PS5 Pro specs discussion - RGT Youtube

Bryank75

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Hearing conflicting reports on whether the Pro is coming or not

Expects the APU to be 350mm and not reach 400mm. 60 compute units.

Cannot compare teraflops directly, due to different architecture

Focus on improving raytracing, outlines patents that allow more efficient use of path tracing, filed by Sony. Expects over 2 times the ray tracing capability.

Expects a DLSS style system to upscale at even higher quality than current standards.
 
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Bryank75

Bryank75

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I'd rather just get the PS6 sooner than get the Pro before the PS5 has shown any sign of stress.

The only issue I see is that people already complained that this generation wasn't a big enough step up from last, so if they don't extend the generation a bit until they really have a lot of new tech for the PS6, people might complain even more about the improvements being too marginal.

Also, as we learned from Apple and many others, there is a demographic that will buy the latest and greatest nomatter what.

Iphone 13, Iphone 13 Pro, Iphone 14, Iphone 14 Pro...
 

Kereke12

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I'd rather just get the PS6 sooner than get the Pro before the PS5 has shown any sign of stress.
How lol we haven't truly seen true next-gen games (Or as they call them current-gen) and when we do it's badly optimized due to the developers who refuse to do their job and make any sort of effort and still to this day make last-gen games for PS4 and Xbox One. When I see every single game come out for current-gen and then after if I see developers from Ubisoft or EA or any other major company start complaining then. But till now we DO NOT NEED a mid-gen upgrade as of right now and let's not forget that we were in a pandemic and 90% of games were delayed and 98% of people could not get either a PS5 or an Xbox Series X/S and even the Nintendo Switch during the years of 2020, throughout 2021 till late 2022.
 
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flaccidsnake

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The only issue I see is that people already complained that this generation wasn't a big enough step up from last, so if they don't extend the generation a bit until they really have a lot of new tech for the PS6, people might complain even more about the improvements being too marginal.

Also, as we learned from Apple and many others, there is a demographic that will buy the latest and greatest nomatter what.

Iphone 13, Iphone 13 Pro, Iphone 14, Iphone 14 Pro...

This happens every generation. Even with a simplified PC architecture in the PS4, it took a couple years for 3rd party devs to level up. 2015 is when it started popping. The PS5 hardware is a huge upgrade, games just aren't utilizing it outside of PS 1st party and a few exceptions.
 
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flaccidsnake

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How lol we haven't truly seen true next-gen games (Or as they call them current-gen) and when we do it's badly optimized due to the developers who refuse to do their job and make any sort of effort and still to this day make last-gen games for PS4 and Xbox One. When I see every single game come out for current-gen and then after if I see developers from Ubisoft or EA or any other major company start complaining then. But till now we DO NOT NEED a mid-gen upgrade as of right now and let's not forget that we were in a pandemic and 90% of games were delayed and 98% of people could not get either a PS5 or an Xbox Series X/S and even the Nintendo Switch during the years of 2020, throughout 2021 till late 2022.
I'm with you on this. I'm not saying there's any rush for a PS6. I don't want a PS5 Pro either. Dropping a PS5 Pro so early just means I stick to the Pro track and stop buying into the next-generation at launch.
 
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Kereke12

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I'm with you on this. I'm not saying there's any rush for a PS6. I don't want a PS5 Pro either. Dropping a PS5 Pro so early just means I stick to the Pro track and stop buying into the next-generation at launch.
I feel like this generation started off to a bad start and it's slowly starting with games like Dead Island 2 and Elden Ring and upcoming games like Final Fantasy 16 and Spider-Man 2 and of course Starfield.
 
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Alabtrosmyster

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This happens every generation. Even with a simplified PC architecture in the PS4, it took a couple years for 3rd party devs to level up. 2015 is when it started popping. The PS5 hardware is a huge upgrade, games just aren't utilizing it outside of PS 1st party and a few exceptions.
I think that Battlefield 4, from EA, on the first night was pretty close to as good as it was going to get for 60fps games on the PS4 (completely amazing compared to the previous gen).

Same for Sony, if you had Killzone:SF you had seen the potential of the machine for 30fps shooters (I played unlocked and was happy to have a couple more frames per second).

Sure the first CoD and Assassin's Creed pirates were pretty disappointing tech wise (mostly previous gen tech at an higher resolution and graphical settings).

Sure there would be improvements later on (AA got much better), but you could see what the PS4 had to offer pretty early on (crickets for the xbone with its sub 30fps tech demo in Ryze and its lackluster performance in multi-plat... that only got worse over time).
 
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Ezekiel

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I'll believe it when I see it.

PS4 Pro made total sense. I'm not so sure a PS5 Pro does. It's not like developers can just toggle RayTracing on and call it a day, there's extra work to be done there, and they would still need to do baked lighting for the base PS5, so a lot of extra work involved for minimal benefits, and 8k TVs aren't really a thing yet.

I'm sure Sony would prefer selling 2 PS5s rather than one PS5 Pro.

Slim it down and lower the price, pump out the GOTY contenders year after year.
 
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Nhomnhom

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I doubt that there will be many architectural changes, that just adds unnecessary complications.

More CUs, higher clocks and faster RAM makes a lot more sense to me.

The only issue I see is that people already complained that this generation wasn't a big enough step up from last, so if they don't extend the generation a bit until they really have a lot of new tech for the PS6, people might complain even more about the improvements being too marginal.
The same idiots that complain then go on to praise PC for using hardware far more expensive and powerful to obtain what is pretty much the same experience.

The PS5 was truly impressive when it released and to this day it still is. Probably the best console hardware ever.
 

anonpuffs

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>RGT

Why even bother, has this dude been right even once? I blocked his channel years ago because every day it was a different bullshit rumor
 

kyliethicc

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for back compat reasons they will likely stick with the 20CUs per shader engine setup

PS4 - 1 shader engine, 20 CUs, 18 active
PS4 Pro - 2 shader engines, 2x20 CUs, 18+18=36 active
PS5 - 2 shader engines, 2x20 CUs, 36 active
PS5 Pro - 2/3/4 shader engines, 2/3/4 x20 CUs, 36/54/72 active

this is how they allow unpatched games to run without issue. the PS4 Pro and PS5 disable 1 shader engine when running regular PS4 games like Bloodborne that were only coded for 1 shader engine with 18 active CUs. while patched games use the full GPU and I bet PS5 Pro will be the same, whether they go with 2, 3 or 4 shader engines.

I'd guess it'll end up being 54 CUs
 

Kokoloko

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for back compat reasons they will likely stick with the 20CUs per shader engine setup

PS4 - 1 shader engine, 20 CUs, 18 active
PS4 Pro - 2 shader engines, 2x20 CUs, 18+18=36 active
PS5 - 2 shader engines, 2x20 CUs, 36 active
PS5 Pro - 2/3/4 shader engines, 2/3/4 x20 CUs, 36/54/72 active

this is how they allow unpatched games to run without issue. the PS4 Pro and PS5 disable 1 shader engine when running regular PS4 games like Bloodborne that were only coded for 1 shader engine with 18 active CUs. while patched games use the full GPU and I bet PS5 Pro will be the same, whether they go with 2, 3 or 4 shader engines.

I'd guess it'll end up being 54 CUs

Does Xbox BC work without patches?
Did they change there CU per shader?
 

kyliethicc

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Does Xbox BC work without patches?
no. and back compat doesn't require a patch on PS either, but I know what you're asking

Did they change there CU per shader?
yes

xbox one is 1 SE, 14 CUs, 12 active
xbox one x is 2 SEs, 2x22 = 44 CUs, 40 active
xbox series s is 2 SEs, 2x12 = 24 CUs, 20 active
xbox series x is 2 SEs, 2x28 = 56 CUs, 52 active

as to how the xbox one x runs xbox one games that never got patched for the x etc, not totally sure but my guess is xboxs directx apis or whatever handles the code a bit differently and so its not an issue. they make all their games for pc anyways so maybe the code has to be able to scale regardless of how many SEs and CUs the GPU has.

the only thing noticeable about any of them is the series x has 14x4 CUs because it was designed as a server chip to run games for cloud streaming. so 4 xbox one games can run on 1 series x chip. and that was clearly by design
 

kyliethicc

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I never understood the point of ray tracing, halving the fps just to have a bunch if reflective surfaces?
its mainly and best for lighting. simulating how it works. casting light rays and tracing where they bounce is the best way to give a game realistic dynamic global illumination, shadows, etc. RTGI is cool tech
 

Shmunter

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its mainly and best for lighting. simulating how it works. casting light rays and tracing where they bounce is the best way to give a game realistic dynamic global illumination, shadows, etc. RTGI is cool tech
Sure, but there are many games that don’t change the time of day, and often their baked solutions look superior due to the curation offered by artists. Eg The Last Of Us, or AC Unity.

However baked solutions aren’t just about changing lighting, RT comes into its own with environmental changes like destruction where things do need to change. But arguably no one is doing great physics simulation to have it all come together yet.
 
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kyliethicc

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Sure, but there are many games that don’t change the time of day, and often their baked solutions look superior due to the curation offered by artists. Eg The Last Of Us, or AC Unity.

However baked solutions aren’t just about changing lighting, RT comes into its own with environmental changes like destruction where things do need to change. But arguably no one is doing great physics simulation to have it all come together yet.
well of course, using strictly realistic lighting setups in a game scene could look pretty bad. but there's nothing theoretically stopping Naughty Dog from achieving their goals for lighting in The Last of Us with fully path traced lighting. they would just have to cheat or use cleverly placed light sources at times.

like how during the filming of the LOTR movies Orlando Bloom asked the cinematographer, who was using several large lights in a nightime scene, where was that light was coming from in the scene, since it couldn't have been the moon, and the cinematographer replied: "the same place the music comes from" lol

point is the movies still cheat and use style choices when lighting a scene, but the lighting is still physically accurate cuz its literally real "path traced" light regardless of being sourced from nowhere in the scene. hero lights etc. and games will start to move towards this more and more because it can produce better looking results faster and easier. but of course they'll still cheat a bit or use other methods when they want to tweak the lighting

for me, fully dynamic RTGI would be at its most useful in multiplayer matches. would love a pvp shooter where every light is realtime and can be toggled/shot and therefore, there could be moments of total darkness. lights could be destroyed to avoid giving yourself away to an opponent via shadows. flashlights or night vision could actually be necessary at times and useful, etc
 
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