The doubling price for Gold was more meant to get people to subscribe to Game Pass more than anything. The main two reasons why Gold shouldn't exist are -
1. Play Anywhere. Microsoft allows you to buy one version and get the PC/console version for free. Playing on PC includes free online co-op and multi-player. This is obviously paywalled on Xbox consoles. Having this while also having their Play Anywhere initiative is simply counter-productive and restrictive. Being able to play on PC AND Xbox without an online co-op/multi-player paywall is something that should have happened already.
2. It's fucking obsolete. It's 2022. Not 2005. No reason for an online paywall when you consider #1 and when you look at Games with Gold, it fucking sucks. Simply, Gold needs to be gone sooner rather than later. I do believe that it will be gone before the generation ends or at the very worst, as an incentive for when next generation starts in 2028.
Agreed with both points. My issue with what MS tried to do with the Gold price increase was how greedy it made them look. When other services increase their price, it's by a little here and a little here, over a gradual amount of time. Not 100% spikes out of the blue. Not only did it make Microsoft look greedy, it also made them look very desperate. Neither are shows of confidence to customers (and, I'd argue, shareholders as well).
Some of the value discrepancy you allude to with online between PC and Xbox (former doesn't have to pay, latter does), I think we're starting to see that pop up between GamePass on both platforms, and that's going to be another problem Microsoft has to address. PC GamePass is getting games like Flight Simulator and AoE4 over a year ahead of them coming to Xbox or Xbox GamePass. PC GamePass is getting deals like the Riot Games perks that don't have equivalents on Xbox GamePass.
Conversely, Xbox GamePass has stuff like Ubisoft+ and the EA vault that AFAIK aren't perks to PC GamePass. However, the differences in the values they offer, while they may make some sense, is always going to create a bit of a perception value and a risk where at any given point PC GamePass can just come off as the objectively better value of the two.
This is where I disagree with you 100%. This IS their business model since 2018 and boom or bust, it's not changing. Doesn't matter what the game is. You're looking at this from a point of view where game sales matter. It should be obvious to everyone that this aspect doesn't matter to Microsoft. Will they still sell their games via digital and physical? Absolutely. Will they still offer early access? Absolutely. But these two factors are for those who either want to play the game long term while not playing many other games so it makes more sense to purchase the game outright and for those on PC, they would easily prefer to buy the games even at the increased price for the early access edition on Steam over playing them on Game Pass via the Windows Store.
Well, here's the thing. Haven't MS already broken the "Day 1 in GamePass" mantra already with FH5's early access release? The way I always interpreted it, "Day 1" meant being in the service at the exact same time the game is available for physical or digital purchase on storefronts or at retailers. Any situation where the game is available for purchase ahead of being in the service technically violates that 'Day 1' concept.
Of course, Microsoft can adjust that definition; maybe now 'Day 1' just means WRT comparison to other services? All that said, I think game sales still obviously matter to Microsoft because console sales evidently still matter to them, too. They just know that their software doesn't move the sort of units the big Sony or Nintendo games do, but the truth is software sales can act as a direct barometer to gauging the absolute potential of a game's revenue even when it comes to aftermarket DLC & MTX sales.
The more copies a game sell, the more customers they have to sell additional content to. I think the reason MS have tried going with a F2P model for certain games like Halo is both an admission the IP doesn't have the selling power it used to, and to lower the entry barrier for would-be customers who can then buy MTX & DLC content. Though in Halo Infinite's case, this hasn't worked out because despite the MP being F2P and the campaign available in GamePass, the campaign hasn't been drawing in a lot of players or selling well in the NPD charts, and the MP has extremely low concurrent numbers on Steam for a game of its type, which doesn't bode well for concurrent player numbers on Xbox consoles, either.
As for other platforms, if Game Pass were to be on PlayStation, Switch or Steam (it's already on PC in general via the Windows Store), it wouldn't include any third party published games which means that their exclusives would obviously be day one on the subscription because would what be the point in subscribing on another platform if you still have to wait to play the game? For Nintendo, it would most likely be a streaming version, similar to what you can do now on Xbox consoles.
I agree with this but think the caveat's going to be that the other platform holders will determine which 1P games they want in their curated version of the service. So say on Xbox devices, Viva Pinata 2 is Day 1 in GamePass, but on Nintendo it isn't, because for Nintendo they may have the audience who'd be more willing to actually buy it, and they don't want to suppress direct sales of the game on their own device.
That's the only way I can see curated versions of GamePass functioning on other systems, unless Microsoft established revenue sharing models for each of the other platform holders, but that could still create situations where other platform holders are missing the chance to maximize revenue on direct game sales, and there's too much an advantage for Microsoft which would just lead to GamePass being rejected on that platforms anyway. Ultimately, it's Microsoft who would want to be on those other platforms, so they have to make GamePass work to the rules of those platform holders.
I know you believe that COD won't be on Game Pass and I don't see this happening unless Microsoft includes this guarantee as part of a concession. Anything short of a legally binding contract, not going to happen because once Microsoft goes back on what they said in 2018 blows up in their face because at that point, every Xbox fan and consumer including myself would then always be thinking, will this game be day one on Game Pass or not? It's way too much of a risk, would alienate their fan base which jumped into Xbox for Game Pass day one console exclusives and this would slow down the growth of Game Pass in general.
But it's not really so much about if fans feel like MS's breaking their promise (and again, they already kind of did this with FH5), it's about how much revenue MS's willing to lose out on by doing Day 1 for new CODs. Because that's not just going to suppress sales on Xbox, it's going to suppress sales on PlayStation and Steam as well.
And, assuming when MS does ever put COD Day 1 in GP, and the current pricing structure and loopholes for GP exist as it does, and the ARPU stays about the same or even drops, then it's fiscally an unfeasible move for them to do. The overall health of the player base could be negatively impacted, as well as that of the IP, and keep in mind the billions COD generates annually also means tax dollars the governments can collect off of that. So at that point, you're also messing up some of their money and they aren't going to like that.
Microsoft will still sell millions of copies of COD and a shit ton of micro-transactions as well. Losing some sales in favor of a subscription would actually be more beneficial because if a consumer buys COD with the intent of only playing that for a year until the next COD and make no mistake, there's literally millions of COD players who ONLY play COD year round and they subscribe to Game Pass (most likely Ultimate at $15 a month due to the need of Gold), they would make more money every year on this single consumer via GPU compared to just buying the game outright. And this is before any micro-transactions.
But you do realize you're basically saying that for Microsoft to make more money here, the actual customer has to spend against their best interests? If someone only plays COD every year, why spend $180 on GPU when they can spend $70 on the game and probably $40 on an annual XBL Gold sub, saving $70?
OTOH, if they net GPU very cheap (maybe they do the $1 conversion thing, or grind for MS Reward points, etc.), then I can see where the value proposition makes more sense for them to access COD through GPU instead but some people would still be simple enough to where they're just like "Eh, I only really want COD, not all this other stuff", so even if they can get access to 100s of other games for the price comparable to buying COD and a cheap XBL Gold annual sub, they may still go with the latter.
Also, with King being in the mix and them being fucking massive in mobile along with Diablo Immortal and the upcoming COD mobile game, Microsoft could go into hibernation for a decade and still be a $2T dollar company because of this when they wake up. lol. This in of itself is why Microsoft won't deviate from their Game Pass subscription model.
Well I don't think King's quite THAT valuable , but I get what you mean. Xbox division at least could do that and still truck along fine off the revenue from King.
I agree with you except for three things. First, I would NOT have sacrificed Series S as that would have been a horrible decision. Series S is a great current generation console for those who are casuals or have kids/families and don't need the more powerful and more expensive Series X. And if you don't have a great 4K HDR TV, then even more reason to buy the Series S over the Series X.
Except the existence of All-Access completely nullifies the price issue for Series X to more price-conscious customers. Not just that, but various retailers offer installment programs for devices like Series X consoles, where you can pay monthly instead of all at once.
So for that reason, IMO Series S is redundant in ways where Project Keystone would not have been, not to mention avoid setting a technical floor for Xbox software development to Series S spec (since games on Series S have to be native builds)
Second, I think their streaming stick or whatever the hell it actually ends up being is further out than people believe. I believe that Microsoft will make sure the infrastructure is sound before they release Keystone. I also believe that there's still a chance that Keystone gets scrapped in favor of an APP on your Smart TV. If you have a pre-installed Game Pass APP on your Smart TV, there's really no reason for Microsoft to release Keystone. If we get close to 2028 and Keystone still doesn't exist in the market, even the low end Smart TV models by this time would have the APP. The lone exception would probably be Sony Smart TV's for obvious reasons but even then, you could probably just download the APP onto the TV as opposed to it being pre-installed.
The problem with relying on apps built into smart TVs is that whether the app continues to function is up to whether the company that makes that TV model bothers to keep its firmware updated. TVs have built-in planned obsolescence comparable to phones, so the firmware for a smart TV could be moved into legacy mode in just 2-3 years after initial release. A reason that's important is because say Microsoft creates new features for GamePass on smart TV devices where it won't run well on devices that lack certain functionality due to lack of firmware updates on those devices.
Well, that means the app becomes more or less useless on that device, and Microsoft can't control how long television manufacturers prioritize older TV devices or when or how they implement firmware updates. That's completely out of Microsoft's hands. OTOH, if Microsoft provided their own solution through Project Keystone, they would have complete control over firmware updates and ensuring the device is up-to-date. The TV at that point only needs to have a working HDMI port, and you can't artificially gimp that through planned obsolescence .
This doesn't even get into the fact that there may be a lot of people who don't have current smart TVs so if GamePass is only available to them via an app and they want to access that content, they have to spend several hundreds to thousands of dollars on a TV to then also get GamePass xCloud content, versus pay at most $150 (potentially less) for a Project Keystone that can provide that same access on ANY device with HDMI support, including even portable monitors. Which also brings up the portability of a Project Keystone so you can bring that GamePass xCloud access to any TV device you have around the home (including non smart TVs).
Third, while a lot of people want to believe that Series S is holding back games, it's such bullshit because in that scenario, how would it be Series S and not the 2013 base PS4/XBO consoles for all the cross-gen games? Not only that but a game like Gotham Knights wasn't held back by the Series S for two reasons - first, even if true, how the hell would that affect the PS5 version and second, the PC version wasn't much if any better. The culprit for this game was the untethered co-op and the game being structured and designed around it. Add in the fact that if the publisher doesn't give the development team time to fully and properly optimize and test out all the versions of the game, then of course there will be issues but none of them are on the Series S which is more than capable of holding it's own in regards to what it's meant to do which is 1080p/60fps. Once development studios get more time to optimize and start using the tech that's actually in the box, they'll be just fine.
Gotham Knights is just a case of being a badly-developed game. COVID lockdowns may've hit that team harder than expected, but it doesn't change the fact that it looks several steps behind Arkham Knights from 2015 on objectively weaker hardware.
To the thing of Series S in general holding games back, I agree with you in part if we're talking about ALL games. However, I think for the more ambitious AA and AAA games, the ones that will be current gen exclusive, Series S will act as a bottleneck in some capacity since it is effectively a required floor for current gen gaming devices (as games released for it MUST have native builds).
I also have the concern that it will limit the scope of game design for big AAA MS 1P games as the generation goes on, because certain things simply do not scale down very well, so to take those into consideration, you have to scale up. Stuff like textures, resolution and framerate can scale down easily, but how do you creatively scale up a boss encounter that works well with just one boss in a static location on Series S but could become a multi-segmented boss fight spanning multiple locations on Series X? The answer is you can't scale that up through checking off some settings; you have to completely redesign the scope, balance, and challenge of the fight for the two different platforms.
Those are the kind of scenarios I worry about due to Series S acting as the floor, because with time and budget constraints, most devs are going to just choose the boss design scenario that's the simpler of the two and "scale up" by having that be a prettier-looking simple boss fight running at higher framerate. Which is such a waste to what the higher-end new systems can do. Sony may have to contend with that in a way going forward as well depending on how tightly coupled PC ports for 1P console games ends up becoming, but at least with PC the floor gradually scales up, and you have the freedom to specify a cutoff in terms of minimum spec. That cutoff can also vary from game to game, depending on just how hard that game is actually pushing the PS5 hardware.
You lose all of that flexibility with Xbox because Microsoft have committed to a Series S that must be supported for several years with native builds of all 1P and 3P games coming to it. Not a problem for indie titles or less ambitious 1P & 3P titles, but could become a big problem for what would be very ambitious current gen-only higher budget AA & AAA games from 1P & 3P.