The race for the most hyperbolic take about starfield on the gaming press has started

Gediminas

Boy...
Founder
21 Jun 2022
5,842
7,450
Shills have to earn their money. It'll be the best thing ever. Get ready for huge amounts of astroturfing and shilling.
It is already happening.

Look at DF, lying, making shit up. Completely misinforming public and pushing propaganda.
 

flaccidsnake

Veteran
2 May 2023
2,997
2,525
Nothing he mentioned are reasons I come to a Bethesda game. What kind of trouble can I get into in this world? What intergalactic artistocrats can I murder in the shadows? What's the biggest heist target? What kind of evil cosmic horror can I sell my soul to?

The Digital Foundry breakdown was fine and accurate.
 

Satoru

Limitless
Founder
20 Jun 2022
6,847
10,311
Very clearly, Starfield is using elements of No Man’s Sky as a base. A thousand planets, instead of infinite ones, but the same concept: exploration. Plus mining, plus cataloguing wildlife, plus building homes and finding ships to sail the stars.

No, it's clearly copying them. Not just the mechanics themselves, but even their UI and their purpose in the game world.

I almost cannot comprehend the scale and complexity of what was shown off yesterday in the Starfield showcase. If Tears of the Kingdom is baffling people with just how Nintendo made these wild physics puzzles and playgrounds, I am baffled at how Starfield has made a game that seems to be this intensely detailed on every single possible level Among the wildest things that were shown yesterday:

I understand this, Xbox fanatics are so used to playing shovelware that any game that has a couple of ripped off mechanics sounds groundbreaking to them

The ability not just to customize ships, but that adding modules changes the entire layout and interior of the ship when you traverse it to interact with your crew and various workstations you build there.

Impressive!



A thousand procedurally generated planets but with specific, handcrafted locations to find inside them. A few main planets also have the largest, most sprawling cities Bethesda has ever made.

Remains to be seen, could be cool

The ability not just to dogfight other ships in space, but board those ships, taking out their interior crew and then claiming the entire ship as your own. This translates to becoming a pirate yourself and raiding civilian vessels. Raiding them for sandwiches, if you want.

Cool mechanic, yeah. Minus the sandwiches.

Power management for your ship depending on what you’re trying to do, explore or fight. A similar system for managing your crew which you can assemble from main storyline characters or random people you encounter or rescue in the wild.

Not impressive, just stupid shit. This mechanic has been in space games for a while, like Faster Than Light and games inspired by it.

I’m not sure anything blew my mind quite as much as the exploration of gravity, something nearly every sci-fi game is content to ignore most of the time. Each planet has their own gravity which can mean a slightly higher jump or literally traversing entire buildings in a single bound. It also dramatically changes combat, turning you into an AC-130 raining death from above, or in zero G, firing a weapon actually propels you backwards. What? What!

Wow, amazing, gravity systems, all we asked for! It's a cute feature, but neither groundbreaking nor super heavy.

Believe me, I understand how AAA video game hype works.

Absolutely, that's what Microsoft pays you for.

There are questions, sure. How many of the thousand planets will have two neat buildings and then you move on? Or is there true exploration to be found? And just how buggy will this game launch, given that A) it’s this absolutely massive and B) it’s a Bethesda game, home of the most voluminous and hilarious bugs in the industry?

In No Mans Sky, each one of the whatever how many quintillion planets has a base, or multiple, but this impressively groundbreaking game may have a couple and you move on, on 1000 planets? Wow, I'm flabbergasted. As for Buggy, it's a bethesda game. Finally, it's not massive.

ut it is hard not to be blown away by what was shown yesterday. Yes, the vistas of the planets and the surprisingly polished-looking combat.

Nothing says surprisingly polished like 19fps shooting. Doom running on an Atari would be envious.

If they can pull this off, this feels like a game that we have not seen in this industry before, and one that might set a new standard for competitors going forward. At least I hope so.

We have, it's called No Man's Sky. It has more subsystems, a story mode, way more ship options, classes, even frigates, it's got deeply rooted RPG mechanics, especially since the Outlaws update, has under sea exploration, mechanoids, vehicles, you can even domesticate animals! Also, it doesn't require loading screens to move inside entire solar systems.