Not for the as you know sony is the big bad in the gaming industrySo Sega doing bad business decisions have nothing to do with it?
Not for the as you know sony is the big bad in the gaming industrySo Sega doing bad business decisions have nothing to do with it?
Are you high?
And that's me asking that. Not a serious post, right?
Thats what I meant, SEGA is more than just Atlus.Yakuza selling more than ever. Sonic selling well. Street of Rage made a good come back. Total War is going strong.
I hope Sega stays independant
So Sega doing bad business decisions have nothing to do with it?
I like sega they have lots of arcade games that I love aswell as sonic & jet set radio , alien isolation was great aswellI wish this company the absolute worst
Dreamcast released in 98/99. How the fuuuuuck was it going to have DVD support?Historically they have made the worst business decisions of any platform holder outside of maybe Atari (though Microsoft are gunning for their spot).
Just a brief rundown:
-Poor QA and investment into STI (Sega Technical Institute)
-Pushing FMV games hard on Sega CD in the US instead of bringing over more of the Japanese games
-The entirety of 32X as a device/business strategy
-Growing corporate infighting between SoJ and SoA
-Panicked redesign of Saturn in light of PS1's specifications
-Complete secrecy with earliest Saturn dev kits (the pre-Sophia ones)
-Poor early optimization tools for Saturn development
-SoJ withholding Saturn devkits and hardware from SoA until the last minute
-Sega letting go of the Genesis & MegaDrive ad agencies for the Western market when Saturn released
-SoJ forcing SoA to surprise-launch Saturn in May '95 (SoA alienated most of their American retail partners)
-Sega holding back on Virtua Fighter Remix port for early May Saturn launch (it was ready in May but they wanted early adopters to double-dip)
-Sega not locking down Core Design when they had the chance (or even signing a publishing agreement with them)
-SoJ cancelling Saturn sequels for Streets of Rage, Eternal Champions (competed with VF, supposedly), Vectorman etc.
-SoA hiring Bernie Stolar
-Bernie Stolar pissing off Working Designs
-Bernie Stolar's BS "Five Star Policy" preventing majority of Japanese games ever getting English releases
-Bernie Stolar publicly saying the Saturn was not their future at E3 1997 (3P quickly cancelled many in-dev Saturn games, giving PS a ton of exclusives by default)
-SoJ rushing the Dreamcast launch in Japan (poor Power VR2 yields, buggy releases of Sonic Adventure and gimped VF3 port)
-No DVD support in Dreamcast
-Sega being stupid enough to leave a MIL-CD exploit in the system BIOS
-Peter Moore pushing $199.99 MSRP for US Dreamcast (SoJ wanted $249.99 to take less losses due to poor Japanese sales)
-Sega being unable to draw in bigger 3P support due to alienating MANY devs/pubs with 32X and Saturn
-Sega not accepting EA's offer for Madden support & exclusivity on Dreamcast (they did not choose 3DFx)
-Sega overspending on Shenmue and relying on it too much for the Western market at that time (game wasn't flashy enough, for starters)
-Okawa wanting Sega to go 3P even before the Dreamcast's release
What's the last great game Sega made that wasn't from Atlus?Are you high?
And that's me asking that. Not a serious post, right?
They're idiots. SEGA was conned and backstabbed by Microsoft.Some people on resetera thinks it would be good because somy the reason Sega left the games industry
Funny thing about that great relationship sega & Microsoft supposedly have is Microsoft tried to buy nintendo when they first wanted to move into consoles & got laughed out the door that's when they made the Xbox they never even approached sega who a that time I'm sure would've loved the financial backing of Microsoft instead they just used them for a few exclusive gamesThey're idiots. SEGA was conned and backstabbed by Microsoft.
Yakuzas? Judgment?What's the last great game Sega made that wasn't from Atlus?
I've always found Sega and Sony to be similarly aligned anyway. What are PS indies but the modern equivalent of Chu Chu Rocket's push for DreamCast? Or Sega Channel a 90s implementation of PS+ with games entering a monthly subscription rotation.No creative company should be looking to sell.... Unless there is a very specific value or advantage to be unlocked.
Maybe if a company is on the brink of financial ruin.
Sega selling to Microsoft would be a disaster for all it's IPs and a disaster for its creativity.
Didn't somewhere in there SOJ foist off the last part of production and the burden of sales for the CD, 32X and the Pico onto SOA? Almost to keep them busy whilst they plotted their own Saturn specs.Historically they have made the worst business decisions of any platform holder outside of maybe Atari (though Microsoft are gunning for their spot).
Just a brief rundown:
-Poor QA and investment into STI (Sega Technical Institute)
-Pushing FMV games hard on Sega CD in the US instead of bringing over more of the Japanese games
-The entirety of 32X as a device/business strategy
-Growing corporate infighting between SoJ and SoA
-Panicked redesign of Saturn in light of PS1's specifications
-Complete secrecy with earliest Saturn dev kits (the pre-Sophia ones)
-Poor early optimization tools for Saturn development
-SoJ withholding Saturn devkits and hardware from SoA until the last minute
-Sega letting go of the Genesis & MegaDrive ad agencies for the Western market when Saturn released
-SoJ forcing SoA to surprise-launch Saturn in May '95 (SoA alienated most of their American retail partners)
-Sega holding back on Virtua Fighter Remix port for early May Saturn launch (it was ready in May but they wanted early adopters to double-dip)
-Sega not locking down Core Design when they had the chance (or even signing a publishing agreement with them)
-SoJ cancelling Saturn sequels for Streets of Rage, Eternal Champions (competed with VF, supposedly), Vectorman etc.
-SoA hiring Bernie Stolar
-Bernie Stolar pissing off Working Designs
-Bernie Stolar's BS "Five Star Policy" preventing majority of Japanese games ever getting English releases
-Bernie Stolar publicly saying the Saturn was not their future at E3 1997 (3P quickly cancelled many in-dev Saturn games, giving PS a ton of exclusives by default)
-SoJ rushing the Dreamcast launch in Japan (poor Power VR2 yields, buggy releases of Sonic Adventure and gimped VF3 port)
-No DVD support in Dreamcast
-Sega being stupid enough to leave a MIL-CD exploit in the system BIOS
-Peter Moore pushing $199.99 MSRP for US Dreamcast (SoJ wanted $249.99 to take less losses due to poor Japanese sales)
-Sega being unable to draw in bigger 3P support due to alienating MANY devs/pubs with 32X and Saturn
-Sega not accepting EA's offer for Madden support & exclusivity on Dreamcast (they did not choose 3DFx)
-Sega overspending on Shenmue and relying on it too much for the Western market at that time (game wasn't flashy enough, for starters)
-Okawa wanting Sega to go 3P even before the Dreamcast's release