They will keep releasing exclusives on PC as long as it brings them money.
That's kind of the question though...haven't the recent games been performing less and less?
Honestly the PC porting strategy always seemed like it was, IMO, a temporary thing due to the console shortages. When they couldn't produce enough PS5s to meet demand, the PC ports of what were either older releases or cross-gen games anyway made sense. And I think it still makes sense for the live-service titles, or at least most of them (TLOU2 Factions, MLB The Show if that hasn't gone PC yet...actually Sony would be smart to make a MLB Manager-kind of game for PC in that case; the Football Manager games do really well on that platform).
I don't think the strategy makes sense for the marquee releases that define the brand and drive prestige and engagement with PlayStation. Sony says they want to be the Apple of gaming, right? Do you see Apple bringing their Apple Arcade games to Google Play, or even consoles like the Switch (which could theoretically run them)? No, because Apple Arcade is built on a subscription model that brings Apple a crap-ton of money, they don't need to release those games on a console that can jeopardize their current model even if it's "effectively" free money releasing the games on that console.
Do you see Apple bringing their Apple TV shows to Netflix or releasing the shows to Blu-Ray? Actually they do, but they have a very clear cadence with it. For All Mankind Season 1 went to Blu-Ray November last year, but the show's first season premiered on Apple TV November 2019. Three years later, for just the first season to a physical format in a market where Apple isn't paying a platform holder 30% of all sales.
I guess what I'm trying to say is, and I've said it a few times in the past already but, Sony should probably take a different approach with the porting of the marquee single-player games to PC. I think they looked at some PC data that could've turned out to be fluffed numbers. One of the benefits of how their games perform on console is that they've built up a culture of those games tied to the console and its brand for decades. It's also a benefit of vertical integration; Nintendo sees the same thing with their games on their consoles and I actually bet if they started doing ports to PC, it would do really well at first but there would be a notable drop-off once gamers on that platform got used to them doing it, like what we're seeing with Sony's ports (and saw with Microsoft's shortly after they started bringing things to PC).
If Sony are all-in with console, and they are, then I don't see why they need to bring any non live-service games to PC any sooner than a few years. Like, save a port of Spiderman 2 to PC until you have Spiderman 3 almost ready for PS5/PS6. Why not wait until you've got a new R&C for console before bringing Rift Apart to PC? You can use the PC ports to throw in some bonus content, and act as a tease for the new installment, so just treat the PC versions as some Ultimate editions (but let console owners get what content can run on the console for their console version, too). You still get some sales and also set a cadence for releases, but nothing that runs the risk of diminishing the console's priority in the brand.
That was a mistake I think Microsoft made when they did Day 1 PC for all of their 1P titles; they already had PC-exclusive franchises at the time like Age of Empires and Flight Sim; they could've limited PC expansion to offshoots like Halo Wars and Gears Tactics, and maybe the Forza games, but kept stuff like Halo and Gears still Xbox-centric. Then again, Microsoft doesn't necessarily care that much about Xbox revenue and profits, and they definitely don't depend on them. Sony relies
SIGNIFICANTLY more on PlayStation revenue & profits than MS does Xbox, and PlayStation is a console-based brand. Consoles aren't going away for a long time; they can plan out for
a future where the brand is software/services-based rather than driven by console hardware in the background but no reason to chance changes today that can negatively impact what the brand is in the present.
That is the issue... most titles are not paying the bill.
They estimated a $300m net sales at the FY ending in March 31, 2023.
And right now with the titles releases I can't see they crossing $200m and that with Destiny 2 Expansion probably accouting for over $100m of these.
Sony will probably explain and show new actions about PC games in the fiscal year end.
But outside big titles (GoW, TLOU, etc) the strategy is not being promissing.
Yeah, I think they will probably reevaluate the PC strategy going forward by FY end, too. It still makes obvious sense to have most of the live-service games come to PC, at least some of those being Day 1 (if not most), but for games outside of that type? I don't see the point to keep prioritizing the PC ports the way they currently do in those cases.
Easiest adjustment would just be to wait until those games have new installments coming to console within like a year's time, then port the older installment to PC with some new content and features that console owners can buy separately as content for their base game. So say we aren't getting Ghosts of Tsushima 2 until 2025, then there's no need to bring the first game to PC until sometime late 2024 at earliest. If GOT2 isn't until 2026, then PC port the first game late 2025.