Vgtech's Call of Duty Warzone 2.0 Analysis PS5 vs XSX/S

Status
Not open for further replies.

thelastword

Veteran
4 Jul 2022
587
703


PS5 and Xbox Series X in the 60hz mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x2160. PS5 and Xbox Series X in the 60hz mode seem to often render at 3840x2160. PS5 and Xbox Series X in the 60hz mode use a form of temporal upsampling that can reconstruct a 3840x2160 resolution when rendering below this resolution.

Xbox Series S in the 60hz mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1440. Xbox Series S in the 60hz mode uses a form of temporal upsampling that can reconstruct a 2560x1440 resolution when rendering below this resolution. Xbox Series S in the 120hz mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 960x1080. Xbox Series S in the 120hz mode seems to usually render at 960x1080 and very rarely renders internally at 1920x1080. Xbox Series S in the 120hz mode uses a form of temporal upsampling that can reconstruct a 1920x1080 resolution when rendering below this resolution.

PS5 and Xbox Series X in the 120hz mode use a dynamic resolution with the highest resolution found being approximately 2730x1536 and the lowest resolution found being approximately 1365x1536. PS5 and Xbox Series X in the 120hz mode use a form of temporal upsampling that can reconstruct an approximately 2730x1536 resolution when rendering below this resolution. PS5 and Xbox Series X render the UI at 3840x2160 in both modes. All three consoles in all modes appear to be using a form of Variable Rate Shading. Temporal upsampling is used that seems to be able reconstruct parts of the frame with a reduced shading rate from VRS. PS5 and Xbox Series X has some graphical improvements compared to Xbox Series S in areas such as: LOD, shadow quality, grass density, draw distance and in some cases texture quality http://bit.ly/3VwEgfh PS5 and Xbox Series X in the 60hz mode seem to have improvements to LOD and grass density compared to the 120hz mode http://bit.ly/3U72s6Y

Framerate Statistics

60Hz Screen Stat Page

ugNLMxW.jpg


120Hz Screen Stat Page
woFhLAL.jpg
 
OP
OP
thelastword

thelastword

Veteran
4 Jul 2022
587
703
So better frame consistency on both the 60hz and 120hz modes on PS5. that is with no tearing at all on PS, with tearing on both Series consoles. Vsync incurs another 3-5fps penalty on average, so having vsync and still coming out ontop slightly is really testament to the strength of the machine. As it stands this has been a trend with many games this gen, no tearing on PS5 and better performance or on par.
 
OP
OP
thelastword

thelastword

Veteran
4 Jul 2022
587
703
Funny how their results differ from Digital Fakery. They also match with other channels... So DF shenanigans again?
Well tbf, DF has not done an analysis on Warzone 2.0 yet, but I rather suspect they are delaying it and contacting the developer to patch it on XBOX. They've been doing that since launch this gen. Anybody remember how long they took to analyze several games at launch because PS was winning by a landslide, throughout this gen they've done the same for several games.

Here they are covering Ark on Switch, pokemon etc.....yet several analysis on the next gen consoles are missing. Yet, if Warzone performed a bit better on XBOX it would have been published day and date....
 
  • they're_right_you_know
Reactions: KiryuRealty

Satoru

Limitless
Founder
20 Jun 2022
6,799
10,242
Well tbf, DF has not done an analysis on Warzone 2.0 yet, but I rather suspect they are delaying it and contacting the developer to patch it on XBOX. They've been doing that since launch this gen. Anybody remember how long they took to analyze several games at launch because PS was winning by a landslide, throughout this gen they've done the same for several games.

Here they are covering Ark on Switch, pokemon etc.....yet several analysis on the next gen consoles are missing. Yet, if Warzone performed a bit better on XBOX it would have been published day and date....
Sorry, I was talking about the latest cod, not this one specifically. I didn't mention that.
 
  • Like
Reactions: thelastword
OP
OP
thelastword

thelastword

Veteran
4 Jul 2022
587
703
DF has always given one particular platform a total pass on frame tearing. That same platform has sponsored them and given them exclusive access. Hmmm….
PS has had a kinda strict stance on vsync/no tearing since the PS4 days. PS3 multiplats tore more due to devs never really optimizing or getting to terms with the cell, but PS4 took a massive turn from this.... DF hated screen tearing with a passion in the PS3 days. During PS4, they preferred games which tore on XBONE but allowed slightly better framerates in the few scenarios it happened, they hated lower resolutions on PS3 and Quincunx (that vaseline look), but come the PS4 gen, DF asked..... "Does resolution really matter"? Last gen, pretty all games were are like for like for DF on PS4 and XBONE, these differences don't matter, yet Series X came and higher rez at worse framerates and tearing was like a lullaby to baby DF, they absolutely loved that combo...
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,165
Where it’s at.
PS has had a kinda strict stance on vsync/no tearing since the PS4 days. PS3 multiplats tore more due to devs never really optimizing or getting to terms with the cell, but PS4 took a massive turn from this.... DF hated screen tearing with a passion in the PS3 days. During PS4, they preferred games which tore on XBONE but allowed slightly better framerates in the few scenarios it happened, they hated lower resolutions on PS3 and Quincunx (that vaseline look), but come the PS4 gen, DF asked..... "Does resolution really matter"? Last gen, pretty all games were are like for like for DF on PS4 and XBONE, these differences don't matter, yet Series X came and higher rez at worse framerates and tearing was like a lullaby to baby DF, they absolutely loved that combo...
In the 360/PS3 times, they’d give the nod to 360 games with a shit-ton of tearing over a 30 FPS PS3 version all the time.
 

Old Gamer

Veteran
5 Aug 2022
1,813
2,858
In the 360/PS3 times, they’d give the nod to 360 games with a shit-ton of tearing over a 30 FPS PS3 version all the time.
And back then, they basically were the only shop in town. So it was easier to just say whatever they wanted, with little to no scrutiny.
 
  • Like
Reactions: KiryuRealty

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,165
Where it’s at.
And back then, they basically were the only shop in town. So it was easier to just say whatever they wanted, with little to no scrutiny.
The funniest part about the lack of scrutiny is that Leadbetter was a self-avowed Sony hater since the Saturn/PS1 wars, but people would disingenuously claim his technical “analysis” was unbiased.
 

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
18,558
15,502
Lens of truth were the other go to ppl for console /game tech reviews back then. They gushed over Killzone 2, Uncharted, etc
 
OP
OP
thelastword

thelastword

Veteran
4 Jul 2022
587
703
Lens of truth were the other go to ppl for console /game tech reviews back then. They gushed over Killzone 2, Uncharted, etc
Yeah, lens of truth did it correctly before all of them. First to do videos too and laid down their stats properly and clearly in their video with even more stats on their page.

Take this video below for example.


You can clearly see the IQ differences, no cherry picking like DF does to favor XBOX, you can clearly see the tearing differences, DF obscures to minimize the differences, you can clearly see the framerate, it was a very well done side by side comparison over 11 years ago.
 
24 Jun 2022
3,241
5,544
Funny how their results differ from Digital Fakery. They also match with other channels... So DF shenanigans again?

What were DF's results? Just curious; I haven't seen their vids on this game (really haven't bothered with vids for this game in general).

What I read in the chart summation of OP definitely gives a framerate advantage on PS5, so I'm guessing DF focused on resolution and textures?

The funniest part about the lack of scrutiny is that Leadbetter was a self-avowed Sony hater since the Saturn/PS1 wars, but people would disingenuously claim his technical “analysis” was unbiased.

It'd be so disappointing if Leadbetter were one of the types who blames Sony for Sega's downfall instead of the American/Japanese branch divisions of Sega at the time, or the multitude of frankly horrible business decisions Sega did unto themselves (surprise Saturn launch in America, no Sonic, no Streets of Rage, no Eternal Champions (IMO), lack of ease-of-use SDKs, weird AF marketing, limiting Japanese localizations, the 32X, $1 billion investment into Gameworks which didn't take off, etc.).

As someone where that console & arcade era of Sega is probably my favorite of their history, admitting the self-inflicted wounds isn't that hard to do.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,165
Where it’s at.
It'd be so disappointing if Leadbetter were one of the types who blames Sony for Sega's downfall instead of the American/Japanese branch divisions of Sega at the time, or the multitude of frankly horrible business decisions Sega did unto themselves (surprise Saturn launch in America, no Sonic, no Streets of Rage, no Eternal Champions (IMO), lack of ease-of-use SDKs, weird AF marketing, limiting Japanese localizations, the 32X, $1 billion investment into Gameworks which didn't take off, etc.).

As someone where that console & arcade era of Sega is probably my favorite of their history, admitting the self-inflicted wounds isn't that hard to do.
Be disappointed.

He is one of the twats clinging to the notion that Sony lied to consumers to undermine the Dreamcast, rather than facing the reality that SEGA screwed everything up on their own and were a dead company walking by the time it launched.
 

Shmunter

Veteran
22 Jul 2022
2,235
2,672
The Campaign on ps5 looks like ass iq wise. Shimmer everywhere. In 2022.

The game is a significant downgrade over MW1.
 
24 Jun 2022
3,241
5,544
Be disappointed.

He is one of the twats clinging to the notion that Sony lied to consumers to undermine the Dreamcast, rather than facing the reality that SEGA screwed everything up on their own and were a dead company walking by the time it launched.

That sucks. He did always kind of give off that vibe though, and he's not the only content creator with that mindset. It's amazing how much people can let nostalgia from childhood cloud their sense of judgement as an adult in the face of actual data.

And I'm saying that, again, as someone who loves the Sega of that era. Lots of neat 1P & 3P exclusives between the consoles and arcade systems. But it's easy to have that appreciation and still realize Sega were their own worst enemy during that time period.

Since SpawnWave seems like a big Nintendo guy, I'm guessing he's probably got holdups against Sony for knocking Nintendo down a peg or two with PS1 and especially the PS2. But Nintendo's situation was very much like Sega's, they just didn't screw up as badly to the point of needing to exit as a platform holder.

Both companies made clearly bad choices (in some cases, obvious even at the time) for their businesses that had nothing to do with Sony, because an outside company can't make decisions for another company.
 
  • they're_right_you_know
Reactions: KiryuRealty

Satoru

Limitless
Founder
20 Jun 2022
6,799
10,242
So, Digital Fakery released their comparison.


120fps runs better on the ps5. It has no screen tearing and gap can go as far as 10fps, so the real gap can actually be way higher than this. They disabled the tearing reading off :LOL: and mentioned that the FPS difference is probably network related 🤡.

They are just ridiculous at this stage.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,165
Where it’s at.
That sucks. He did always kind of give off that vibe though, and he's not the only content creator with that mindset. It's amazing how much people can let nostalgia from childhood cloud their sense of judgement as an adult in the face of actual data.

And I'm saying that, again, as someone who loves the Sega of that era. Lots of neat 1P & 3P exclusives between the consoles and arcade systems. But it's easy to have that appreciation and still realize Sega were their own worst enemy during that time period.

Since SpawnWave seems like a big Nintendo guy, I'm guessing he's probably got holdups against Sony for knocking Nintendo down a peg or two with PS1 and especially the PS2. But Nintendo's situation was very much like Sega's, they just didn't screw up as badly to the point of needing to exit as a platform holder.

Both companies made clearly bad choices (in some cases, obvious even at the time) for their businesses that had nothing to do with Sony, because an outside company can't make decisions for another company.
Part of it with Leadbetter may be that he was Editor-In-Chief of the official Saturn and Dreamcast mags in the UK...
 
Status
Not open for further replies.