US Video Game hardware spending by year. Source: Circana Retail Tracking Service

mckmas8808

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26 Mar 2024
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All the analysts started saying these things as soon as Microsoft announced they would port the 4 games. Before that, everything was fine and the premium market was doing great. Mat had nothing but praise for the console market.

This is so true that it pains me when "the media" don't acknowledge this publicly.
 
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Dabaus

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28 Jun 2022
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Sort of off topic but I wanted to rant somewhere:

I don’t get the “Switch 2 will save X game” arguments. It takes years for any system to build a big enough installed base where games can do reasonably well and Nintendos first party games will take the bulk of those sales anyways. Yes the switch can move software in japan because it has like a 30 million installed base and is cheap. It would take switch 2 4-5 years to even get close to half of that.

Should SE and other Japanese publishers just stop making games until then? The switch 2 isn’t even a guaranteed hit seeing as how Nintendo usually goes back and forth on console hits and duds. We don’t even know the specs, or the price, features etc.
 
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Yurinka

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21 Jun 2022
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Are these numbers adjusted for inflation?
No, these kind of charts normally aren't because they are supposed to be seen over time and the inflation changes.

Then it's not fully accurate then.
Graph is accurate, it is what it is. You not liking what it shows or its format it doesn't mean it isn't accurate.

That graphics shows current days console gaming are bigger than the 90s
Yes, the gaming market grew a lot since then. Specially later when mobile was added to the mix and skyrocketed.

yeah, we can see it. almost all PS ports bombed.

instead of expanding in console phere, they chosed not to and go with least important userbase, wild.
Sony is making hundreds of millions per year on PC as they estimated and Sony is growing and achieving records in all the console areas: hardware sales, active userbase, company revenue and profit, 3rd party sales in revenue, 1st party revenue on console, 1st party revenue on console, console hardware revenue, hardware revenue, accesories, revenue, game subs revenue etc.

All of these "industry solutions" asking for "end of exclusives" and multiplat support etc., are conveniently things which align perfectly with what Microsoft wants.
It isn't something new, it started in the PS3/360 generation due to the increase in budgets every generation did stop making exclusives something profitable for some companies (either the 3rd party making the game or the platform holder moneyhatting it). Every generation, as budgets kept growing, more companies had to move to multiplatform.

And yet with inflation adjustment modern day sales are still higher? its averaging around 5-7 billion
Yes, even if inflation adjusted the market keeps growing. $1B in December 1995 would be $2,03B in March 2024. The US hardware spending was over 3X bigger than that in 2023, and this is only home consoles and portables. It's ignoring PC/mobile/VR gaming hardware, so the difference would be much higher than this.

Gaming flatearthers try to make mental gymnastics, but the reality is that the gaming market keeps growing as a whole, and specifically also in console, PC and specially mobile. There was a tiny temporal post-covid "coming back to reality" slowdown which lasted a bit longer than expected, that's all.
 
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Gamernyc78

Gamernyc78

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28 Jun 2022
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No, these kind of charts normally aren't because they are supposed to be seen over time and the inflation changes.


Graph is accurate, it is what it is. You not liking what it shows or its format it doesn't mean it isn't accurate.


Yes, the gaming market grew a lot since then. Specially later when mobile was added to the mix and skyrocketed.


Sony is making hundreds of millions per year on PC as they estimated and Sony is growing and achieving records in all the console areas: hardware sales, active userbase, company revenue and profit, 3rd party sales in revenue, 1st party revenue on console, 1st party revenue on console, console hardware revenue, hardware revenue, accesories, revenue, game subs revenue etc.


It isn't something new, it started in the PS3/360 generation due to the increase in budgets every generation did stop making exclusives something profitable for some companies (either the 3rd party making the game or the platform holder moneyhatting it). Every generation, as budgets kept growing, more companies had to move to multiplatform.


Yes, even if inflation adjusted the market keeps growing. $1B in December 1995 would be $2,03B in March 2024. The US hardware spending was over 3X bigger than that in 2023, and this is only home consoles and portables. It's ignoring PC/mobile/VR gaming hardware, so the difference would be much higher than this.

Gaming flatearthers try to make mental gymnastics, but the reality is that the gaming market keeps growing as a whole, and specifically also in console, PC and specially mobile. There was a tiny temporal post-covid "coming back to reality" slowdown which lasted a bit longer than expected, that's all.
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