So came across this on Era (there's prob a thread for it on GAF too) and thought to make a thread for it here with some spar time. Quite interesting; I was thinking a new innovation building on DualSense would've been to have haptic feedback in the analog sticks themselves, and apparently from what can be read here, that seems to be what this feature is.
However, there's no telling when this may actually make it into a new controller. Could be something for the rumored DualSense Pro controller, or maybe something they save for a 10th-gen DualSense paired with the PS6. Both have their advantages and disadvantages; with the former you can get the feature out into the market in a real product earlier and maybe get some games to support such feature, but on the downside, it'll only be accessed by a portion of the total playerbase and that may limit how many games actually adapt usage of them (think the original PS1 DualShock controller).
If it's a feature (along with maybe other features) they bring into a new mainline DualSense controller for PS6, the upside is that every owner will have the controller, so the market of players who can access it will be 100% (of that new console). Downside should be obvious: we probably won't be seeing a PS6 (or Series X2/S2 for that matter) until 5+ years from now, I'd say 2028 at earliest.
I hear a lot of great things about DualSense and can't wait to try them out, but what are some gameplay ideas you guys think could manifest with introduction of haptic joysticks?
Sony is still developing concepts which could see controllers improve even more, and Sony’s latest patent describes a new kind of analog stick which is able to retract into the body of the controller. There are also plans to include a non-Newtonian fluid which would be displaced by the collapsible analog stick. A non-Newtonian fluid is a liquid which hardens in response to sudden pressure, and this should provide these analog sticks with a kind of inbuilt haptic resistance similar to the DualSense’s triggers. The fluid in the stick would also likely help to reset the analog stick fairly quickly once the player lifts pressure from them.
This is an interesting design choice which could introduce a range of new gameplay features for developers to implement. These collapsible control sticks could act like two extra analog trigger inputs on the face of the controller, with which the player could maintain fine control of the game's analog inputs. Camera controls for 3D games are almost universally mapped to the right analog stick, and an extra dimension to move this stick in could allow players to easily zoom or focus the camera on a specific element of the environment.
However, there's no telling when this may actually make it into a new controller. Could be something for the rumored DualSense Pro controller, or maybe something they save for a 10th-gen DualSense paired with the PS6. Both have their advantages and disadvantages; with the former you can get the feature out into the market in a real product earlier and maybe get some games to support such feature, but on the downside, it'll only be accessed by a portion of the total playerbase and that may limit how many games actually adapt usage of them (think the original PS1 DualShock controller).
If it's a feature (along with maybe other features) they bring into a new mainline DualSense controller for PS6, the upside is that every owner will have the controller, so the market of players who can access it will be 100% (of that new console). Downside should be obvious: we probably won't be seeing a PS6 (or Series X2/S2 for that matter) until 5+ years from now, I'd say 2028 at earliest.
I hear a lot of great things about DualSense and can't wait to try them out, but what are some gameplay ideas you guys think could manifest with introduction of haptic joysticks?