Sony improved their revenue and profit:
Since this year PS5 had the hardware sales peak FY, it is expected that as happened in all consoles in gaming history, after its peaks hardware sales will decrease every year (not because of being doomed or PC/GaaS/Knack 3/Jimbo's cookies, but because it's how consoles lifecycle work).
Some data & charts by @Evilms:
The following numbers are data shared by @Puff, uncle Jimbo retired leaving SIE not only more successful than ever, they even had more profits than Nintendo this last quarter:
YTD Hardware
PS5 4.5 m
NSW 1.96 m
XBS 0.8 m
YTD Sales (Exchange Rate $1= ¥151.34)
Sony G&NS $7,250 m
MS Gaming $5,451 m (includes Activision)
Activision $1,970 m
Nintendo $1,830 m
YTD Operating Income (Exchange Rate $1= ¥151.34)
Sony G&NS $700 m
Nintendo $426 m
Activision (loss) ($350 m)
LTD (Launch Aligned)
PS4 60.1 m
PS5 59.3 m (FY23: 20.8 m)
PS2 53.85 m
US LTD (March)
2024 PS5 20.16 m
2017 PS4 18.50 m
JP LTD (March)
2024 PS5 5.46 m
2017 PS4 4.53 m
Operating Income (PS4 vs PS5)
FY14 ¥48.1 bn | FY21 ¥346.1 bn
FY15 ¥88.7 bn | FY22 ¥250.0 bn
FY16 ¥135.6 bn | FY23 ¥290.2 bn
FY17 ¥177.5 bn | FY24 ¥310.0 bn (FCT)
I did a couple graphs to compare PS5 hardware sales vs the other PS consoles by fiscal year, including the 18M forecast (Sony did stop reporting PS3 numbers on its 7th FY):
As you can see their consoles normally peak aroud the 4-5th year, as happened with PS5. In rival home consoles there's a simlar sales curve but shorter, in their case normally peaking before, somewhere between their 2nd and 5th year.
SIE improved their cash flow:
Their new 3 years mid-range plan, which started last month (he said that don't plan to change their current strategy since they are already growing everything with it):
Their main SIE strategy key points for these 3 next years (same as in the previous one):
They estimate to sell around 18M PS5 in the next FY:
With 12M units sold as of May 5th (12 weeks), Helldivers 2 is the new fastest selling Sony exclusive in PS history, launch aligned beating the previous record of GoWR:
Next hits are expected to be the GaaS Destiny 2 The Final Shape and Concord:
Sources:
- All Sony divisions see improvements YoY, Sony is performing well everywhere
- SIE improves sales YoY in basically all areas except 1st party games on PS and physical software sales. SIE data as usual includes many new records for SIE history/any console maker:
Since this year PS5 had the hardware sales peak FY, it is expected that as happened in all consoles in gaming history, after its peaks hardware sales will decrease every year (not because of being doomed or PC/GaaS/Knack 3/Jimbo's cookies, but because it's how consoles lifecycle work).
- 4.5M PS5 sold in Q4, 20.8M in FY2023, 59.2M LTD (launch aligned only around 800K under PS4, but without the $100 price cut that PS4 already had received at this point)
- "Other Software" (1st party games in PC+rival consoles) made in Q4 FY23 almost the same money than in the entire FY22. Its FY23 revenue ($673,28M) is 55% up YoY
- Selling less consoles in FY2024 will mean less revenue but higher profit because of losing less money by selling hardware at a loss
- 1st party sales on console expected to go down due to lack of sequel of IPs that sell >20M/year during this FY, but they are confident on Helldivers 2, Destiny 2 The Final Shape and Concord
Some data & charts by @Evilms:
The following numbers are data shared by @Puff, uncle Jimbo retired leaving SIE not only more successful than ever, they even had more profits than Nintendo this last quarter:
YTD Hardware
PS5 4.5 m
NSW 1.96 m
XBS 0.8 m
YTD Sales (Exchange Rate $1= ¥151.34)
Sony G&NS $7,250 m
MS Gaming $5,451 m (includes Activision)
Activision $1,970 m
Nintendo $1,830 m
YTD Operating Income (Exchange Rate $1= ¥151.34)
Sony G&NS $700 m
Nintendo $426 m
Activision (loss) ($350 m)
LTD (Launch Aligned)
PS4 60.1 m
PS5 59.3 m (FY23: 20.8 m)
PS2 53.85 m
US LTD (March)
2024 PS5 20.16 m
2017 PS4 18.50 m
JP LTD (March)
2024 PS5 5.46 m
2017 PS4 4.53 m
Operating Income (PS4 vs PS5)
FY14 ¥48.1 bn | FY21 ¥346.1 bn
FY15 ¥88.7 bn | FY22 ¥250.0 bn
FY16 ¥135.6 bn | FY23 ¥290.2 bn
FY17 ¥177.5 bn | FY24 ¥310.0 bn (FCT)
I did a couple graphs to compare PS5 hardware sales vs the other PS consoles by fiscal year, including the 18M forecast (Sony did stop reporting PS3 numbers on its 7th FY):
As you can see their consoles normally peak aroud the 4-5th year, as happened with PS5. In rival home consoles there's a simlar sales curve but shorter, in their case normally peaking before, somewhere between their 2nd and 5th year.
SIE improved their cash flow:
Their new 3 years mid-range plan, which started last month (he said that don't plan to change their current strategy since they are already growing everything with it):
- Budget of 1.8 Trillion yen ($11,5B) for acquisitions + investments + stock repurchases for the whole Sony (NOT ONLY SIE, ALSO INCLUDES THE OTHER DIVISIONS) during the next 3 fiscal years. The other part of the 4.5 Trillion aren't for these acquisitions, but the 1.7 Trillion of Capital Allocation are to grow existing internal teams. In the post presentation Q&A he said that while they don't know it in granular detail because will depend on opportunities
- They plan to continue acquiring IP and M&A in the future, mostly for their entertainment divisions, but plan to be more strategically selective and investment efficient
Their main SIE strategy key points for these 3 next years (same as in the previous one):
They estimate to sell around 18M PS5 in the next FY:
With 12M units sold as of May 5th (12 weeks), Helldivers 2 is the new fastest selling Sony exclusive in PS history, launch aligned beating the previous record of GoWR:
Next hits are expected to be the GaaS Destiny 2 The Final Shape and Concord:
Sources:
- Presentation [PDF:362KB]
- Speech Transcript [PDF:4034KB]
- Financial Statements [PDF:1255KB]
- Supplemental Information [PDF:447KB]
- Briefing webcast with the video streaming of the presentation
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