SILENT HILL 2 - New Artwork & Design Blueprints For Pyramid Head (Gecco Pre-Order Bonus)

Darkknight2149

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18 Dec 2022
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Transcribed from my previous post on Twitter and Reddit

Recently, Gecco Corp released their "Misty Day, Remains of the Judgment - Red Pyramid Thing - 1/6 Scale" statue. Supervised by Masahiro Ito and sculpted by Shinya Akao, it captures details that went previously unseen in the original PlayStation 2 model, serving as the most authentic build of the creature to date.

The preorder bonus is a booklet outlining Ito's detailed notes, blueprint sketches, and concept paintings for the statue. This thread will showcase some of the new artwork and break down everything we learned about Pyramid Head's design.

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For background context, this project entered development in 2014. The concept art Ito provided Bloober Team for the upcoming Silent Hill 2 reboot is based on his blueprints for this statue.

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The booklet, titled Art & Sculpt, opens by crediting Ito and Akao, followed on the next page by a previously unreleased "Misty Day, Remains of the Judgment" painting dated to 2015.

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The third page quotes Ito directly:
"If we produce a new Pyramid Head statue, let's brush up the details that could not be expressed on the video game consoles at the time of the game's initial release, yet not spoil the original image."

This page also describes a planned Flesh Lips statue from Gecco that can connect to Pyramid Head, which is intended to be sold separately.

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Gecco's previous Pyramid Head statue (pictured here) provided a base for the new statue to build from, although Ito wasn't involved with that one. The booklet includes Ito's instructions for the shape of this new version's helmet, as well as the paint and colouring.

The sack on Pyramid Head's neck, and the right side of the helmet, are made of the same substance (in-universe), similar to a dried canvas.

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Blueprints were given for each aspect of the statue, including the torso and the intricate design of the helmet. The rectangular base is an homage to the cult's executioners and were built to allow two Pyramid Heads to be posed side-by-side to re-create the final boss encounter from 2001's Silent Hill 2.

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Although Ito prefers to leave Pyramid Head's face to the imagination, he envisioned the creature as a doppelganger of James Sunderland whose face is binded by grid-like frames. For the first time, the frames binding his face can be seen, through their depiction in the statue.

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One of Masahiro Ito's design instructions for Gecco:

"The inside of the helmet should be visible on this statue, but we need to carefully consider how much we should recreate without destroying the fan's imagination."

There was originally a plan to include a detachable head with two versions of the sack/pouch: inflated and deflated. However, Ito felt that showing the head would destroy the fan's imagination, so the plan was abandoned. The deflated pouch was chosen over the inflated.

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Detailed instructions were given for the helmet and Great Spear. Once the helmet composition was finished, the rust effects were distributed unevenly over the helmet to avoid monotony.

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Details on the clothes were implemented to associate them with the executioners of Toluca Prison in Silent Hill mythology.

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The final page contains a teaser for a triangular piece included with the planned Flesh Lips statue, which is intended to connect to this Pyramid Head statue.

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Full credits include Masahiro Ito (design), Shinya Akao (sculpt), Katsushige Akeyama (paint), Kyohei Yoshikawa (graphic design), nagarugra (booklet design), Tsutomu Komatsu & Julie Chen (Gecco Corp, editors), and Kineo Murakami (Gecco Corp, chief editor).

Overall, I'm impressed with the craftsmanship, attention to detail, and level of authenticity that went into the project and the decision to involve Masahiro Ito. Shinya Akao and the team deserve recognition for their work; in my opinion, this is the best Gecco Silent Hill statue to date.
 
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