TBH I wasnt expecting much from PS1/PS2 games, Im just happy we are finally getting them and ones I use to own on PS3 Im getting for free.
Yes it would be nice to get upscales graphics, better FPS, etc. Im good with being able to save when I want lol.
For now, Im just glad they are bring them to PS5 since promising it since the PS4 launch.
But I expect as the library grows faster, they will improve the features for the emulation
@Yurinka Why doesn’t Sony get an emulator that is already widely used with lots of features and compatibility with PS1/PS2 games. And just optimise it?
Normally because these emulators were made by people working for free and as part of it have some license that to use them commercially, something that would create them legal issues from the publishers of the games and the platform holder of the emulated platform.
Some of these emulators use libraries and other external stuff whose license also prevents to be used in commercial products or require to also provide people for free the extra work they could do on top in their own version.
In addition to this, these emulators aren't coded to run in PS4 and PS5: they are made to run on PC, mobile, etc. And the developers of these emulators normally don't have experience developing for console and aren't a PS5 certified dev company: the console platform holders mandate a certain things to become a certified dev, like certain security measures regarding the usage of their devkits, internet connection with their server (for Sony you are required to have static internet IP in your office, can't use the dynamic IP most people have at home or the office).
In addition to this, these emulators have certain bugs, performance issues or innacuracies specially when you enable extras like extending to 16:9, increasing the resolution etc.
And well, more things I may forget. In any case, the contractor company who made the PS1, PSP, PS2 emulators for PS4 and PS5 has one of the main PCSX2 coders.
Having the PS1, PSP and PS2 emulators done, the amount of games included in the PS4 and PS5 stores depends on whoever owns the IP/ worldwide publishing rights of these games.
Which in some cases involved different publishers or distributors depending on the country), plus also the licenses used to make these games. As an example, the license to use real cars, weapons, sports teams, licensed music tracks, license of certain movie/comic/real athlete etc. pretty likely was temporal or limited to certain platforms and expired, so they'd need to renegotiate it again.
In some cases, there are also licenses related to the tools, middleware, libraries or even typefonts they did use, or royalties for certain devs or whatever else, like musicians. And sometimes these people are dead, bankrupt, are no longer in the business or don't want to license that again or were sold to someone else they can't find.
In some cases they need to spend a good amount of money just to verify, check, negotiate and pay whatever needed to rerelease a game for another platform.
They also have to write the store metadata for the game and to localize it to many languages, make the related store/marketing art assets: game cover at certain resolution, screenshots, maybe a trailer, etc.
Then inside big companies (like a big publisher or Sony) there's a lot of burocracy, paperwork, meetings, approvals required, budget assignation, a producer to manage everything, legal stuff, etc.
And since almost nobody buys emulated games, that money and effort normally isn't worth it.