New clip from Konami showing off the Silent Hill 2 Remake
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I have the lowest expectations for this game of anyone in existence and this still looks worse than I was expecting.
I'm excited to try The Short Message, however.
Bloober needs to F off to a Silent Hill.
Incredible how they butchered such an anticipated title. Then again, it's Bloober which prob got paid with Gamepass subs.
Good job Konami!
You have clearly never played Silent Hill 2, the gameplay was always junky in the orginal. In fact none of the Silent Hill games have ever had good gameplay. We always played it for the story,atmosphere and music.
You clearly have no idea what you are talking about. I have played SH2 over 20 times. This was behind janky and lack presentation.
No, it looks fucking awful. Unpolished graphics, zero atmosphere, bad designs and character models, weird Saw-like jumpcuts, Silent Hill: Origins QTEs, action/horror combat that looks like a pale imitation of all the "survival horror" trends (The Evil Within, Resident Evil, Last of Us).It doesnt even look bad though, it looks like a more modernised Silent Hill 2.
People forget how janky the orginal gameplay was, or maybe they over look it because of the 10/10 Music,atmosphere and story
PSM: Why did you create such an ordinary main character rather than using a tough "commando" type?
Keiichiro Toyama: Again because the modern horror essence was the key to the game. The main character is not a hero, nor is he a strong willed person. He has and keeps his morals, but he is really just a plain, normal person. His motions, such as swinging around his items and trying to catch his breath after running, falling on climbing the stairs, etc. are not very cool or heroic, but after a while, it would be easier for a player to project himself or herself to the main character.
What was your goal in creating the atmosphere of the game?
Keiichiro Toyama: There were two main concepts we wanted to put into this game. One is that we wanted to make the player feel that the world exists. We took influences from Stephen King for the modern horror atmosphere, so you have all these indications that this is taking place in our modern world. We wanted to have the horror feeling, but we also wanted to make it feel real to the player. The second concept we wanted to focus on was the technology, to create this world in full polygons with a free-floating camera that changes a lot to'keep the player really unbalanced, and to use a lot of fog effects and lighting effects.
What do you think of other horror games, like Resident Evil?
Keiichiro Toyama: Resident Evil 2, in particular, put aside the horror a bit and went very "Hollywood." It focused on the action, and felt more like an action movie than a horror game. We wanted to go back to the roots of what horror is supposed to be about. We want to make you scared on an instinctive level.
Imamura: After the underwhelming response SH4 got, we've been gathering opinions from everywhere to make sure we come back strong with the next installment. Sometimes the most vocal opinions, for example the desire for more battles, are not always the best ones, especially for a series like this. We wanted more melee combat in SH4, but realized from fan reaction that there was just too much action, regardless of it being melee or not. That kind of action doesn't make the atmosphere creepy anymore, but kind of obnoxious.
No, it looks fucking awful. Unpolished graphics, zero atmosphere, bad designs and character models, weird Saw-like jumpcuts, Silent Hill: Origins QTEs, action/horror combat that looks like a pale imitation of all the "survival horror" trends (The Evil Within, Resident Evil, Last of Us).
And no, this isn't a "modernized" version of Silent Hill 2's combat. That wasn't an action/horror game and if that was your expectation, then it's no wonder you thought it was awful. This trailer was abysmal in a way that no amount of "but the combat was always bad" can justify.
Interview with Keiichiro Toyama (PSM)
Silent Hill series creators: information, biographies, articles and interviewswww.silenthillmemories.net
Interview with Keiichiro Toyama & Takayoshi Sato (OPM)
Silent Hill series creators: information, biographies, articles and interviewswww.silenthillmemories.net
Interview with Akihiro Imamura and Akira Yamaoka (Game World)
Silent Hill series creators: information, biographies, articles and interviewswww.silenthillmemories.net
The trailer gets worse every time I watch it. There's a scene where a monster is attacking James in a QTE and blood is just filling the screen like House of the Dead or something. You also have monsters darting at you like Call of Duty zombies and Nurses vaulting over ledges. What does Bloober Team think Silent Hill 2 even is?That's where I am at. The game simply looked like The Medium, Blair Witch type of quality. Strip away the IP, and you have just another standard Bloober game. SH2 deserved way better.
The game having no release date is alarming though. Someone definitely knows...
I have to admit I'm not even a big silent hills fan and I thought it looked like a reskinned Resident Evil. Only thing I remember about the old silent hill games were that they were more horror than action.The trailer gets worse every time I watch it. There's a scene where a monster is attacking James in a QTE and blood is just filling the screen like House of the Dead or something. You also have monsters darting at you like Call of Duty zombies and Nurses vaulting over ledges. What does Bloober Team think Silent Hill 2 even is?
This was the biggest disappointment at the show for me.
It just doesn’t look/feel right. Everything felt dated and janky.
Why give this game to Bloober.