"We're also diversifying now. And we have stood up 12 projects in total in the live ops multiplayer space." -- Hermen Hulst.
This is Sony's first serious heads-first dive into multiplayer and live-service games, with up to 12 games in development. Some of these games will be revealed next Wednesday. I wanted to take this team and speculate on how Sony will ensure that these games are diverse enough and that not all of them end up looking like a generic first-person shooters.
How do you want these live-service games to differ from each other?
Here are 12 games in development that we know about. There must be more unannounced:
- The Last of Us Online
- Horizon Multiplayer
- Twisted Metal
- Firewalk's new IP
- Insomniac's new IP
- London Studio's sci-fi fantasy game
- Haven Studios
- Deviation Games (in trouble and may not release)
- Arrowheads's Helldivers 2
- Firewall Ultra
- Project Ooze (reportedly by People Can Fly)
- Bungie's Matter
Here is my wish for how some of these games turn out and set them apart from their peers - just to show what I mean.
- TLOU Online -- A survival, base-building, open-world game, much like GTA online with obviously very different tone and gameplay mechanics.
- Horizon Multiplayer -- Similar to Monster Hunter World and Rise with a hub. You hunt machines, craft better gear, and your main hub.
- Twisted Metal -- Mad Max online.
- Firewalk's IP -- I hope it's a boots-on-ground multiplayer game, but I think it will be sci-fi. Old-school Call of Duty.
- Arrowhead -- I hope it turns out to be a spiritual successor of Titanfall 2. It had similar types of machines. And in the 3rd person POV, those machines may end up looking very similar to Titans.
HOW DO YOU want these live-service games to differ from each other?