Another market that solidifies trends we've seen all around the world.
Traditional gaming on PC is dead, with PC software selling 1/100th of the amount of units as for consoles (a decrease from 1/90th). PC remains in use and has grown (not as much as consoles), but one has to surmise it's mainly for F2P or browser based crap.
Meanwhile, consoles remain most popular among the younger Gen Z and Gen Alpha cohort. PC is boomerville, commanding a lead over consoles in the 45-64 age bracket.
Report:
PS5: 550k
NSW: 410k
XSX: 100k
Traditional gaming on PC is dead, with PC software selling 1/100th of the amount of units as for consoles (a decrease from 1/90th). PC remains in use and has grown (not as much as consoles), but one has to surmise it's mainly for F2P or browser based crap.
Meanwhile, consoles remain most popular among the younger Gen Z and Gen Alpha cohort. PC is boomerville, commanding a lead over consoles in the 45-64 age bracket.
El sector del videojuego crece un 16% en 2023 con una facturación récord de más de 2.339 millones de euros - Asociación Española de Videojuegos
El anuario de la Asociación Española de Videojuegos (AEVI) recoge que en 2023 se superaron los 20 millones de videojugadores en nuestro país El papel de las mujeres sigue creciendo y ya suponen el 49% de los usuarios La industria impulsa el proyecto “The Good Gamer”, junto con el Ministerio de...
www.aevi.org.es
Report:
PS5: 550k
NSW: 410k
XSX: 100k