SIE’s Studio Malaysia officially opens

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Yurinka

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As I remember the Malaysia studio existed as support team since several years ago. Maybe they got a new office now, as part of Jimbo's strategy of growing all their internal teams.
 
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Remember_Spinal

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As I remember the Malaysia studio existed as support team since several years ago. Maybe they got a new office now, as part of Jimbo's strategy of growing all their internal teams.

Yeah, i meant to say the actual studio officially opens. They’ve been working from temporary office spaces and from home since before the pandemic
 
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Yurinka

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They announced almost 3 years ago this studio, and planned to open it on 2020. As mentioned above they probably worked this time remotely and in temporary offices since then and now finally they did open their own office pretty likely due to the covid related delay:

I know this is a wacky concept, but bear with me - I hope they're working on an entirely new game, and not a remaster/remake.
Malaysia is a support studio, as I remember part of Sony Visual Arts Service Group, the SIE team that helps basically most AAA 1st and 2nd party games (and even 3rd party ones) with cutscene cinematics.
 
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Remember_Spinal

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this would be such a dope game. This is what i secretly hope pixelopus’ game looks like lol




 
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The new Malaysia studio was founded in Kuala Lumpur as a support studio, working closely with PlayStation’s Creative Arts team based in San Diego, and more specifically the Visual Arts team within it. The studio has 77 employees working on creating character models and other visual assets as well as motion capture and more.

So far it’s a very small contribution,” said Samsudin when asked what work his studio carried out on MLB The Show and The Last of Us. “When we started, the team was very small. A lot of what we are doing is asset development for the games, especially for MLB. For The Last of Us Part I, there was this thing called Death Hints, which are tips that tell the player what to do in certain situations, and (Sony’s) animation team were supposed to be working on them but there was a lot to be done, so that came to us. But now we have a full-fledged art team, so we can do environment modeling, concept art, and we have a brilliant animation team that is working on some games that we can’t talk about right now.”
 
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Support teams seems to be a massive focus, smaller teams that can pivot from one project to another to push through the projects when they get bogged down.

It's smart, especially when they have a diffuse global pattern to draw talent in various untapped regions.
 

64bitmodels

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I wonder if they'd be willing to make a team like that in more areas like Africa? Would be super cool to see
 
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Support teams seems to be a massive focus, smaller teams that can pivot from one project to another to push through the projects when they get bogged down.

It's smart, especially when they have a diffuse global pattern to draw talent in various untapped regions.

Yeah, this is what i see sony continuing to do in the future. They aren’t gonna be relying on third parties or making major publisher acquisitions they are growing their first party studio output to put out big games, faster, and more efficiently.

What would people rather have, an assassins creed game they were gonna get anyway, or two more Naughty Dog games per generation? I’ll choose the latter and im sure sony would prefer that also. Everything they’re doing is about expanding what they do internally, the acquisition targets are gonna be focused on what they can do to support the studios they already have.

Whether its support studios, porting studios, mobile, or a studio with a special expertise in something that can be shared across SIE.
 
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