The Game Pass effect: Forza Motorsport has three legacy features that won't be ready for launch

historia

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Didn’t you not know? Series X already their mid-gen refresh… MS is just waiting to release it full 25TFs power with a system update.
That sounds dumb but technical with RDNA 3 Sony could do that.

The reason RDNA 3 desktop lineup doesn't improve in performance is because software doesn't take advantage of dual issue FP32. But Sony could design Pro API to take advantage of that. So performance could be improved later.
 

ethomaz

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That sounds dumb but technical with RDNA 3 Sony could do that.

The reason RDNA 3 desktop lineup doesn't improve in performance is because software doesn't take advantage of dual issue FP32. But Sony could design Pro API to take advantage of that. So performance could be improved later.
AMD did that before with a lot of arch… it never worked well and always underdelivered.

To use that dual FP32 is hard so the GPU will always feel non-efficient.

Seems like everytime they are without ideias they come with that dual issue with a lot of limitations to use it (it needs to be the same data, same operation, in array chunks, at same same time and some operations can be done).
 
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historia

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AMD did that before with a lot of arch… it never worked well and always underdelivered.

To use that dual FP32 is hard so the GPU will always feel non-efficient.
I haven't heard they stacked more blocks per cores, or caches before though. This is the second time they designed stack like this, first time they did V-Cache thing to stack more cache onto cores.

The Bulldozee thing was just 4 cores 8 threads CPU repurposed as 8 cores thanks to CMT
 

Entropi

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Didn’t you not know? Series X already their mid-gen refresh… MS is just waiting to release it full 25TFs power with a system update.
I remember the argument that the XsX was 25 + 12 TFs of rendering power because of RT. That's some serious mental gymnastics.
 
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historia

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I remember the argument that the XsX was 25 + 12 TFs of rendering power because of RT. That's some serious mental gymnastics.
Actually, that is FP16 TFLOPs. DXR uses FP16 computing as vector to traces light, however, very limited on AMD because there is no BVH reversal tree.

The idiot at MS think that is RT capabilities because of some script he reads so he rans with it.
 

Yurinka

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Completely embarrassing. How many years have they had to work on this project?

Give them 2 or 3 extra years and they do fuck all but remove shit :LOL:
They have pressure, need to release important stuff. So probably pushed them back to release the game faster.

And this is going to be a GaaS, so they need to save interesting for post-launch to generate more news and make people come back to the game.
 
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Darth Vader

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GT7 runs great, even in VR mode. I wonder if MS learned their lesson and design the next console by listening to developers instead of their marketing department.

GT7 in VR is probably the best racing experience I've had in a video game. While not a full fledged simulator, it so detailed, so much fun.
 
24 Jun 2022
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😂, disaster of a hardware.
How you cant even give you in-house studios what they need to build you games?

This is PS3 all over again, bunch of executives lock themselfs in a room and when they was done they just told the devs to deal with it.

That's unfair to the PS3. That system actually had a bold vision and it was right about where the industry was going tech-wise in the end. It was just too ambitious for its own good.

There is nothing ambitious or forward-thinking about Series S outside of trying to make the cheapest "next-gen" console possible from Day 1, and now look at the results that has produced. It is much closer to being a Sega Saturn than being a PlayStation 3 (and even then, with less exclusives and noteworthy 1P releases in a similar timeframe to the Saturn).
 

Remij

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They have pressure, need to release important stuff. So probably pushed them back to release the game faster.

And this is going to be a GaaS, so they need to save interesting for post-launch to generate more news and make people come back to the game.
True... but look at how that worked out for Halo....

I'm just tired of these asshole removing "legacy features" and adding them after launch. It's like nobody can make a complete product anymore at Xbox.
 

Yurinka

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True... but look at how that worked out for Halo....

I'm just tired of these asshole removing "legacy features" and adding them after launch. It's like nobody can make a complete product anymore at Xbox.
I think it isn't a good idea to remove important stuff from the launch game, I think games should delayed to include all key stuff. To start without important classic features at launch was also an issue for Street Fighter V, and many other games like Fallout 75 or Elder Scrolls Online got shit at launch.

It's great to add good stuff after launch, but they have to release a solid game with the meaty amount of features that players expect. As Capcom did in Street Fighter 6.
 
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Nhomnhom

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I always expected it to be a shitshow, but I still remember this post fondly.

My God these Xbox shills...

I too expected the Series S to be a shitshow but actually preventing games and features from releasing on the Series X is something I didn't predict I just figured devs would find a way to bring everything down to the Series S level.
 

Danja

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😂, disaster of a hardware.
How you cant even give you in-house studios what they need to build you games?

This is PS3 all over again, bunch of executives lock themselfs in a room and when they was done they just told the devs to deal with it.
Please do not insult the brilliant exotic architecture hardware that was the PS3
 

JAHGamer

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😂, disaster of a hardware.
How you cant even give you in-house studios what they need to build you games?

This is PS3 all over again, bunch of executives lock themselfs in a room and when they was done they just told the devs to deal with it.
Leave the ps3 alone, we got 3 amazing uncharted games in 4 years!!! And 2 amazing infamous games in 2 years! It couldn’t have been as bad as people made it out to be
 

historia

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😂, disaster of a hardware.
How you cant even give you in-house studios what they need to build you games?

This is PS3 all over again, bunch of executives lock themselfs in a room and when they was done they just told the devs to deal with it.
PS3 is pretty powerful at the time, NVIDIA GPU on par with ATI GPU on 360, except the memory split by Nvidia which got sorted out later on.

This potato lacks memory, patheticly weak
though
 
24 Jun 2022
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They have pressure, need to release important stuff. So probably pushed them back to release the game faster.

And this is going to be a GaaS, so they need to save interesting for post-launch to generate more news and make people come back to the game.

Too bad they are VERY bad at it. You don't remove content that was present Day 1 in previous entries, drip-feed it, and try saying "hey, it's GaaS!" to excuse the practice. That is a demonstrably worst experience for players; now they have to wait longer for basic features which where there at launch for previous entries. It's Halo Infinite all over again.

PS3 is pretty powerful at the time, NVIDIA GPU on par with ATI GPU on 360, except the memory split by Nvidia which got sorted out later on.

This potato lacks memory, patheticly weak
though

PS3 wasn't even really split memory; the RSX could use the XDR memory because certain parts of the graphics pipeline data was stored in the XDR memory space so by necessity the RSX needed access.

IIRC, it was basically the RSX could read data to XDR, but not alter data there. Cell still had full domain in that respect, and the RSX had to wait until Cell was done in order to access it (obviously). The bus for the RSX to access XDR memory was also much smaller than the Cell, again though because the RSX wasn't expected to constantly access the data there.
 

historia

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Too bad they are VERY bad at it. You don't remove content that was present Day 1 in previous entries, drip-feed it, and try saying "hey, it's GaaS!" to excuse the practice. That is a demonstrably worst experience for players; now they have to wait longer for basic features which where there at launch for previous entries. It's Halo Infinite all over again.



PS3 wasn't even really split memory; the RSX could use the XDR memory because certain parts of the graphics pipeline data was stored in the XDR memory space so by necessity the RSX needed access.

IIRC, it was basically the RSX could read data to XDR, but not alter data there. Cell still had full domain in that respect, and the RSX had to wait until Cell was done in order to access it (obviously). The bus for the RSX to access XDR memory was also much smaller than the Cell, again though because the RSX wasn't expected to constantly access the data there.
I have a friend at the time was working at SCE. He basically explains PS3 memory is basically kernel level, XDR was level 0, and RSX was level 1. So mipmap, level data reach XDR first and then fed to RSX where it process to GPU, only the Cell CPU can reach RSX data.

So basically it split, later they make so GPU can also access XDR memory and later on remove the hierarchy thing. They did this because later on games video memory ballooned.