Only part of this was posted in the other thread but the entire discussion is worth checking out.
It was jim Ryan who asked the 3rd party relation team to come up with a plan to reinvigorate the indie side and Shuhei was recruited to lead it
- When greg rice lost his job at double fine after being acquired by MS, he approached Shuhei and he recommended that he be hired
- Indie devs used to submit their games to all 3 PS headquarters (US, JP and EU) and each had slightly different rules which made it harder for indie devs to publish
- They have worked on globalizing their tools as well on PS5 making it easier for indie to work with it, and made analytics tool available to all devs to improve their insight into their games with training sessions/videos to understand these tools
- They have noticed that announcing multiple indie games together on PS blog which they have done a few times in the last year have managed to get more views and coverage than usual
- Their monthly picks on the PS store have been really popular with consumers as well
- They are trying to get more 3rd party to put their games on PS+ as a way of breathing life into them again after their sales starts to die down
"The new PS Plus has tiers and essentially it’s like the old PS Plus, we still release two or three new games every month and a new tier, Extra, has a catalogue of hundreds of games for people to play. For Extra, our approach [is] we like to help the publishers [with] lifecycle management. I was managing first-party [at PlayStation] so I know that it’s like in the movies — a movie comes out at the theatre first, then goes to pay per view, or a subscription service, or free TV, every time generating new revenue and reaching out to a broader audience."
It was jim Ryan who asked the 3rd party relation team to come up with a plan to reinvigorate the indie side and Shuhei was recruited to lead it
- When greg rice lost his job at double fine after being acquired by MS, he approached Shuhei and he recommended that he be hired
- Indie devs used to submit their games to all 3 PS headquarters (US, JP and EU) and each had slightly different rules which made it harder for indie devs to publish
- They have worked on globalizing their tools as well on PS5 making it easier for indie to work with it, and made analytics tool available to all devs to improve their insight into their games with training sessions/videos to understand these tools
- They have noticed that announcing multiple indie games together on PS blog which they have done a few times in the last year have managed to get more views and coverage than usual
- Their monthly picks on the PS store have been really popular with consumers as well
- They are trying to get more 3rd party to put their games on PS+ as a way of breathing life into them again after their sales starts to die down
"The new PS Plus has tiers and essentially it’s like the old PS Plus, we still release two or three new games every month and a new tier, Extra, has a catalogue of hundreds of games for people to play. For Extra, our approach [is] we like to help the publishers [with] lifecycle management. I was managing first-party [at PlayStation] so I know that it’s like in the movies — a movie comes out at the theatre first, then goes to pay per view, or a subscription service, or free TV, every time generating new revenue and reaching out to a broader audience."
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