch / Teaser: A mix between Ghost of Tsushima, Robin Hood, Kingdom Com Deliverance, Mount & Blade, and Braveheart.
- Describe your game:
- A gritty mature story of a Robin Hood / Jin Sakai type character who is fighting against an invasion that started from a persona betrayal.
- The protagonist would build his bases and recruit NPCs (no parties) to build an army and set up intricately planned ambushes on enemy patrols and forces.
- Collect resources to make sure your ever-growing army has enough food and ammunition and keep the morale high.
- Lower morale and lack of food may lead to mutinies and traitors.
- Missions within populated cities would require stealth.
- Slowly take back the territories, manage your fiefdom, and put the right people to good use to ensure the resources keep growing.
- Secure supply and trade routes.
- Become a legend that prey on your enemies fears and take your revenge.
- USPs:
- Lead your enemies in battle in an action-adventure game.
- Planning and executing ambushes will also be a key part of the game.
- The enemies will be able to take back the cities and towns you liberate; it all depends on how you manage them, strengthen their defenses, and secure surrounding grounds and supply routes.