Right, but like I said it has been much more layoffs than closures.
For closures you have the Blizzard survival game (might as well be a closure due to team size), potentially a similar result at Sledgehammer Australia, who were working on a "new IP" when owned by Activision (we never got clarification there on whether MS kept it going but I doubt it), Ridgeline from EA, Sony London, Deviation games and then this group which Yurinka claims didn't even have a staff of over 100 so I don't know how you can claim their project was AAA.
Pound for pound we lost more studios last year and, due to Embracer, the indication is that we pound for pound lost more games too.