Update 5/8
The first two images show that the placeholder for the GTA 6 cover art has been found. The 3rd image shows links for screenshots of the game found. The link to the GTA V cover art is the exact same url as the GTA 6 one found today!
Update 4/22
Update 3/25
Mentioned in the PSPro5 spec thread and under much debate I thought it needed it's own thread.
What do you think? I think it absolutely will have a 60fps mode, 60fps is now the norm, not the exception and this isn't 2013 anymore. GTA will be created with the weak Xbox S in mind so no reason the PS5pro can't have a 60fps version. PS5 might even have one but who knows.
People are now debating what "we are confident" means which is laughable as the context of the initial msg was in asking about 60fps on PS5 so what else could it mean but the internet will be the internet. Msg was later deleted.
Original discussion..
This was said by senior artist, Hailin Si in a reply that was later deleted, in response to a fan’s question on a gaming Chinese social media app.Found by GTAForum user, viceYcitySource:https://gtaforums.com/topic/994376-gta-vi-leaks-analysis-thread-part-ii/?do=findComment&comment=1072355525…Original post:https://api.xiaoheihe.cn/v3/bbs/app/api/web/share?link_id=115617121…
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The first two images show that the placeholder for the GTA 6 cover art has been found. The 3rd image shows links for screenshots of the game found. The link to the GTA V cover art is the exact same url as the GTA 6 one found today!
Update 4/22
GTA 6: Ray-Tracing Will Be A Huge Focus For Rockstar
According to a new job listing, GTA 6 will have a strong focus on ray tracing, indicating a visually stunning title coming our way.
tech4gamers.com
Ever since the GTA 6 trailer dropped, it was clear that visuals would be a huge part of the game. According to analysis, it showed a heavy emphasis on ray-traced shadows and reflections.
Several months later, a new listing confirms that GTA 6 will indeed focus on ray-tracing for its visuals.
Why it matters: This would make GTA 6 Rockstar Games’ first AAA game to be built around ray-tracing.
According to a job listing on Rockstar Games’ Linkedin, the team is looking for a ‘Senior Graphics Programmer.’ This position requires someone with experience in using real-time ray-tracing APIs. The evidence aligns with what the first trailer showcased.
Update 3/25
DF Weekly: Is GTA 6 at 60fps really out of the question for PS5 Pro?
DF Weekly: Is GTA 6 at 60fps really out of the question for PS5 Pro?
Can GTA 6 run at 60fps on PS5 Pro? Here's the Digital Foundry perspective.
www.eurogamer.net
Mentioned in the PSPro5 spec thread and under much debate I thought it needed it's own thread.
What do you think? I think it absolutely will have a 60fps mode, 60fps is now the norm, not the exception and this isn't 2013 anymore. GTA will be created with the weak Xbox S in mind so no reason the PS5pro can't have a 60fps version. PS5 might even have one but who knows.
People are now debating what "we are confident" means which is laughable as the context of the initial msg was in asking about 60fps on PS5 so what else could it mean but the internet will be the internet. Msg was later deleted.
Original discussion..
This was said by senior artist, Hailin Si in a reply that was later deleted, in response to a fan’s question on a gaming Chinese social media app.Found by GTAForum user, viceYcitySource:https://gtaforums.com/topic/994376-gta-vi-leaks-analysis-thread-part-ii/?do=findComment&comment=1072355525…Original post:https://api.xiaoheihe.cn/v3/bbs/app/api/web/share?link_id=115617121…
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