Spider-Man 2 will have a 30 fps, 40 fps, and 60 fps mode. All with ray-tracing. Also ign article.

anonpuffs

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It's not even about that per se.

is about buying a 4090 just for gaming and thinking games are designed to make full use of the hardware not only for performance but something more meaningful like mind-blowing mechanics and/or level design.
Define "full use".
4090 can definitely be fully leveraged by games. Level design isn't something a gpu would help with anyway, unless the game is using some realtime procedural generation a la dwarf fortress and it was specifically coded to be done via shader math. The problem is that games sell off of having fancy graphics, they don't sell off of having crazy good AI or new game mechanics. Look how long it took for the souls formula to take off.
 
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ChorizoPicozo

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Define "full use".
4090 can definitely be fully leveraged by games.
that's brute force performance (highly inefficient)
Level design isn't something a gpu would help with anyway, unless the game is using some realtime procedural generation a la dwarf fortress and it was specifically coded to be done via shader math. The problem is that games sell off of having fancy graphics, they don't sell off of having crazy good AI or new game mechanics. Look how long it took for the souls formula to take off.
the point is. Nvidia/AMD don't make games.

in the case of Play Station you know sony is going to push that hardware to it's full potential.

how many years the SSD has been a thing and is not until now that sony is showing it's potential.

in the case of A.I.:
The Last Guardian.

now with Raytracing (which is going to become a paradigm shift in like 15 years), Sony is achieving what some people believed was impossible to do with the hardware this console has.
 
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anonpuffs

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that's brute force performance (highly inefficient)

the point is. Nvidia/AMD don't make games.

in the case of Play Station you know sony is going to push that hardware to it's full potential.

how many years the SSD has been a thing and is not until now that sony is showing it's potential.

in the case of A.I.:
The Last Guardian.

now with Raytracing (which is going to become a paradigm shift in like 15 years), Sony is achieving what some people believed was impossible to do with the hardware this console has.
raytracing is literally a brute force application. there's a reason that real time raytracing hasn't been possible until now. raytracing as a lighting technique has existed for decades, except you used to take an hour+ to render a 480p frame in an offline renderer when the hardware was crap. Insomniac are doing something funky with the raytracing to make it performant because AMD hardware is literally not good at the normal math approach that devs use for raytracing.

For AI the problem is that it's not actually fun to play against extremely good AI. The best AI has to simulate how a human plays, but be worse enough that it's beatable by the majority of players. That's not an easy task. Look at something like Alphazero that got adapted to Starcraft. It was crushing pro players left and right because it was simply executing the gameplay at a mechanical precision impossible for humans. I think devs have the telemetry to realize that 80% of players don't give a shit if the AI sucks. Look at Starfield - "I'm having fun" - except the AI in that game is dogshit. Let's look at souls games - the AI in those games is mostly dogshit as well - cycle through a preprogrammed list of moves, account for the player distance and sometimes read your inputs to throw you off. But it's difficult and the combat feels visceral so everyone loves it.
 
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ToTTenTranz

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They must be wasting their money then bc their raytracing sucks, even intel 1st gen does better relative to the power level of their cards

AMD rAyTrAcInG sUcKs!

Meanwhile on AMD's 3 year-old low-cost GPU+CPU system with shared 16GB RAM:

sjfS7eE.jpg





It's rather clear that people have been lied to in regards to how much the current DXR raytracing methods can bring to IQ in recent hardware, compared to furthering rasterization techniques and dedicating dev efforts for 3D art.
If anything, trying to shove resource-intensive RT in old engines to create a performance gap between Nvidia and AMD GPUs has set videogame graphics back.

We've had hardware capable of running graphics like these for years on the PC, instead what we're getting is very accurate lighting over bland 3D models with weak textures on cyberpunk that no one but the richest gamers can feasibly run.


Real-time raytracing will probably be great in 10 years, but trying to push it in 2017 was stupid. AMD knows this, Microosft knows this, Sony knows this.
I doubt Microsoft and Sony are pushing for AMD to get them raytracing performance parity with Nvidia Ada for their next-gen consoles, let alone the mid-gen PS5 Pro.
 
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