Too many options. Ratchet and Clank PRO patch. Rant. PRO being best of both worlds false?

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rofif

rofif

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While I agree that the options in regards to visuals/performance is becoming overdone, I would expect it to be even more come next generation. The consoles are after all form factor PC's. I do however want options for film grain, chromatic aberration, motion blur, camera shake, head bob, etc. as I hate all of this shit and prefer to turn all of them off.
That’s untrue. Consoles are still not just mini pcs. You have different architecture, features, ram split and ton of things. It only looks like a pc from far away
 
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Puff

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That's exactly what I wanted! Insomniac brings out the best of the PS5 Pro by adding new RT features, such as RTAO and RT shadows, in fidelity modes.
 
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ghostwriter74

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That's nothing new. Ghostwire Tokyo had more options, Monster Hunter World had 3 options and Monster Hunter Rise on current gen had 3 basic options as well as various settings for sharpness, shadow quality etc..

Here is the video from DF about the MHR port:


Insomniac staggers the options depending on the hardware. If I connect a normal 4k screen without VRR, some options are no longer available. It's not rocket science. Comparing that with PC settings shows that some people don't even know how much can be adjusted on the PC. It also says in the tweet and the description that a mode is preset, most people will end up using it and it is optimized. Players' preferences are different.
 
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Kokoloko

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They are using you as beta tester :(

The worst of PC developers coming to consoles.

"let's add flag options and the users realize what works and what not" lol

I dont get why it makes anyone a Beta tester?
Insomniac done a great job of the options last time.

Im sure there will be a simple 60fps+ RT mode for people who want it simple.
This isnt gonna make it worse for anyone, but better for peope who want the choices. If it doesnt work out, Im sure Insomniac will improve their optimization
 

Kokoloko

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The more hardware needs to be supported, the less time they will spend on optimizations.

Now that the majority of their games are multiplatform, you will see more and more of these things.

3rd party multiplatform games are gonna have to scale for all the levels of PC hardware, CPU/RAM/GPU power. So theres never gonna be a small amount of hardware to optimise for

Having PS5 Pro isnt gonna make it much harder for optimization. Especially if theres no Xbox next gen lol
 
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Kokoloko

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And less content..

Oh, shut up, we just fairmongering.. right?right?

Its not really the same team members that work on that stuff.
Ratchet and Clank and Spiderman 2 didnt have much less content than the previous games because it had more optimisation options.
Nothing noticeable.

What creates more work is releasing on different platforms, especially when theres one significantly weaker than others
 

Kokoloko

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1AhqYTD.png


This is a CONSOLE. Graphics settings make no sense on a console.
you don't have fps counter and cannot make any changes to the hardware.


Why does it bother you?
Seems like pointless outrage.
Im sure theres a simple choice of 30-60fps options for people who dont want more options… simple click and be happy.

This is a console, but if you noticed we’ve had graphic choices since PS4 Pro introduced. It gives players choices for performance or graphics.
Again, go click on 30-60fps mode and you wont have any issues or reasons to be upset
 
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arvfab

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3rd party multiplatform games are gonna have to scale for all the levels of PC hardware, CPU/RAM/GPU power. So theres never gonna be a small amount of hardware to optimise for

Having PS5 Pro isnt gonna make it much harder for optimization. Especially if theres no Xbox next gen lol
Oh I'm not talking about the Pro, which IS still an additional target, same with cross-gen support. But the fact the first party are almost all multiplatform with at least PC.
 
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ghostwriter74

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Im sure theres a simple choice of 30-60fps options for people who dont want more options… simple click and be happy.

Insomniac itself described the PS5 Pro Performance Mode as the standard mode in the patch notes. There is the PS5 Fidelity Mode with a smooth 60 FPS. Everything else is additional options. The thread creator obviously deliberately only listed the optional ray tracing options to feed his narrative of "too many options".
 
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Kokoloko

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Oh I'm not talking about the Pro, which IS still an additional target, same with cross-gen support. But the fact the first party are almost all multiplatform with at least PC.

Yeah PC ports suck lol
 

Kokoloko

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Insomniac itself described the PS5 Pro Performance Mode as the standard mode in the patch notes. There is the PS5 Fidelity Mode with a smooth 60 FPS. Everything else is additional options. The thread creator obviously deliberately only listed the optional ray tracing options to feed his narrative of "too many options".

Theres always the latest FUD
 
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rofif

rofif

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Why does it bother you?
Seems like pointless outrage.
Im sure theres a simple choice of 30-60fps options for people who dont want more options… simple click and be happy.

This is a console, but if you noticed we’ve had graphic choices since PS4 Pro introduced. It gives players choices for performance or graphics.
Again, go click on 30-60fps mode and you wont have any issues or reasons to be upset
I have a life of pc gaming behind me.
I know where this leads. Especially with my options ocd.
Console is my comfy gaming. Not watching digital foundry to helpe me decide what mode is what because the descriptions are too vague and there is no fps counter.

I wouldn't say I am outraged but I don't like this idea.
Makes absolutely no sense to have bespoke settings on a system with no interchangeable parts or anything you can change. That's not a choice and consoles don't need so much choice.
 
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Kokoloko

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I think ill go with Performance Pro. Unless VRR mode can hit close to 60 then I might go with Fidelity Pro mode

PERFORMANCE PRO (Default for PlayStation 5 Pro)

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased
 

Kokoloko

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I have a life of pc gaming behind me.
I know where this leads. Especially with my options ocd.
Console is my comfy gaming. Not watching digital foundry to helpe me decide what mode is what because the descriptions are too vague and there is no fps counter.

I wouldn't say I am outraged but I don't like this idea.
Makes absolutely no sense to have bespoke settings on a system with no interchangeable parts or anything you can change. That's not a choice and consoles don't need so much choice.

Ive played on PC since a young kid till PS4 gen.

I see where there could be issues, but if a 30-60fps modes are standard then everything else is optional. Then its not much issues.
Performance mode and Graphics mode. Then you have extra choices. Click of a button

And with PS5 Pro only being 1 sku, unless PC’s who have so many variables, its not gonna be as bad

As long as there is a simple stable 60fps performance mode and 30fps graphics mode, then its always safe. Everything else is optional. Insomniac already almost nailed optimisation before and they had multiple options.
 
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rofif

rofif

...owns a 3080...why?
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Ive played on PC since a young kid till PS4 gen.

I see where there could be issues, but if a 30-60fps modes are standard then everything else is optional. Then its not much issues.
Performance mode and Graphics mode. Then you have extra choices. Click of a button

And with PS5 Pro only being 1 sku, unless PC’s who have so many variables, its not gonna be as bad

As long as there is a simple stable 60fps performance mode and 30fps graphics mode, then its always safe. Everything else is optional. Insomniac already almost nailed optimisation before and they had multiple options.
The problem is that you can't just say "oh this perf mode is our default standard" so pick that.
But these other modes and RT toggles are just for your choice.
What ends up happening is you looking at these, game looks great but runs like crap, turn back down to "standard".
No. you end up with regret
 

Danja

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I don't support this unnecessary cash grab console, but the Pro is aimed at an audience that wants more technical options so I don't see what the issue here is honestly?

Would you guys rather less options? I'm sure they are also trying to appeal to a few hardcore PC loyalists.
 
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Kokoloko

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The problem is that you can't just say "oh this perf mode is our default standard" so pick that.
But these other modes and RT toggles are just for your choice.
What ends up happening is you looking at these, game looks great but runs like crap, turn back down to "standard".
No. you end up with regret

They a default performance mode for pro.
And a default graphics mode. Just like now. But with some options

PERFORMANCE PRO (Default for PlayStation 5 Pro)

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased

So theres 2 defaults mode like for the usual PS5. Then you have some extra if you want them.

I dont think it will be headache as long as they keep some standard modes
 
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rofif

rofif

...owns a 3080...why?
24 Jun 2022
2,074
2,595
They a default performance mode for pro.
And a default graphics mode. Just like now. But with some options

PERFORMANCE PRO (Default for PlayStation 5 Pro)

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased

So theres 2 defaults mode like for the usual PS5. Then you have some extra if you want them.

I dont think it will be headache as long as they keep some standard modes
Are these damn extras included in both modes or a separate thing?!
See? I already have questions. This is already too much for console gaming
 
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rofif

rofif

...owns a 3080...why?
24 Jun 2022
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2,595
I don't support this unnecessary cash grab console, but the Pro is aimed at an audience that wants more technical options so I don't see what the issue here is honestly?

Would you guys rather less options? I'm sure they are also trying to appeal to a few hardcore PC loyalists.
No. Pro is aimed for those undecided who want fidelity mode graphics but at 60fps or somewhere else in between.
That’s what even mark Verny said