Demo is live on Playstation only
In the Xbox Series and PC will be available the 26th, a few days later.Demo is live on Playstation only
It will outsell Street Fighter V as the best selling Capcom fighting game project ever.This game will have cult status.
This game is like 3 games in 1, three different part. That part is one of them. Another part is the traditional SF game with traditional characters, no avatar and traditiona game modes.The cutscenes/exploration in this game are giving me Persona vibes, pretty weird. Absolutely not what I expected from SF.
There is a fps selectorMan, I do not like the world tour mode. What’s up with the 30fps during fighting in this mode? It feels really bad.
Why would it EVER be 30 in one mode and ONLY during the fights? LolThere is a fps selector
there is? I didn't see one.There is a fps selector
Maybe because this game mode has battles in giant stages and with many characters in screen, and because want to run it on PS4 and potato PCs.Why would it EVER be 30 in one mode and ONLY during the fights? Lol
I'm playing it on PS5 though. I don't care how it runs on PS4 or a cheap PC. What they are showing in the battles looks very simple and certainly not more advanced than the 60fps arcade mode. And walking around in the WT world and cutscenes is also 60. It just switches to 30 when it's fight time.Maybe because this game mode has battles in giant stages and with many characters in screen, and because want to run it on PS4 and potato PCs.
World Tour isn't the main game, it's onlly a single player story mode/tutorial to learn the gameplay basics in a fun way and to learn about the backstory of the characters and the lore. The Fighting Ground side is the 'main' game: where you play with the normal characters in the traditional SF game modes like Arcade (with more story for each character), Versus, Training, Team Battle etc.I'm playing it on PS5 though. I don't care how it runs on PS4 or a cheap PC. What they are showing in the battles looks very simple and certainly not more advanced than the 60fps arcade mode. And walking around in the WT world and cutscenes is also 60. It just switches to 30 when it's fight time.
Have you tried the demo? The World Tour mode feels ridiculous and like an indie game. I haven't been following the marketing too closely, but I hope this isn't the "main" game and it's still all about the designed characters/stages/arcade/online mode. The Arcade mode demo felt great.
Also, I did not see a way to change the frame rate in WT mode. That section was so bad.
World Tour isn't the main game, it's onlly a single player story mode/tutorial to learn the gameplay basics in a fun way and to learn about the backstory of the characters and the lore. The Fighting Ground side is the 'main' game: where you play with the normal characters in the traditional SF game modes like Arcade (with more story for each character), Versus, Training, Team Battle etc.
In Fighting Ground, unlike the World Tour you play in the typical small stages instead of in an open world. And unlike in World Tour, in Fighting Ground you play 1 vs 1 instead of fighting (sometimes) in battles of multiple vs multiple people.
Then there's the third pilar: the Battle Hub. You can go there with your World Tour avatar to meet other players, in a 3D environment metaverse like environment (instead of using the classic menus of Fighting Ground) and join them in tournaments, casual or ranked (also available in Fighting Ground) with normal characters, or make PvP avatar fights, or play classic emulated Capcom arcade games like SF2 or Final Fight.
The demo only features the start of World Tour and a very limited portion of Fighting Ground. Unlike the previous betas this time it doesn't feature the Battle Hub.
The framerate/hz is changed in Options > Graphics. There's Performance or resolution mode and also a 'Input delay reduction' which as I remember activates 120Hz and VRR but the game still draws the game at 60fps to ensure all players see the same experience online (so even if you're getting a higher fps the game only updates the visuals 60 times per second). PS4 also is 60fps but at 1080p only.
These are the input lags for each case:
Yup.Have you tried the demo?
I forgot to mention that in PS4 (and I assume in PS5 in case you don't have 120Hz or VRR) the 'reduced latency' mode disables vsync. That means that when the tv doesn't have VRR there's tearing at least during the intro animations (I didn't notice it during gameplay) of the Fighting Ground battles. Still 60fps everywhere (except outside World Tour battles which are 30fps in PS4/PS4 Pro/PS5, and in case of PS4 World Tour navigation through the open world, framerate there is around 45fps in PS4, 60 in PS5).Good to know, I thought the "regular" fight mode felt really good and will likely buy it just because I'm a long time SF fan (heck I saw SF1 in arcades as a very small kid). Glad that's where the action will be.
You can choose performance mode in the settings when you're in the main menu. It's on Resolution by default.I'm playing it on PS5 though. I don't care how it runs on PS4 or a cheap PC. What they are showing in the battles looks very simple and certainly not more advanced than the 60fps arcade mode. And walking around in the WT world and cutscenes is also 60. It just switches to 30 when it's fight time.
Have you tried the demo? The World Tour mode feels ridiculous and like an indie game. I haven't been following the marketing too closely, but I hope this isn't the "main" game and it's still all about the designed characters/stages/arcade/online mode. The Arcade mode demo felt great.
Also, I did not see a way to change the frame rate in WT mode. That section was so bad.
In PS5, World Tour it also is 60fps during cinematics or while travelling the open world, like in the rest of the game.You can choose performance mode in the settings when you're in the main menu. It's on Resolution by default.
I didn't try World Tour yet but it should be 60fps there too?