As I remember the Malaysia studio existed as support team since several years ago. Maybe they got a new office now, as part of Jimbo's strategy of growing all their internal teams.
As I remember the Malaysia studio existed as support team since several years ago. Maybe they got a new office now, as part of Jimbo's strategy of growing all their internal teams.
I know this is a wacky concept, but bear with me - I hope they're working on an entirely new game, and not a remaster/remake.
They’re a support studio
Okay - I hope they're supporting an entirely new game.
Malaysia is a support studio, as I remember part of Sony Visual Arts Service Group, the SIE team that helps basically most AAA 1st and 2nd party games (and even 3rd party ones) with cutscene cinematics.I know this is a wacky concept, but bear with me - I hope they're working on an entirely new game, and not a remaster/remake.
That's a beautiful office!
The jim to burn out that crunch.One thing i‘ ve noticed about sony, they don’t skimp on the office budgets, the Liverpool offices…
The jim to burn out that crunch.
The new Malaysia studio was founded in Kuala Lumpur as a support studio, working closely with PlayStation’s Creative Arts team based in San Diego, and more specifically the Visual Arts team within it. The studio has 77 employees working on creating character models and other visual assets as well as motion capture and more.
So far it’s a very small contribution,” said Samsudin when asked what work his studio carried out on MLB The Show and The Last of Us. “When we started, the team was very small. A lot of what we are doing is asset development for the games, especially for MLB. For The Last of Us Part I, there was this thing called Death Hints, which are tips that tell the player what to do in certain situations, and (Sony’s) animation team were supposed to be working on them but there was a lot to be done, so that came to us. But now we have a full-fledged art team, so we can do environment modeling, concept art, and we have a brilliant animation team that is working on some games that we can’t talk about right now.”
New interview with IGN
Support teams seems to be a massive focus, smaller teams that can pivot from one project to another to push through the projects when they get bogged down.
It's smart, especially when they have a diffuse global pattern to draw talent in various untapped regions.