The Last of Us Part 1 - PlayStation 5 - The Digital Foundry Tech Review

ethomaz

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It is a 50 minutes video... record for DF? At least for John it is.
He list the several chances in graphics and AI.
Gameplay is unchanged he says it feels more reliably to do certain moves because the AI, environment and destruction physics are enhanced... but technically you could do it in original too... so what people things is new it is not... it was just hard to archive the same movement in the originals (I'm talking more because I saw a recent twitter showing something you can do in TLOUPart1 and not in the originais that was not true).
He say that understand why they choose not to touch the core gameplay because the level design is not prepared for have a core gameplay like TLOU2... Joel is not as mobile as Ellie or Abby in TLOU2.
 
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Darth Vader

I find your lack of faith disturbing
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Gameplay is unchanged... so yes... a graphical remaster... if that is what are you talking.

That's a lie.

In this case, Naughty Dog opted for the latter. Part 1's Joel is limited to the same basic moveset featured in the original game rather than the faster gameplay of Part 2. However, more here has changed than I expected. Animation, camera work and even enemy behavior has changed between the two versions.

Taking a look at pistol gunplay to start, the core shooting mechanics feel more in line with Part 2
- camera position, weapon animations and hit reactions are all far more polished. The motion blur, smoother, slower zoom and aiming position feel like the second game, while the animation of firing the weapon is unique to both prior versions but is closer to Part 2 than the PS4 remaster. The same is true when using the shotgun - a different reticle, different animation and stronger kickback all lend the game a very different feel. The basic moving and shooting action has been overhauled and Part 1 feels like a nice hybrid between the two games.

There are also specific gameplay enhancements, like downing enemies and taking them hostage with a shot to the legs. This is technically possible in the original game, but in the remake you can do this reliably, adding a layer of strategy to the core gameplay. The environments feel more reactive this time too. There's an increase in the number of physics-based objects strewn across the environment, plus improvements to the destruction system

Thanks for playing.
 

Darth Vader

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TLDR

from reading the text
  • Graphics are largely similar to Part II but have improvements over it
  • Animation system is upgraded for both player and NPCs
  • Gunplay has been changed as well
  • Level design is largely the same with just very slight changes on item placement
  • AI changes provide different and better challenges the player
 
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Sircaw

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Just look at the video, holy smoke, its so beautiful in places, for some reason it sounds wrong when i say that in regards to a post apocalyptic world lol.
 
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Shmunter

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It’s amazing. Do wish they added some extra stuff from the cutting room floor tho. Would have been great to see some new settings.
 
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rofif

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24 Jun 2022
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Seems good. Only 2 modes with no visual difference aside from resolution WHICH IS GOOD.
Vrr for performance mode only though?
fidelity 40 is here. Great. I will probably play that as 1440p tends to look blurry on my oled up close.

I wonder if 4k30 mode is as laggy as DeS remake or as fast as UC4 remaster
 

Nym

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Most expensive way to purchase the game with the least amount of content it's ever had

CWf-LCNU4-AE967c.jpg
 

Darth Vader

I find your lack of faith disturbing
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You own quote says the truth.

“This is technically possible in the original game”

Gameplay is unchanged… he says it.

BTW I don’t play… I stay on facts.

It's sad at this point. If you have trouble understanding, I'm more than happy to translate to Portuguese.

Animation, camera work and even enemy behavior has changed between the two versions.

Taking a look at pistol gunplay to start, the core shooting mechanics feel more in line with Part 2

The basic moving and shooting action has been overhauled and Part 1 feels like a nice hybrid between the two games.
 
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ethomaz

ethomaz

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It's sad at this point. If you have trouble understanding, I'm more than happy to translate to Portuguese.
“Naughty Dog promised enhanced gameplay, after all, but what does that mean in practice - are we looking at new play mechanics, such as the stealth upgrades introduced in Part 2, or a recreation of the original experience that doesn't touch the core mechanics?

In this case, Naughty Dog opted for the latter.”

If you take your time to read you will understand that what he feels different is because the animation, camera, etc changed not because the core mechanics that are the same.

I can translate what John said to English if you wish.
 

Nym

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Minor QoL and "new enemy behaviours" I'd pay twice for this feature set
 

Darth Vader

I find your lack of faith disturbing
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“Naughty Dog promised enhanced gameplay, after all, but what does that mean in practice - are we looking at new play mechanics, such as the stealth upgrades introduced in Part 2, or a recreation of the original experience that doesn't touch the core mechanics?

In this case, Naughty Dog opted for the latter.”

If you take your time to read you will understand that what he feels different is because the animation, camera, etc changed not because the core mechanics that are the same.

I can translate what John said to English if you wish.

And again, check what I said for context. As for English translations, rich coming from you.
 
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saintjules

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28 Jun 2022
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People still confused as to what a remaster is. Yeah, there are things here that are the same such as the choreography and it's not exactly a full blown out remake like FFVIIR was (ie. changing story, battle mechanics, etc.), but there's more to this to indicate it's a beyond a simple remaster.

A remaster is essentially taking what exists and upping the quality but without changing the physical body to the original work. For example, if you took an original mastered song from 1999 and then took those instruments from the song individually, cleaned them up and re-released it, that's a remaster. Taking what's already there and sprucing it up, adding a new sheen to the song. You're not changing anything physically to the track itself. You're not re-recording the instruments to add a new flair to the original idea.

In this case for a game, Naughty Dog not only changed the characters models graphically, but added more foliage, added content in the environments and changed the appearance on how some of the elements in the environment look overall. A good example is the carpet with the grains of rocks and it moving beneath your feet. Something NOT done in the OG game. This has been created/added onto the original work.

The minute you are changing something to make it look different, is REMAKING it. The PS4 REMASTER of The Last of Us was taking what was there and cleaning it up. Better resolution etc. without changing anything in the game.
 
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IntentionalPun

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The whole remake/remaster convo is just sort of moot... all that really matters is how the player's experience actually changes in any significant amount. You can give 2 teams a project, one to "Remake" an old game and one to "Remaster" and the output could be very similar.

Consumers don't give 2 shits about the semantics behind the terms.

It's really fucking grating that every single thread about this game on every forum / platform devolves into this boring ass remake/remaster convo lol
 

ParaSeoul

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24 Jun 2022
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Glad he devoted a section to how awful the AI is in the original compared to the demos.