Remedy sales info for Alan Wake 2: 1.3 mil sales beginning of February. Remedy fastest selling game. |UP| Control has sold over 4 million.

Gamernyc78

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Update 2/19/24

Control Has Sold Over 4 Million Units


Remedy announces sales information for Alan Wake 2

Alan Wake 2 was released in October 2023 to worldwide critical acclaim, earning a Metacritic score of 89 at launch. Today, Remedy Entertainment Plc (“Remedy”) announces that Alan Wake 2 has sold 1 million units by the end of December 2023, and 1.3 million units as of the beginning of February 2024. Alan Wake 2 is Remedy’s fastest selling game so far.

By comparison, Alan Wake 2 sold over 50% more copies and over three times more digital copies in its first two months than Control did in its first four months. Since its release in 2019, Control has sold over 4 million units, generating net revenue (shareable revenue between Remedy and a publishing partner, excluding taxes and platform fees) of approximately EUR 100 million. A great game can generate excellent long tail sales, and we expect this to be the case with Alan Wake 2 as well.

We will continue promoting and supporting Alan Wake 2 and are creating two paid DLCs that will expand the story. We are also releasing updates and carrying out other activities to support the game and its community.

Remedy’s CEO Tero Virtala commented: “We are happy with the start of Alan Wake 2’s sales. The price point has also remained at a high level, and the game has already recouped a significant part of the development and marketing expenses. We will continue to develop the game to serve existing fans and attract new players and expect the game to continue selling well.” Tero Virtala continued: “The successful launch of Alan Wake 2 has supported our other game projects: Condor, Control 2 and Max Payne 1&2 remake have all increased development pace thanks to the personnel released from Alan Wake 2, and we expect these projects to reach their next development stages during the first half of 2024. We now have two established franchises: Control and Alan Wake, which are linked through the Remedy Connected Universe. Growing and expanding these franchises will be a key part of our future.

Remedy says it will ‘grow and expand’ the Alan Wake franchise in the future​


 
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Evilnemesis8

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Rough. If only it had a physical release...

And had a Steam release on PC, but the game was fully funded by Epic, so it was out of Remedy's control.
Considering the barriers to selling the game, it's a pretty good number for Remedy.
It'll become profitable in a couple more months.
 
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Gamernyc78

Gamernyc78

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And had a Steam release on PC, but the game was fully funded by Epic, so it was out of Remedy's control.
Considering the barriers to selling the game, it's a pretty good number for Remedy.
It'll become profitable in a couple more months.
Yeah good that it does. We need more of this.
 

Evilnemesis8

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Yeah good that it does. We need more of this.

Also, even if the game had mega flopped, Remedy would not have been in any danger.

Check this out: https://store.epicgames.com/en-US/news/epic-games-publishing-announcement

The Epic Games approach to publishing fundamentally changes the developer/publisher model, and aims to have the most developer-friendly terms in the industry, so that creators can focus on making great games.

  • Full creative freedom and ownership. Developers retain 100% of all intellectual property and full creative control of their work.
  • Fully-funded projects. Epic Games Publishing will cover up to 100% of development costs, from developer salaries to go-to-market expenses such as QA, localization, marketing, and all publishing costs.
  • 50/50 profit sharing. Developers earn a fair share for their work -- once costs are recouped, developers earn at least 50% of all profits.

That's the best publishing deal in gaming ever.
Basically you're paid to do the work and no matter what you're not financially liable for the commercial viability of the game.

Epic gets to say they're funding creative games and Remedy gets awards and financial stability.
Can't forget they use their own engine, so they essentially had their research and development for their engine subsidized.
That's actually an underrated perk that a lot of people would not consider.
 
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Nhomnhom

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Damn, seems like Remedy never had any commercial success if a game selling 1m units over a few months is their fastest selling game.

No physical copy, no purchase.
 
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Gamernyc78

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Damn, seems like Remedy never had any commercial success if a game selling 1m units over a few months is their fastest selling game.

No physical copy, no purchase.
Seemed low to me but at least they are on an upward trajectory.
 
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Nhomnhom

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Seemed low to me but at least they are on an upward trajectory.
Now, if Sony is being criticized for low margins and spending too much on their AAA games, I can only imagine how it is for Remedy.

Remedy is huge with a headcount of 360 as of 2023, that is close to the size of Naughty Dog or Sony Santa Monica.
 
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Now, if Sony is being criticized for low margins and spending too much on their AAA games, I can only imagine how it is for Remedy.

Remedy is huge with a headcount of 360 as of 2023, that is close to the size of Naughty Dog or Sony Santa Monica.
Damn I didn't think of the head count in comparison with sales. Tht is a great point.
 
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Evilnemesis8

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Now, if Sony is being criticized for low margins and spending too much on their AAA games, I can only imagine how it is for Remedy.

Remedy is huge with a headcount of 360 as of 2023.

Actually Remedy are making their games for pretty cheap for the kind of visuals they're putting out.
They changed their approach after Quantum Break.
I don't know what they did but they're on that agile development shenanigans right now.

Control was made on a budget of 30M.
"Control was developed in three years with a budget of less than €30 million," says Remedy CEO Tero Virtala. "We don't quite require the same huge lifetime numbers as many other games with bigger development budgets. Therefore, even though Control didn't have chart-topping sales right from the get go, we are in a good position with steady sales. We always take the long view here.

They're working on like some ridiculous amount of projects right now: https://www.remedygames.com/games
 
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Gamernyc78

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Actually Remedy are making their games for pretty cheap for the kind of visuals they're putting out.
They changed their approach after Quantum Break.
I don't know what they did but they're on that agile development shenanigans right now.

Control was made on a budget of 30M.


They're working on like some ridiculous amount of projects right now: https://www.remedygames.com/games
Yeah they seem efficient. And whether a company is doing good and their ganes are doing good is relevant to budgets, profits and expenses.