People constantly praise Elden Ring, Zelda Breath of The Wild and Tears of the Kingdom becuase of the “freedom” it allows versus an ‘ubisoft’ game (assassins creed, far cry, horizon, Tsushima, etc.)but the only real difference is the idea that map icons aren’t present on the map
Almost every open world game suffers from the same diseases. Too much map and not enough unique content in the world to cover it all. They all use copy and pasted content, towers, dungeons, bosses and mini-bosse, bandit camps, etc.
I’ve played 200 hours of Tears of The Kingdom and there is so much copy and paste content. Holding up signs, koroks, towers, lighting the depths, bandit camps, a lot of similar looking caves, the same overworld bosses spread over the map, etc.
It’s honestly as easy as removing map icons to make people think the world design in one game is superior to another. In fact I think Horizon Forbidden West did the tower thing way better than Tears of The Kingdom did.
Almost every open world game suffers from the same diseases. Too much map and not enough unique content in the world to cover it all. They all use copy and pasted content, towers, dungeons, bosses and mini-bosse, bandit camps, etc.
I’ve played 200 hours of Tears of The Kingdom and there is so much copy and paste content. Holding up signs, koroks, towers, lighting the depths, bandit camps, a lot of similar looking caves, the same overworld bosses spread over the map, etc.
It’s honestly as easy as removing map icons to make people think the world design in one game is superior to another. In fact I think Horizon Forbidden West did the tower thing way better than Tears of The Kingdom did.