In retrospect, I think Sony was the perfect partner and buyer for Zenimax. We have now seen the impact of Microsoft buying them... layoffs, flops and studio closures.
With Sony, the Zenimax studios would have filled notable gaps in the PS lineup... Doom as a very masculine shooter, Elder Scrolls and Fallout as WRPG's, Hifi rush as a niche music based melee game etc.. but PlayStations quality control would also have massively benefited Zenimax studios.
That would have been especially true for Starfield, which badly needed some oversight and support.
With Sony's PC ambitions, it would have also helped, offering more console exclusives, leaving more leeway to allow PS first party games, like GOW and Spider-man to remain exclusive for longer.
In the case they made their own PC store, it would have been an additional draw too.
Finally, I believe Tango would have survived, had Sony bought them. The studio being in Japan, Ghostwire and Hifi launching on PS instead of Gamepass and first party hype would have made them far more sustainable.
With Sony, the Zenimax studios would have filled notable gaps in the PS lineup... Doom as a very masculine shooter, Elder Scrolls and Fallout as WRPG's, Hifi rush as a niche music based melee game etc.. but PlayStations quality control would also have massively benefited Zenimax studios.
That would have been especially true for Starfield, which badly needed some oversight and support.
With Sony's PC ambitions, it would have also helped, offering more console exclusives, leaving more leeway to allow PS first party games, like GOW and Spider-man to remain exclusive for longer.
In the case they made their own PC store, it would have been an additional draw too.
Finally, I believe Tango would have survived, had Sony bought them. The studio being in Japan, Ghostwire and Hifi launching on PS instead of Gamepass and first party hype would have made them far more sustainable.