New information about Stellar Blade by the game director, Kim Hyun Tae:
They wanted to release a very complete work on one platform and concluded that PS5 would provide the best possible experience.
Another reason for launching the game on PS5 is that he, personally, is a PlayStation fan: "Making a game for this company means a lot to me, and it has been my childhood dream.
"The game draws significant inspiration from NieR Automata, God of War, Bayonetta and Sekiro.
The idea for the game started with wanting to express all the actions a female character could perform while sword fighting!
The game's combat will not be one-sided, and you and the enemies will have a proper balance.
As you progress in the game, you will find new tricks to respond to enemy attacks, like Parry or Evasion, which you can combine with different combos.
The main character will grow influenced by various elements, some of this progress is linear, but the game becomes semi-open world upon finding a village.After leaving the village, the game returns to a linear mode, and then it showcases its semi-open world nature again.
Everything in the game happens seamlessly, and there are no loading times to interrupt you.
The goal in designing the character Eve was to make her reflect her style, and they intentionally created a sense of discomfort in her.
The game is set in a future where the concept of the year has long disappeared, though this does not mean there are no traces of the past in the game; rather, it means the game has a culturally interconnected world.
Outfits have been added to the game as an element to show the characters' appeal.
There are more than 40 types of outfits for Eve.
Some outfits are rare and can only be obtained in the second round of the game