I'm not talking about a game specific issue, I mean that PS5 has a in a hardware level a way to load from SSD, decompress its data and bring it to the memory, plus a specially fast access between the GPU and the memory that avoids several traditional bottlenecks that is way faster than any PC equivalent.
This means that with the same GPU, the same memory and same SSD, in PS5 can stream and replace in memory more info in a given period of time than a PC. Meaning that should be able to load more stuff on a scene, or more detailed versions of the same thing (like textures), or to have more time to do stuff with the loaded things etc. I mean, to get extra performance, to get close to achieve the full potential of that GPU, CPU, memory or SSD.
This means that in games coded in a way that takes advantage of this PS5 features, a game should perform better on PS5 than in a PC with the same/equivalent GPU, CPU, memory and SSD. Probably this is what we're seeing in this game.