Which is fine by me. Jrpgs are linear by design, they always were. The obsession with non linearity back on ps3 days was annoying.Exploration was largely an illusion even in the franchise's earliest games. Even if the game gave players two or three different directions to go, most of those directions are blocked off or don't provide them with much to do until more of the game is unlocked. You do still have to find the path to a degree, but the game pretty much always puts you on the same course.