That Crystal Dynamics rumor was made up by the Xbox community as usually. It's the same with SEGA where they keep saying that MS will buy them for almost 20 years (since the first Xbox). It's nothing rather than made up rumors from fanboys. I only believe it when an Industry Insider (e.g. Jason Schreier, Jeff Grubb) talks about it or at least gives hints to it.
Yeah, it does seem that the CD stuff was just hopes & dreams out of the weirdest of reasons. Even weirder was them saying that Perfect Dark was a "try out" for MS to consider buying CD. Like, why the heck would CD need to "try out" for anyone, especially Microsoft? They have a legacy of solid content behind them and even with Avengers bombing still have a stronger track record than internal MS studios like 343i.
Also what did studios like inExile, Ninja Theory, Obsidian etc. do with established MS properties in a co-development fashion before being acquired? Why would Zenimax and especially ABK be exempt from needing to "prove" themselves with try-outs before being acquired? How could MS think that lowly of CD when it would not only have costed them way less than getting Zenimax, but CD themselves have a better track record than some of their own internal studios like 343i?
So along those lines, the MS acquiring CD rumors always felt kind of forced.
Not really sure whats so appealing about sega outside of Persona
Well for me, a lot of the appeal comes down to legacy content. Ristar, Outrun 2, Panzer Dragoon Saga, Streets of Rage, Shining Force III, Phantasy Star IV, Dragon Force, Jet Set Radio, and they've been the only platform holder willing to make fun of themselves with SEGAGAGA.
I think a lot of that stuff could at least get modern day remakes, like more people should definitely play Panzer Dragoon Saga, or get a chance to play remastered versions of Dragon Force 1 & 2, remasters of the Shining Force III games like Square's doing with Live A Live, etc.
Yeah, for me TLOU Factions will be the litmus test to see if Sony are up to the GAAS aspirations.
I personally think they are going up against the most competitive part of the industry for no reason and as always far away hills are greener...
They are not thinking of their audience mostly being into single player story games and the fact that they nearly have a lockdown on that type of game on the highest end.
TBH I think Sony should not have committed to so many GaaS titles right off the bat. They probably should've focused on just one or two big GaaS titles, see how they do, and then scale out to commit to more depending on performance. I don't know if they still have the Everquest IP rights, but if they do I think they should've made a new Everquest MMO one of those games (unless the rumors of Sony buying SE actually pan out, at which point it would be redundant with FF XIV already around), and TLOU Part 2 Factions the other one.
There's at least seemingly a market for some more novel live-service GaaS titles on PC, going by Steam charts. There's a dang wallpaper simulator that's usually in Top 20 on Steam player charts, other games like Farm Simulator are pretty popular seemingly. I don't know if those are actually live-service games, but there's probably an untapped market for that. At least stuff like Haven's new game look like they could be unique among the live-service crowd and I hope Sony's efforts in that space are more like that game in terms of uniqueness. They would need it in order to stand out, also I don't think these live-service games should need massive budgets, I don't think games like Counter-Strike or LoL have budgets anywhere comparable to what a typical Sony AAA action-adventure epic would have.
The most important thing IMO is that Sony don't let the live-service GaaS focus lead to a drop in the quality or quantity of the single-player story-driven AAA content. And, if the live-service stuff isn't working out, they don't kneecap the non live-service games to try bolstering it back up. If the revenue from the single-player content continues to do well or grow, then no matter what revenue the live-service games bring, it won't be enough for Sony to drop what they've become known for. I personally want to see some revivals of classic legacy IP; single-player or multi-player stuff but not necessarily the focus on mature storytelling, let the God of Wars and TLOUs do that.
I want to see stuff like Parappa/UmJammer and Tomba! come back, they don't need to be massive games at all. Maybe if Sony are ever considering Day 1 1P content for PS+ higher tiers, they could relegate it to these smaller 1P titles that don't have big budgets but have a strong nostalgia pull.