Native 4K in 2028? The further we go into the future the less likely we are to render anything at native 4K when much better solutions should exist.Will we finally be playing in native 4K and 60fps?
I doubt it. I don't think MS will give up the power crown. Xbox One X > ps4 pro, Xbox series X>PS5.
That ship sailed a long time ago, I am afraid.I doubt it. I don't think MS will give up the power crown. Xbox One X > ps4 pro, Xbox series X>PS5.
Uh...none of those Xbox consoles are more capable than their PlayStation counterparts in practice. One X games often traded framerate for resolution, and we've been seeing the same happen (with even smaller visible gains even when it's done) between Series X and PS5.
At this point in Xbox's console career, it needs to stop trying to chase "most powerful" in paper specs, and deliver something genuinely interesting in terms of usefulness and immersion. Same can be said for Sony and PlayStation; more power is great, but not if the console doesn't offer anything cool and unique in terms of value immersion or game design.
That's why I'm still holding out for a PS6 with some affordable VR/AR headset standard in every box, and games & the UI able to fully leverage the tech for immersion purposes. Hopefully it also supports local multiplayer VR with 2-4 headset users in the same physical space (obviously, this'd require the ability for headsets to detect proximity to one another and direction of that proximity as well, which would be handled with sensors).
The PS4 Pro was released 18 months before the One X, even then in many games they seemed to trade performance for quality, so not really a "win".I doubt it. I don't think MS will give up the power crown. Xbox One X > ps4 pro, Xbox series X>PS5.
Likewise.all i want is native 4K and 60fps, i don't really care about raytracing
Never too early to speculate. It's done every generation with every hardware especially since the next itineraration of the console is being visualized and starts it's development a little before current gen release or soon after. PS6 has been more than likely worked on in different stages since 2020. This is a known process as many companies such as Sony have said that much themselves in interviews.Way too early for any meaningful speculation on PS6 specs. I think PS5's specs weren't certain until 2019?
That being said, "strongest console" is just marketing speak. No shit a new generation of console is aiming to be the most powerful one ever. Microsoft threw those "most powerful console" around a good while, and I remember the embarrassing TFLOPs talk from people who didn't understand FLOPs are the theoretical maximum for the hardware and don't take bottlenecks or inefficiencies into account.
I would hope PS6 is simply capable of 4K/60 with RT on, even if it means using FSR to hit that resolution. The only real hurdle left to climb nowadays is minimizing the performance penalty of RT and similar lighting effects. If the PS6 is meaningfully stronger than 5, it should be easy as shit for a PS6 to do 4K/60 with RT off, so it shouldn't even need to be a concern or discussion.
I will say though: 2028 does seem feasible considering how insanely slow third-parties are when it comes to committing to current gen-only releases. The bigger AAA players have done it already, but the AA studios are still hesitant, and the longer this goes on, the more people there will be who wait to buy a PS6. Why would they be an early adopter when it took up to three years or more for their favorite publishers to commit exclusively to the new generation?
It should be really easy for the PS5 to make it to 2028 with the right amount of support and a PS5 Pro. That extra year could be extremely valuable to figured out a proper solution to RT, saving them time and money when developing games going forward.2028. I dont see it being later than 2027
Only considering AMD is not good imo.
Love Cernys breakdown of the tech in Playstations. I cannot wait for his next one. Such an easy person to listen to and understand. He was born for this type of work.I will not focus on specific specs, it will be more powerful.
The question is what will they focus on?
Could AI be advanced enough that they could use the GPU to "paint" each frame in a game instead of "rendering" it as they do now?
Again with AI, beyond the specs, they will certainly implement high end upscaling and frame generation techniques... but then we already have DLSS and what not now.
So beyond that I have no clue what kind of real innovation they will want to make, Cerny knows tho.
Could someone invite Cerny to join the forum so we can ask?
There's hardly any alternative if they intend to keep backwards compatibility.
Regardless, high performance semicustom SoCs for consoles is a low-margins business that doesn't interest Nvidia, and Intel isn't exactly in the right place to compete with AMD in GPU performance yet.