Yup thts how I remember it as well. Alot has to do with saturation of the same shit and that pushes consumers away. Look at how Helldivers 2 has taken gaming by storm, it's because for many it's something new even if it's a shooter it's unlike many out there.2007, 2008 had some great casual / semi-casual games that really grew the audience.
Things like COD Modern Warfare exploding in popularity and its sequel. Guitar Hero, Rock Band and DJ Hero.
Then we had companies like Ubisoft with far more interesting output... games like Ghost Recon and Splinter Cell were more unique and less of the Ubi formula. EA was bringing Mass Effect.
Gaming is still doing very well but EA, Ubisoft, Microsoft an some others have really fallen off.
Yup thts how I remember it as well. Alot has to do with saturation of the same shit and that pushes consumers away. Look at how Helldivers 2 has taken gaming by storm, it's because for many it's something new even if it's a shooter it's unlike many out there.
The market needs PS5 DE at $299 and a much better marketing push. Sony is just coasting this gen.
Are these numbers adjusted for inflation?
That graphics shows current days console gaming are bigger than the 90s
So much for the console gaming are dead/gen z doesnt play console narrative
It comes down to console manufacturers using the same play book that they did in 2008; chase a new audience.Then it's not fully accurate then.
Though I guess in this case, that would make the newer numbers look weaker compared to some of the older ones.
For example 2008's number would actually be ~ $11.2 billion. Or almost 2x 2024's numbers.
So I guess there's some truth that overall spending has gone down, and a lot of that is due to growth of mobile and partly growth of Steam/PC. But the question these analysts should be asking isn't "Why don't console makers put their content on mobile & PC Day 1?", but rather "What areas can console platform holders innovate in with their offerings to boost up the console market's revenue and profits?"
And they aren't asking that question because it inherently means the console platform holders would need to prioritize their consoles, including in terms of exclusive software (for content differentiation). And the other reason they aren't asking that question, IMO, is because they know one of the consoles wouldn't be able to succeed in that manner if they wanted to keep operating on the traditional console business model: Xbox.
All of these "industry solutions" asking for "end of exclusives" and multiplat support etc., are conveniently things which align perfectly with what Microsoft wants. Sony and Nintendo don't need those solutions, but some in this industry are trying to imply it's "vitally important" for them. They're phrasing it this way because they're afraid of specifically mentioning Microsoft or Xbox, as that'd require them to publicly account for their responsibility in Xbox's diminishing value as a console platform.
Also somehow, some in the industry don't want to be seen as "bullying" Xbox in isolating the problem as deserved, but the only people who'd accuse them of bullying are extreme Xbox diehards who have no sense of rationality to begin with.
And yet with inflation adjustment modern day sales are still higher? its averaging around 5-7 billionYou have to adjust for inflation (since it seems the data in the graph isn't doing so).
For example, 1999's amount would actually be ~ $3.725 billion in 2024 dollars if adjusted for inflation.
Need to correct this assertion. Relative to consoles, PC spending has definitely NOT grown. And PC having a userbase that spends at half the rate of the console one means it's more lucrative to try and expand your console market share, like PlayStation has done.So I guess there's some truth that overall spending has gone down, and a lot of that is due to growth of mobile and partly growth of Steam/PC. But the question these analysts should be asking isn't "Why don't console makers put their content on mobile & PC Day 1?", but rather "What areas can console platform holders innovate in with their offerings to boost up the console market's revenue and profits?"
yeah, we can see it. almost all PS ports bombed.Need to correct this assertion. Relative to consoles, PC spending has definitely NOT grown. And PC having a userbase that spends at half the rate of the console one means it's more lucrative to try and expand your console market share, like PlayStation has done.
They've done both - once Xbox is gone they'll have ~60% share, which is more than their target of 50%. But what you don't want to do is make that 60% of a smaller pie, which is why pulling back from PC is the right choice. For every 1m they make on steam game sales, they make 2 on PlayStation. Then add peripherals, subscriptions, other hardware.yeah, we can see it. almost all PS ports bombed.
instead of expanding in console phere, they chosed not to and go with least important userbase, wild.
All of these "industry solutions" asking for "end of exclusives" and multiplat support etc., are conveniently things which align perfectly with what Microsoft wants. Sony and Nintendo don't need those solutions, but some in this industry are trying to imply it's "vitally important" for them. They're phrasing it this way because they're afraid of specifically mentioning Microsoft or Xbox, as that'd require them to publicly account for their responsibility in Xbox's diminishing value as a console platform.