Star Wars Jedi Survivor is far from a perfect release, but its tech issues are far less intrusive on PlayStation 5 than they are on PC. Here's an initial look at the PS5 game, along with analysis of the resolution and performance modes, plus frame-rate testing. This is a game with so much to commend it, but we'd hope that Respawn isn't finished on improving performance. Note: EA did not provide console code for Survivor until launch day. However, we acquired a physical copy of the PS5 version ahead of that. We'll be following up soon with a more detailed breakdown, along with everything you need to know about the Xbox Series console versions, PS5 comparisons etc.
- Lighting, shadows, and animation quality are all standout
- Impressive visuals on display
- DF didn't receive codes from EA (I wonder why?)
- Indirect lighting suggesting some RTGI, reflections on water bodies and select surfaces, otherwise SSR
- RT drops to 45fps in the Performance Mode in RT heavy areas and the resolution drops too
- RT is engaged in both modes, curiously
- 972p-1440p in Resolution mode. 1242p when looking at the sky. 1440p in cutscenes in GPU light scenes
- Fallen Order runs at 1512p-2160p on PS5
- 648p-864p base resolution in Performance Mode
- FSR breaks apart in motion, visual noise, ghosting, and artifacts
- Performance in Resolution Mode is very consistent but has some hitches when transitioning between cutscenes, can drop to 22fps. Heavy areas can see the fps drop to the high tens, especially on the second planet
- Performance in Performance Mode isn't as good. Many drops to the mid 40s and 50s and rarely even the 30s. This mode just isn't very good. Recommends 30fps
Bonus: Xbox vs PS5 Review
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